Player Matchup

Janus
Janus
BrokenPatch
Janus
Level 28
God Stats
1W - 5L
1,318 SR
Queue Stats
190W - 203L
1,562 Elo+
Solo
Neith
Neith
DRrua
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,703 Elo+
Party 1
Kuzenbo
Kuzenbo
StayAtPhoenix
Kuzenbo
Level 26
God Stats
68W - 65L
1,609 SR
Queue Stats
69W - 66L
1,570 Elo+
Solo
Thanatos
Thanatos
zeorthekiwi
Thanatos
Level 8
God Stats
0W - 1L
1,277 SR
Queue Stats
3W - 5L
1,303 Elo+
Solo
Cthulhu
Cthulhu
轮回Qw
Cthulhu
Level 22
God Stats
2W - 4L
1,371 SR
Queue Stats
5W - 10L
1,176 Elo+
Party 1
Team Averages
Level 18
1,415 SR
1,463 Elo+

VS

Team Averages
Level 17
1,663 SR
1,569 Elo+
Izanami
Izanami
PinkiePie666
Izanami
Level 26
God Stats
2W - 0L
1,719 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Vamana
Vamana
RibeiroPT123
Vamana
Level 18
God Stats
24W - 13L
1,715 SR
Queue Stats
81W - 78L
1,401 Elo+
Solo
Thanatos
Thanatos
UrLifeDontMatter
Thanatos
Level 3
God Stats
18W - 6L
1,811 SR
Queue Stats
35W - 17L
1,769 Elo+
Solo
Ymir
Ymir
Xxkillerknight
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,571 Elo+
Party 2
Thoth
Thoth
serenecereus
Thoth
Level 14
God Stats
6W - 3L
1,573 SR
Queue Stats
49W - 42L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,582
474
9,079
11,562
2,017
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
DRrua
Neith
11
3 / 3 / 1
7,175
448
4,148
7,063
2,006
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
12
0 / 3 / 1
7,081
443
5,185
13,161
14,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
zeorthekiwi
Thanatos
10
2 / 9 / 3
6,655
416
4,777
13,461
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
轮回Qw
Cthulhu
9
1 / 7 / 3
7,108
444
4,888
14,625
5,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PinkiePie666
Izanami
12
3 / 1 / 3
7,985
499
5,593
5,896
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
14
2 / 1 / 6
8,551
534
6,265
8,390
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
18 / 0 / 4
11,629
727
22,532
14,798
8,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 3 / 4
8,275
517
4,816
10,382
5,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 3 / 3
8,941
559
5,055
8,182
3,477
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
8
Kills
28
28
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Neith
DRrua
Neith
3
3
1
1.17
W
Izanami
PinkiePie666
Izanami
3
1
3
4.5
W
Vamana
2
1
6
5
L
Kuzenbo
0
3
1
0.17
W
18
0
4
20
W
1
3
4
1
W
4
3
3
1.83
L
Thanatos
zeorthekiwi
Thanatos
2
9
3
0.39
L
Cthulhu
轮回Qw
Cthulhu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
44,261
59,872
Taken
47,648
26,955
Mitigated
23,972
14,146
Healing
28,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,079
705
0
1,979
11,562
2,017
0
2,646
8,916
44,488
0
L
Neith
DRrua
Neith
4,148
2,087
0
1,720
7,063
2,006
323
2,054
5,009
0
27,883
W
Izanami
PinkiePie666
Izanami
5,593
3,394
0
1,323
5,896
2,060
2,242
3,549
2,347
0
37,673
W
Vamana
6,265
3,078
0
3,038
8,390
3,885
1,248
4,235
4,155
1,851
38,914
L
Kuzenbo
5,185
2,231
0
1,610
13,161
14,814
0
501
12,660
31,452
0
W
22,532
8,508
0
19,864
14,798
8,602
0
4,932
9,866
0
104,375
W
4,816
1,050
0
1,180
10,382
5,948
474
2,930
7,452
21,088
0
W
5,055
0
0
3,510
8,182
3,477
0
3,506
4,676
55,512
0
L
Thanatos
zeorthekiwi
Thanatos
4,777
1,481
0
6,781
13,461
3,063
0
2,306
11,155
0
28,468
L
Cthulhu
轮回Qw
Cthulhu
4,888
594
427
1,629
14,625
5,055
130
2,526
12,099
19,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,601
Gold Earned
45,381
276
Minions Killed
452
0
Camps Cleared
0
1,386,830
Distance Traveled
1,538,405
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,582
474
85
5
0
289,440
4
L
Neith
7,175
448
63
4
0
249,316
0
W
Izanami
7,985
499
77
5
0
308,606
1
W
Vamana
8,551
534
80
5
0
313,035
1
L
Kuzenbo
7,081
443
52
3
0
304,752
5
W
Thanatos
11,629
727
148
9
0
375,747
4
W
Ymir
8,275
517
40
3
0
295,855
5
W
Thoth
8,941
559
107
7
0
245,162
6
L
Thanatos
6,655
416
53
3
0
266,011
3
L
Cthulhu
7,108
444
23
1
0
277,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role