Player Matchup

Cthulhu
Cthulhu
Barnd00r5
Cthulhu
Level 29
God Stats
81W - 49L
1,552 SR
Queue Stats
195W - 181L
1,451 Elo+
Solo
Odin
Odin
MarcusHunter18
Odin
Level 28
God Stats
11W - 7L
1,607 SR
Queue Stats
24W - 24L
1,434 Elo+
Solo
Yemoja
Yemoja
Muzan-Kiibutsuji
Yemoja
Level 29
God Stats
17W - 18L
1,361 SR
Queue Stats
186W - 224L
1,437 Elo+
Solo
Nemesis
Nemesis
SeaHoids
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,571 Elo+
Solo
Neith
Neith
SweatPathTTV
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,504 SR
1,479 Elo+

VS

Team Averages
Level 10
1,469 SR
1,347 Elo+
Jormungandr
Jormungandr
Alejandro8076
Jormungandr
Level 4
God Stats
0W - 1L
1,560 SR
Queue Stats
0W - 4L
1,182 Elo+
Solo
Awilix
Awilix
BrockMack
Awilix
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,215 Elo+
Solo
Bellona
Bellona
KingEarthVenom
Bellona
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 104L
1,421 Elo+
Solo
Ne Zha
Ne Zha
Mcspankyass
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,588 Elo+
Solo
Merlin
Merlin
Venerack
Merlin
Level 6
God Stats
2W - 6L
1,285 SR
Queue Stats
13W - 20L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barnd00r5
Cthulhu
20
8 / 2 / 20
13,441
1,034
20,653
23,195
20,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 1 / 25
12,729
979
14,431
13,100
12,298
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
11 / 1 / 19
15,071
1,159
18,012
15,459
12,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
SeaHoids
Nemesis
20
15 / 1 / 13
13,612
1,047
23,740
13,296
7,918
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
3 / 4 / 19
12,225
940
12,236
9,271
9,405
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

269

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alejandro8076
Jormungandr
17
0 / 10 / 4
10,287
791
5,203
16,794
17,853
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
BrockMack
Awilix
17
0 / 15 / 7
10,786
830
9,238
21,366
9,188
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 3 / 2
12,482
960
20,797
23,712
23,057
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
17
4 / 8 / 4
11,872
913
14,764
20,684
11,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Merlin
Venerack
Merlin
18
0 / 7 / 6
11,016
847
19,780
18,454
7,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
32
43
Kills
9
9
Deaths
43
96
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Alejandro8076
Jormungandr
0
10
4
0.2
W
Cthulhu
Barnd00r5
Cthulhu
8
2
20
9
L
Awilix
BrockMack
Awilix
0
15
7
0.23
L
5
3
2
2
W
6
1
25
18.5
L
Ne Zha
4
8
4
0.75
W
11
1
19
20.5
W
Nemesis
SeaHoids
Nemesis
15
1
13
21.5
W
3
4
19
3.13
L
Merlin
Venerack
Merlin
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,072
Damage
69,782
74,321
Taken
101,010
62,615
Mitigated
69,124
14,591
Healing
2,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Alejandro8076
Jormungandr
5,203
1,754
0
0
16,794
17,853
0
4,302
12,492
18,274
0
W
Cthulhu
Barnd00r5
Cthulhu
20,653
5,688
274
3,851
23,195
20,887
0
8,306
14,889
39,281
0
L
Awilix
BrockMack
Awilix
9,238
5,133
0
0
21,366
9,188
0
7,743
13,623
0
21,207
L
20,797
7,374
0
1,892
23,712
23,057
0
9,725
13,987
94
43,287
W
14,431
4,201
0
0
13,100
12,298
0
5,311
7,789
0
25,016
L
Ne Zha
14,764
5,245
0
825
20,684
11,215
0
9,562
11,122
0
25,664
W
18,012
4,844
3,806
4,154
15,459
12,107
0
4,739
10,720
31,484
0
W
Nemesis
SeaHoids
Nemesis
23,740
16,280
0
1,463
13,296
7,918
0
3,262
10,034
0
42,148
W
12,236
5,317
0
1,043
9,271
9,405
0
3,438
5,833
305
24,071
L
Merlin
Venerack
Merlin
19,780
5,732
0
0
18,454
7,811
0
7,572
10,882
41,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,078
Gold Earned
56,443
185
Minions Killed
152
5
Camps Cleared
7
1,227,650
Distance Traveled
1,025,560
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,287
791
21
2
2
155,705
2
W
Cthulhu
13,441
1,034
41
3
1
258,202
0
L
Awilix
10,786
830
15
1
0
199,602
0
L
Bellona
12,482
960
48
4
3
251,583
0
W
Odin
12,729
979
31
2
0
263,939
0
L
Ne Zha
11,872
913
20
2
2
233,531
0
W
Yemoja
15,071
1,159
23
2
0
222,792
0
W
Nemesis
13,612
1,047
51
4
3
274,992
0
W
Neith
12,225
940
39
3
1
207,725
2
L
Merlin
11,016
847
48
4
0
185,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role