Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Gold3k
Loki
Level 6
God Stats
0W - 1L
1,368 SR
Queue Stats
49W - 65L
1,500 Elo+
Solo
Cupid
Cupid
bendder
Cupid
Level 28
God Stats
0W - 2L
1,286 SR
Queue Stats
47W - 50L
1,233 Elo+
Solo
Neith
Neith
dimabers
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,016 Elo+
Solo
Bacchus
Bacchus
urosprejaki
Bacchus
Level 26
God Stats
1W - 4L
1,162 SR
Queue Stats
65W - 98L
1,243 Elo+
Solo
Team Averages
Level 19
1,363 SR
1,298 Elo+

VS

Team Averages
Level 16
1,592 SR
1,310 Elo+
Anubis
Anubis
DanyCPD
Anubis
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Odin
Odin
Kolligula
Odin
Level 19
God Stats
7W - 5L
1,550 SR
Queue Stats
52W - 59L
1,297 Elo+
Solo
Set
Set
SirBanTheUndead
Set
Level 17
God Stats
13W - 13L
1,715 SR
Queue Stats
377W - 502L
1,255 Elo+
Party 1
Baron Samedi
Baron Samedi
TGODHUMMELS
Baron Samedi
Level 20
God Stats
21W - 24L
1,500 SR
Queue Stats
338W - 449L
1,232 Elo+
Party 1
Neith
Neith
wambamtýmaam
Neith
Level 23
God Stats
3W - 1L
1,694 SR
Queue Stats
46W - 51L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
16 / 7 / 2
11,660
530
21,300
20,046
7,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
Gold3k
Loki
12
3 / 9 / 5
8,891
404
5,065
11,615
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
bendder
Cupid
13
2 / 7 / 5
8,514
387
5,659
14,629
4,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
dimabers
Neith
8
0 / 1 / 5
7,341
334
3,158
4,852
1,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
urosprejaki
Bacchus
15
3 / 5 / 9
9,974
453
8,309
21,192
21,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanyCPD
Anubis
18
11 / 6 / 6
12,531
570
15,353
19,383
7,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
17
3 / 4 / 3
11,597
527
5,637
10,282
6,179
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 9 / 5
9,506
432
4,563
13,815
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
TGODHUMMELS
Baron Samedi
18
7 / 4 / 5
12,011
546
11,764
11,266
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 4 / 12
11,593
527
17,431
17,060
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
60
24
Kills
29
29
Deaths
27
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
16
7
2
2.43
W
Anubis
DanyCPD
Anubis
11
6
6
2.33
L
Loki
Gold3k
Loki
3
9
5
0.61
W
Odin
3
4
3
1.13
W
1
9
5
0.39
W
Baron Samedi
TGODHUMMELS
Baron Samedi
7
4
5
2.38
L
Cupid
bendder
Cupid
2
7
5
0.64
L
Neith
dimabers
Neith
0
1
5
2.5
L
Bacchus
urosprejaki
Bacchus
3
5
9
1.5
W
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,491
Damage
54,748
72,334
Taken
71,806
38,343
Mitigated
29,287
21,680
Healing
25,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
21,300
5,830
0
15,590
20,046
7,446
672
7,063
12,814
0
72,121
W
Anubis
DanyCPD
Anubis
15,353
1,433
721
11,020
19,383
7,803
1,083
2,687
16,696
74,777
0
L
Loki
Gold3k
Loki
5,065
1,917
0
158
11,615
3,013
0
3,486
8,095
0
18,264
W
Odin
5,637
2,977
0
0
10,282
6,179
2,475
0
10,282
0
57,363
W
4,563
2,167
0
2,466
13,815
4,877
216
2,125
11,690
0
37,255
W
Baron Samedi
TGODHUMMELS
Baron Samedi
11,764
2,575
394
2,496
11,266
4,663
2,307
499
10,767
63,899
0
L
Cupid
bendder
Cupid
5,659
2,820
211
2,661
14,629
4,667
441
4,600
9,927
0
35,844
L
Neith
dimabers
Neith
3,158
797
0
1,374
4,852
1,218
243
1,727
2,949
0
16,234
L
Bacchus
urosprejaki
Bacchus
8,309
958
0
1,686
21,192
21,999
315
9,645
11,432
34,355
0
W
17,431
7,207
0
8,713
17,060
5,765
5,469
3,068
13,992
0
62,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
57,238
265
Minions Killed
485
0
Camps Cleared
0
1,496,002
Distance Traveled
1,791,207
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,660
530
101
5
0
359,882
1
W
Anubis
12,531
570
112
5
0
312,543
0
L
Loki
8,891
404
32
1
0
309,554
1
W
Odin
11,597
527
141
6
0
410,036
0
W
Set
9,506
432
58
3
0
342,513
0
W
Baron Samedi
12,011
546
94
4
0
359,863
6
L
Cupid
8,514
387
53
2
0
323,731
5
L
Neith
7,341
334
29
1
0
159,727
0
L
Bacchus
9,974
453
50
2
0
343,108
1
W
Neith
11,593
527
80
4
0
366,252
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role