Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
FlowerGun
Xbalanque
Level 125
God Stats
3W - 1L
1,874 SR
Queue Stats
388W - 311L
1,631 Elo+
Party 2
Ah Puch
Ah Puch
SweetKazel
Ah Puch
Level 144
God Stats
2W - 3L
1,736 SR
Queue Stats
280W - 203L
1,721 Elo+
Party 2
Team Averages
Level 120
1,622 SR
1,570 Elo+

VS

Team Averages
Level 55
1,567 SR
1,403 Elo+
Bacchus
Bacchus
De5ait
Bacchus
Level 42
God Stats
2W - 1L
1,665 SR
Queue Stats
39W - 71L
1,312 Elo+
Party 1
Osiris
Osiris
FenWhoHowls
Osiris
Level 48
God Stats
8W - 4L
1,772 SR
Queue Stats
177W - 163L
1,490 Elo+
Solo
Nemesis
Nemesis
GoIge
Nemesis
Level 24
God Stats
9W - 10L
1,415 SR
Queue Stats
70W - 58L
1,332 Elo+
Party 3
Ra
Ra
Herono
Ra
Level 129
God Stats
10W - 9L
1,535 SR
Queue Stats
171W - 177L
1,549 Elo+
Party 3
Ullr
Ullr
san86rus
Ullr
Level 32
God Stats
6W - 8L
1,450 SR
Queue Stats
49W - 75L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
6 / 0 / 6
7,851
604
7,664
8,012
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
 
Apollo
12
3 / 1 / 2
7,628
587
5,714
9,680
3,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
 
He Bo
10
2 / 3 / 2
6,589
507
2,127
5,209
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Xbalanque
FlowerGun
Xbalanque
14
6 / 1 / 6
8,962
689
8,996
6,939
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SweetKazel
Ah Puch
13
9 / 2 / 0
8,403
646
7,298
7,854
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
De5ait
Bacchus
9
1 / 5 / 0
5,186
399
2,585
8,307
8,286
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
10
0 / 3 / 3
5,958
458
3,489
7,579
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
GoIge
Nemesis
12
4 / 4 / 0
7,159
551
6,608
9,460
3,811
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Ra
14
1 / 5 / 0
7,881
606
4,999
8,949
4,307
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
6
1 / 9 / 1
4,796
369
1,680
7,501
2,079
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
26
Kills
7
7
Deaths
26
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
0
6
9
W
Apollo
 
Apollo
3
1
2
4
W
He Bo
 
He Bo
2
3
2
1
L
Bacchus
De5ait
Bacchus
1
5
0
0.2
L
Osiris
0
3
3
0.5
W
Xbalanque
FlowerGun
Xbalanque
6
1
6
9
L
Nemesis
GoIge
Nemesis
4
4
0
1
L
Ra
1
5
0
0.2
W
Ah Puch
SweetKazel
Ah Puch
9
2
0
4.5
L
Ullr
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,799
Damage
19,361
37,694
Taken
41,796
12,620
Mitigated
23,535
16,361
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,664
1,682
579
5,173
8,012
2,487
3,088
1,712
6,300
45,967
0
W
Apollo
 
Apollo
5,714
3,857
0
2,723
9,680
3,022
164
1,989
7,691
0
46,432
W
He Bo
 
He Bo
2,127
290
0
736
5,209
1,681
939
108
5,101
29,369
4,164
L
Bacchus
De5ait
Bacchus
2,585
403
0
1,709
8,307
8,286
0
4,954
3,353
10,514
0
L
Osiris
3,489
1,310
0
2,748
7,579
5,052
0
2,091
5,488
0
32,531
W
Xbalanque
FlowerGun
Xbalanque
8,996
3,428
0
2,488
6,939
2,205
2,468
3,176
3,763
0
53,078
L
Nemesis
GoIge
Nemesis
6,608
2,344
0
1,515
9,460
3,811
0
3,253
6,207
0
34,342
L
Ra
4,999
440
50
3,150
8,949
4,307
0
1,263
7,686
57,136
0
W
Ah Puch
SweetKazel
Ah Puch
7,298
1,329
0
4,662
7,854
3,225
2,121
599
7,255
35,361
4,519
L
Ullr
1,680
1,003
0
530
7,501
2,079
0
5,041
2,460
0
6,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
30,980
413
Minions Killed
275
0
Camps Cleared
0
1,190,438
Distance Traveled
1,150,864
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,851
604
83
6
0
241,342
3
W
Apollo
7,628
587
81
6
0
279,781
0
W
He Bo
6,589
507
62
5
0
215,653
0
L
Bacchus
5,186
399
9
1
0
233,618
0
L
Osiris
5,958
458
62
5
0
276,804
4
W
Xbalanque
8,962
689
109
8
0
251,313
3
L
Nemesis
7,159
551
67
5
0
247,932
3
L
Ra
7,881
606
126
10
0
237,177
2
W
Ah Puch
8,403
646
78
6
0
202,349
4
L
Ullr
4,796
369
11
1
0
155,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role