Player Matchup

Ares
Ares
Ravenclaw-_-Boy
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 14L
1,714 Elo+
Party 1
Nemesis
Nemesis
TheAgitator9425
Nemesis
Level 8
God Stats
3W - 2L
1,405 SR
Queue Stats
16W - 19L
1,388 Elo+
Party 2
Eset
Eset
dragon222003
Eset
Level 8
God Stats
2W - 2L
1,694 SR
Queue Stats
5W - 14L
1,278 Elo+
Solo
Cthulhu
Cthulhu
jonasdebruijn007
Cthulhu
Level 7
God Stats
2W - 2L
1,244 SR
Queue Stats
10W - 13L
1,383 Elo+
Party 2
Medusa
Medusa
mohammadnz
Medusa
Level 117
God Stats
18W - 15L
1,672 SR
Queue Stats
257W - 219L
1,512 Elo+
Party 1
Team Averages
Level 29
1,503 SR
1,455 Elo+

VS

Team Averages
Level 14
1,525 SR
1,461 Elo+
Ah Puch
Ah Puch
DrSecretMike
Ah Puch
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,699 Elo+
Solo
Hun Batz
Hun Batz
PachoHerrera36
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ruben3588
Danzaburou
Level 17
God Stats
42W - 31L
1,493 SR
Queue Stats
60W - 64L
1,293 Elo+
Party 3
Nemesis
Nemesis
Vicent617
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 235L
1,371 Elo+
Party 3
Athena
Athena
baldrwhite
Athena
Level 18
God Stats
7W - 9L
1,630 SR
Queue Stats
107W - 125L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 20
10,953
522
11,090
20,554
22,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
9 / 4 / 8
11,655
555
8,661
15,384
7,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
7 / 9 / 10
10,784
514
13,127
16,241
7,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 1 / 3
9,861
470
4,518
7,502
6,226
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
mohammadnz
Medusa
18
13 / 6 / 5
11,826
563
15,251
18,932
7,771
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DrSecretMike
Ah Puch
15
6 / 8 / 2
9,903
472
14,925
12,427
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
9
0 / 4 / 1
6,963
332
735
7,537
2,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Ruben3588
Danzaburou
15
4 / 9 / 0
10,360
493
8,030
16,021
5,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Vicent617
Nemesis
18
8 / 5 / 1
11,402
543
19,375
18,636
9,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
baldrwhite
Athena
15
2 / 6 / 8
10,079
480
8,439
21,294
23,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
32
Kills
20
20
Deaths
32
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DrSecretMike
Ah Puch
6
8
2
0.88
L
Hun Batz
0
4
1
0.13
W
3
0
20
13
L
Danzaburou
Ruben3588
Danzaburou
4
9
0
0.44
W
9
4
8
3.25
L
Nemesis
Vicent617
Nemesis
8
5
1
1.7
L
Athena
baldrwhite
Athena
2
6
8
1
W
7
9
10
1.33
W
0
1
3
1.5
W
Medusa
mohammadnz
Medusa
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,647
Damage
51,504
78,613
Taken
75,915
51,456
Mitigated
45,944
23,544
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DrSecretMike
Ah Puch
14,925
1,722
0
1,044
12,427
4,956
512
6,160
5,908
49,159
0
L
Hun Batz
735
233
0
1,200
7,537
2,399
0
2,897
4,538
0
16,545
W
11,090
902
359
5,568
20,554
22,789
227
6,843
13,406
42,094
0
L
Danzaburou
Ruben3588
Danzaburou
8,030
3,582
333
3,810
16,021
5,546
1,012
3,402
12,589
0
59,046
W
8,661
4,177
0
6,348
15,384
7,614
51
4,165
11,114
0
70,485
L
Nemesis
Vicent617
Nemesis
19,375
7,074
544
4,812
18,636
9,080
630
6,305
12,223
0
84,442
L
Athena
baldrwhite
Athena
8,439
1,160
0
1,070
21,294
23,963
137
9,017
11,922
27,200
0
W
13,127
437
595
3,696
16,241
7,056
614
8,304
7,507
55,247
0
W
4,518
549
108
0
7,502
6,226
545
498
7,004
42,750
0
W
Medusa
mohammadnz
Medusa
15,251
6,540
0
6,870
18,932
7,771
1,697
2,897
15,991
0
73,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,079
Gold Earned
48,707
484
Minions Killed
374
0
Camps Cleared
0
1,886,731
Distance Traveled
1,750,978
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,903
472
70
3
0
306,344
0
L
Hun Batz
6,963
332
29
1
0
242,193
1
W
Ares
10,953
522
63
3
0
413,136
1
L
Danzaburou
10,360
493
103
5
0
352,868
0
W
Nemesis
11,655
555
113
5
0
377,576
1
L
Nemesis
11,402
543
129
6
0
428,634
1
L
Athena
10,079
480
43
2
0
420,939
2
W
Eset
10,784
514
99
5
0
352,505
0
W
Cthulhu
9,861
470
93
4
0
387,596
0
W
Medusa
11,826
563
116
6
0
355,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role