Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Bartekoscybx
Sol
Gold V
Level 107
God Stats
0W - 1L
1,213 SR
Queue Stats
45W - 45L
1,675 MMR
Party 1
Arachne
Arachne
Platinum IV
Grush
Arachne
Platinum IV
Level 160
God Stats
5W - 5L
1,392 SR
Queue Stats
142W - 130L
1,757 MMR
Solo
Horus
Horus
Gold IV
Mateusz0158
Horus
Gold IV
Level 96
God Stats
0W - 2L
1,717 SR
Queue Stats
15W - 15L
1,721 MMR
Party 1
Skadi
Skadi
Platinum V
Shoib
Skadi
Platinum V
Level 148
God Stats
6W - 3L
1,753 SR
Queue Stats
807W - 803L
1,753 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,515 SR
1,681 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,593 SR
1,736 MMR
Ullr
Ullr
Gold I
Anansí
Ullr
Gold I
Level 142
God Stats
2W - 4L
1,314 SR
Queue Stats
60W - 52L
1,699 MMR
Solo
Sobek
Sobek
Platinum IV
BreakingBant
Sobek
Platinum IV
Level 129
God Stats
13W - 25L
1,406 SR
Queue Stats
135W - 133L
1,696 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Expertis
Erlang Shen
Platinum IV
Level 124
God Stats
12W - 6L
1,747 SR
Queue Stats
72W - 62L
1,780 MMR
Party 2
Poseidon
Poseidon
Platinum IV
FlirNeckLizard
Poseidon
Platinum IV
Level 142
God Stats
3W - 3L
1,785 SR
Queue Stats
254W - 245L
1,755 MMR
Party 2
Osiris
Osiris
Platinum II
WøsitoMclovin
Osiris
Platinum II
Level 86
God Stats
6W - 4L
1,713 SR
Queue Stats
227W - 212L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 2 / 0
7,925
495
3,905
15,754
12,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 4 / 0
6,328
396
5,479
10,404
3,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Grush
Arachne
13
0 / 5 / 1
7,787
487
3,361
13,066
3,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
6,130
383
1,507
9,523
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Shoib
Skadi
13
1 / 5 / 0
8,148
509
7,423
9,716
2,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayTiamatGilgameshAthenaTsukuyomi

VS

Bans
SetAmaterasuApolloDanzaburouAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Anansí
Ullr
15
5 / 0 / 6
10,122
633
8,443
8,662
3,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 0 / 12
9,719
607
5,103
10,874
12,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Expertis
Erlang Shen
15
8 / 1 / 3
10,396
650
9,864
10,674
8,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
17
6 / 0 / 6
10,984
687
9,200
7,358
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 5
9,881
618
8,615
11,550
12,892
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
19
19
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Ullr
Anansí
Ullr
5
0
6
8
L
0
4
0
0
W
0
0
12
6
W
Erlang Shen
Expertis
Erlang Shen
8
1
3
9.5
W
Poseidon
6
0
6
9
L
Arachne
Grush
Arachne
0
5
1
0.1
L
0
3
0
0
L
Skadi
Shoib
Skadi
1
5
0
0.2
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,675
Damage
41,225
58,463
Taken
49,118
27,993
Mitigated
39,923
16,784
Healing
18,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,905
586
0
6,537
15,754
12,405
184
3,153
12,509
0
54,692
W
Ullr
Anansí
Ullr
8,443
2,978
0
3,155
8,662
3,482
4,449
3,298
5,364
0
74,179
L
5,479
1,619
0
4,143
10,404
3,469
0
2,022
8,352
42,229
0
W
5,103
439
0
4,745
10,874
12,648
1,241
2,824
8,050
21,342
0
W
Erlang Shen
Expertis
Erlang Shen
9,864
4,557
0
5,494
10,674
8,222
3,337
66
10,608
0
78,139
W
Poseidon
9,200
1,080
0
1,723
7,358
2,679
2,450
914
6,444
81,461
0
L
Arachne
Grush
Arachne
3,361
2,093
0
3,317
13,066
3,887
0
3,477
9,445
0
52,925
L
1,507
747
646
1,627
9,523
5,463
0
3,456
5,949
0
7,481
L
Skadi
Shoib
Skadi
7,423
1,435
0
514
9,716
2,769
0
4,052
5,486
0
58,118
W
8,615
2,534
0
3,865
11,550
12,892
162
1,587
9,963
9,768
48,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,318
Gold Earned
51,102
439
Minions Killed
554
0
Camps Cleared
0
1,561,668
Distance Traveled
1,766,697
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,925
495
123
8
0
344,633
3
W
Ullr
10,122
633
118
7
0
330,201
4
L
Sol
6,328
396
75
5
0
243,253
1
W
Sobek
9,719
607
27
2
0
344,496
3
W
Erlang Shen
10,396
650
105
7
0
401,405
5
W
Poseidon
10,984
687
173
11
0
353,783
7
L
Arachne
7,787
487
106
7
0
361,428
1
L
Horus
6,130
383
11
1
0
293,238
5
L
Skadi
8,148
509
124
8
0
319,116
5
W
Osiris
9,881
618
131
8
0
336,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role