Player Matchup

Fenrir
Fenrir
Kevinster
Fenrir
Level 108
God Stats
9W - 7L
1,576 SR
Queue Stats
221W - 183L
1,599 Elo+
Party 3
Nu Wa
Nu Wa
Owlgaruffin
Nu Wa
Level 137
God Stats
5W - 4L
1,551 SR
Queue Stats
244W - 248L
1,569 Elo+
Solo
Poseidon
Poseidon
Shimomeikato
Poseidon
Level 134
God Stats
2W - 3L
1,414 SR
Queue Stats
218W - 205L
1,533 Elo+
Party 3
Sylvanus
Sylvanus
叫我逗妇乳
Sylvanus
Level 148
God Stats
3W - 2L
1,490 SR
Queue Stats
330W - 321L
1,610 Elo+
Party 1
Freya
Freya
朝歌暮酒
Freya
Level 155
God Stats
4W - 1L
1,586 SR
Queue Stats
718W - 658L
1,614 Elo+
Party 1
Team Averages
Level 136
1,524 SR
1,585 Elo+

VS

Team Averages
Level 98
1,668 SR
1,586 Elo+
Agni
Agni
Lavapies
Agni
Level 65
God Stats
3W - 4L
1,512 SR
Queue Stats
269W - 274L
1,593 Elo+
Party 2
Athena
Athena
Shinrafa
Athena
Level 135
God Stats
0W - 1L
1,768 SR
Queue Stats
4W - 7L
1,580 Elo+
Solo
He Bo
He Bo
ToteA10
He Bo
Level 97
God Stats
2W - 1L
1,810 SR
Queue Stats
421W - 382L
1,571 Elo+
Party 2
Anhur
Anhur
alacmegamer
Anhur
Level 108
God Stats
30W - 26L
1,661 SR
Queue Stats
383W - 351L
1,641 Elo+
Party 2
Hercules
Hercules
alexlence
Hercules
Level 84
God Stats
30W - 24L
1,590 SR
Queue Stats
474W - 484L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kevinster
Fenrir
17
4 / 1 / 4
10,323
543
8,048
13,676
5,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

18
2 / 1 / 1
10,928
575
15,356
12,124
4,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
Shimomeikato
Poseidon
17
4 / 0 / 5
10,777
567
9,288
10,492
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
13
1 / 2 / 0
8,198
431
5,650
10,902
7,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
0 / 1 / 1
11,061
582
3,376
10,931
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
0 / 5 / 1
8,846
466
7,428
11,294
4,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Shinrafa
Athena
13
0 / 2 / 2
8,074
425
5,255
12,954
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
ToteA10
He Bo
16
4 / 3 / 1
9,589
505
8,263
10,912
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 1
8,493
447
4,037
7,202
2,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
alexlence
Hercules
17
0 / 1 / 1
10,128
533
9,002
16,068
14,978
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
5
5
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Kevinster
Fenrir
4
1
4
6
L
Agni
0
5
1
0.1
W
2
1
1
2.5
W
Poseidon
Shimomeikato
Poseidon
4
0
5
6.5
L
Athena
Shinrafa
Athena
0
2
2
0.5
L
He Bo
ToteA10
He Bo
4
3
1
1.5
L
1
0
1
1.5
L
Hercules
alexlence
Hercules
0
1
1
0.5
W
Sylvanus
1
2
0
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,718
Damage
33,985
58,125
Taken
58,430
24,576
Mitigated
36,236
27,356
Healing
19,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Kevinster
Fenrir
8,048
2,158
0
4,486
13,676
5,682
422
6,902
6,729
0
70,437
L
Agni
7,428
145
0
2,966
11,294
4,562
0
5,877
5,037
64,600
0
W
15,356
3,981
32
7,560
12,124
4,562
0
1,427
10,033
85,346
4,409
W
Poseidon
Shimomeikato
Poseidon
9,288
2,241
99
4,005
10,492
3,214
288
6,696
3,796
73,044
0
L
Athena
Shinrafa
Athena
5,255
863
0
2,473
12,954
10,372
0
6,684
6,078
22,904
0
L
He Bo
ToteA10
He Bo
8,263
153
0
3,806
10,912
4,232
32
3,954
6,829
69,004
0
L
4,037
2,314
0
2,242
7,202
2,092
0
4,626
2,576
0
57,378
L
Hercules
alexlence
Hercules
9,002
3,896
0
8,046
16,068
14,978
0
10,710
5,288
0
73,523
W
Sylvanus
5,650
1,077
1,612
3,682
10,902
7,182
34
4,224
6,627
31,161
7,967
W
3,376
1,605
0
5,880
10,931
3,936
2,251
1,770
9,161
101,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,287
Gold Earned
45,130
647
Minions Killed
597
0
Camps Cleared
0
1,826,992
Distance Traveled
1,756,172
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,323
543
113
6
0
405,963
2
L
Agni
8,846
466
146
8
0
332,977
5
W
Nu Wa
10,928
575
154
8
0
337,530
6
W
Poseidon
10,777
567
138
7
0
385,153
4
L
Athena
8,074
425
29
2
0
403,049
6
L
He Bo
9,589
505
116
6
0
368,052
1
L
Anhur
8,493
447
131
7
0
284,686
3
L
Hercules
10,128
533
175
9
0
367,408
0
W
Sylvanus
8,198
431
67
4
0
341,075
9
W
Freya
11,061
582
175
9
0
357,271
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role