Player Matchup

Set
Set
 
Set
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
HolaSoyJosee
Thoth
Level 17
God Stats
5W - 5L
1,561 SR
Queue Stats
25W - 18L
1,520 Elo+
Party 2
Neith
Neith
Pose1d0nko
Neith
Level 41
God Stats
4W - 6L
1,461 SR
Queue Stats
112W - 115L
1,445 Elo+
Party 3
Sun Wukong
Sun Wukong
RandomIsBest7
Sun Wukong
Level 43
God Stats
1W - 3L
1,236 SR
Queue Stats
134W - 120L
1,501 Elo+
Solo
Sobek
Sobek
Stefekun
Sobek
Level 28
God Stats
6W - 6L
1,622 SR
Queue Stats
70W - 76L
1,462 Elo+
Party 3
Team Averages
Level 35
1,476 SR
1,486 Elo+

VS

Team Averages
Level 56
1,583 SR
1,636 Elo+
Heimdallr
Heimdallr
Papaviron
Heimdallr
Level 59
God Stats
6W - 3L
1,659 SR
Queue Stats
58W - 36L
1,664 Elo+
Party 1
Agni
Agni
Surematuu
Agni
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 35L
1,631 Elo+
Party 1
Bakasura
Bakasura
Timoxa17
Bakasura
Level 39
God Stats
12W - 11L
1,511 SR
Queue Stats
300W - 300L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
UłożonaUkładanka
Baron Samedi
Level 28
God Stats
2W - 0L
1,748 SR
Queue Stats
50W - 23L
1,728 Elo+
Party 1
Arachne
Arachne
zulullul
Arachne
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 20L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 6 / 2
6,183
442
2,114
10,151
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 6 / 2
5,948
425
3,554
7,826
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
1 / 7 / 0
6,462
462
4,447
9,873
2,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
RandomIsBest7
Sun Wukong
12
1 / 3 / 0
6,805
486
7,477
13,544
6,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
Stefekun
Sobek
9
1 / 6 / 1
6,458
461
3,529
13,513
6,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Papaviron
Heimdallr
15
8 / 0 / 4
9,672
691
12,885
6,933
2,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
15
9 / 1 / 4
9,326
666
7,339
7,107
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
Timoxa17
Bakasura
13
6 / 3 / 4
8,722
623
9,112
11,140
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
UłożonaUkładanka
Baron Samedi
11
2 / 0 / 10
8,295
593
4,505
7,917
5,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
zulullul
Arachne
16
3 / 0 / 3
9,847
703
9,076
11,043
5,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
28
28
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
6
2
0.17
L
1
6
2
0.33
W
Heimdallr
Papaviron
Heimdallr
8
0
4
10
L
Neith
1
7
0
0.14
L
Sun Wukong
RandomIsBest7
Sun Wukong
1
3
0
0.33
L
Sobek
Stefekun
Sobek
1
6
1
0.25
W
Agni
9
1
4
11
W
Bakasura
Timoxa17
Bakasura
6
3
4
2.67
W
Baron Samedi
UłożonaUkładanka
Baron Samedi
2
0
10
7
W
Arachne
zulullul
Arachne
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,121
Damage
42,917
54,907
Taken
44,140
19,516
Mitigated
20,098
13,205
Healing
21,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,114
1,126
0
3,650
10,151
2,871
0
1,228
8,609
0
35,884
L
3,554
264
0
250
7,826
1,955
0
5,090
2,405
24,872
0
W
Heimdallr
Papaviron
Heimdallr
12,885
7,899
0
3,714
6,933
2,233
3,478
1,872
5,061
0
66,106
L
Neith
4,447
2,405
0
2,172
9,873
2,405
0
2,741
6,894
0
36,925
L
Sun Wukong
RandomIsBest7
Sun Wukong
7,477
1,350
0
5,009
13,544
6,171
0
626
12,318
0
49,936
L
Sobek
Stefekun
Sobek
3,529
602
0
2,124
13,513
6,114
0
2,496
10,667
8,943
0
W
Agni
7,339
665
0
3,095
7,107
2,342
2,216
2,011
5,096
58,736
0
W
Bakasura
Timoxa17
Bakasura
9,112
6,063
0
5,143
11,140
5,126
331
1,946
9,194
0
46,754
W
Baron Samedi
UłożonaUkładanka
Baron Samedi
4,505
814
881
1,955
7,917
5,058
364
1,247
6,670
20,316
0
W
Arachne
zulullul
Arachne
9,076
5,825
0
6,962
11,043
5,339
1,049
164
10,879
0
60,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
45,862
313
Minions Killed
460
0
Camps Cleared
0
1,254,786
Distance Traveled
1,362,604
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,183
442
71
5
0
220,291
1
L
Thoth
5,948
425
34
2
0
221,970
0
W
Heimdallr
9,672
691
106
8
0
267,169
3
L
Neith
6,462
462
83
6
0
257,403
4
L
Sun Wukong
6,805
486
119
9
0
271,928
4
L
Sobek
6,458
461
6
0
0
283,194
1
W
Agni
9,326
666
102
7
0
272,408
3
W
Bakasura
8,722
623
97
7
0
273,804
3
W
Baron Samedi
8,295
593
20
1
0
249,656
1
W
Arachne
9,847
703
135
10
0
299,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role