Player Matchup

Cu Chulainn
Cu Chulainn
GiXeR2201
Cu Chulainn
Level 29
God Stats
0W - 7L
1,056 SR
Queue Stats
547W - 470L
1,575 Elo+
Party 2
Mulan
Mulan
H3PO667
Mulan
Level 28
God Stats
0W - 2L
1,296 SR
Queue Stats
238W - 164L
1,646 Elo+
Party 2
Hachiman
Hachiman
Manequien
Hachiman
Level 47
God Stats
9W - 9L
1,365 SR
Queue Stats
330W - 303L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
bessnoone
Zhong Kui
Level 145
God Stats
1W - 2L
1,586 SR
Queue Stats
214W - 156L
1,608 Elo+
Party 2
Cerberus
Cerberus
entwu
Cerberus
Level 69
God Stats
37W - 46L
1,453 SR
Queue Stats
264W - 276L
1,465 Elo+
Party 2
Team Averages
Level 64
1,351 SR
1,553 Elo+

VS

Team Averages
Level 75
1,710 SR
1,545 Elo+
Chiron
Chiron
HungryBerserker
Chiron
Level 83
God Stats
31W - 27L
1,435 SR
Queue Stats
276W - 250L
1,489 Elo+
Party 3
Osiris
Osiris
Makavelee
Osiris
Level 149
God Stats
21W - 6L
1,826 SR
Queue Stats
826W - 756L
1,566 Elo+
Party 1
Ares
Ares
Trolololo6000
Ares
Level 28
God Stats
2W - 0L
1,734 SR
Queue Stats
32W - 24L
1,556 Elo+
Party 3
Cthulhu
Cthulhu
Valkorean
Cthulhu
Level 88
God Stats
20W - 13L
1,702 SR
Queue Stats
387W - 326L
1,597 Elo+
Party 1
Scylla
Scylla
xerospacious
Scylla
Level 28
God Stats
16W - 6L
1,853 SR
Queue Stats
134W - 86L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GiXeR2201
Cu Chulainn
15
0 / 4 / 1
8,931
447
3,839
14,467
10,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
H3PO667
Mulan
15
4 / 6 / 4
9,853
493
9,367
18,320
8,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Manequien
Hachiman
14
3 / 4 / 1
9,065
453
7,454
12,418
4,049
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
bessnoone
Zhong Kui
18
5 / 4 / 3
10,697
535
13,636
14,365
11,445
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
entwu
Cerberus
13
0 / 5 / 5
9,329
466
4,330
16,296
15,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 2
12,274
614
11,323
12,952
4,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Makavelee
Osiris
19
8 / 2 / 6
12,588
629
11,594
15,827
13,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 7
9,426
471
6,740
16,655
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Valkorean
Cthulhu
19
6 / 0 / 6
12,514
626
14,883
14,366
17,052
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
17
2 / 3 / 7
10,988
549
5,482
10,423
3,794
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
12
Kills
23
23
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
GiXeR2201
Cu Chulainn
0
4
1
0.13
L
Mulan
H3PO667
Mulan
4
6
4
1
W
6
3
2
2.33
W
Osiris
Makavelee
Osiris
8
2
6
5.5
L
Hachiman
Manequien
Hachiman
3
4
1
0.88
W
1
4
7
1.13
W
Cthulhu
Valkorean
Cthulhu
6
0
6
9
L
Zhong Kui
bessnoone
Zhong Kui
5
4
3
1.63
L
Cerberus
entwu
Cerberus
0
5
5
0.5
W
Scylla
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,626
Damage
50,022
75,866
Taken
70,223
49,046
Mitigated
52,564
21,573
Healing
22,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
GiXeR2201
Cu Chulainn
3,839
736
0
4,470
14,467
10,139
0
6,168
8,299
4,878
52,911
L
Mulan
H3PO667
Mulan
9,367
1,802
0
5,861
18,320
8,240
523
6,743
11,577
0
70,519
W
11,323
5,325
620
4,658
12,952
4,650
3,889
2,703
10,199
0
92,563
W
Osiris
Makavelee
Osiris
11,594
3,986
0
5,214
15,827
13,859
1,204
5,433
10,305
0
106,270
L
Hachiman
Manequien
Hachiman
7,454
2,881
0
3,543
12,418
4,049
907
2,325
10,093
0
50,792
W
6,740
588
0
3,484
16,655
13,209
288
4,630
11,975
22,955
0
W
Cthulhu
Valkorean
Cthulhu
14,883
1,350
689
4,853
14,366
17,052
290
4,659
9,220
76,247
0
L
Zhong Kui
bessnoone
Zhong Kui
13,636
996
0
6,062
14,365
11,445
0
4,369
9,996
83,272
0
L
Cerberus
entwu
Cerberus
4,330
0
0
1,637
16,296
15,173
0
7,500
8,796
25,850
0
W
Scylla
5,482
863
312
2,765
10,423
3,794
207
4,968
5,409
62,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,875
Gold Earned
57,790
527
Minions Killed
608
0
Camps Cleared
0
1,818,985
Distance Traveled
2,027,625
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,931
447
116
6
0
338,461
7
L
Mulan
9,853
493
114
6
0
378,688
5
W
Chiron
12,274
614
163
8
0
385,237
3
W
Osiris
12,588
629
154
8
0
467,642
6
L
Hachiman
9,065
453
101
5
0
361,894
4
W
Ares
9,426
471
23
1
0
379,993
7
W
Cthulhu
12,514
626
150
8
0
406,635
1
L
Zhong Kui
10,697
535
154
8
0
367,064
6
L
Cerberus
9,329
466
42
2
0
372,878
11
W
Scylla
10,988
549
118
6
0
388,118
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role