Player Matchup

Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
TheRiman
Da Ji
Level 28
God Stats
22W - 19L
1,592 SR
Queue Stats
153W - 149L
1,572 Elo+
Solo
Ymir
Ymir
Yatutsluchaino
Ymir
Level 17
God Stats
17W - 8L
1,572 SR
Queue Stats
124W - 111L
1,516 Elo+
Party 1
Scylla
Scylla
rainbowtail
Scylla
Level 29
God Stats
4W - 3L
1,654 SR
Queue Stats
8W - 9L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
ssaa
Sun Wukong
Level 18
God Stats
8W - 8L
1,440 SR
Queue Stats
108W - 99L
1,612 Elo+
Solo
Team Averages
Level 22
1,552 SR
1,532 Elo+

VS

Team Averages
Level 18
1,533 SR
1,536 Elo+
Ra
Ra
BrokenPatch
Ra
Level 28
God Stats
7W - 8L
1,564 SR
Queue Stats
190W - 203L
1,562 Elo+
Solo
Medusa
Medusa
DobDobbie
Medusa
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,504 Elo+
Solo
Loki
Loki
WasyleKK25
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Bellona
Bellona
bleak3n
Bellona
Level 25
God Stats
8W - 12L
1,600 SR
Queue Stats
63W - 58L
1,636 Elo+
Solo
Gilgamesh
Gilgamesh
facekeeper8236
Gilgamesh
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 30L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 2 / 4
5,531
615
3,583
5,783
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
TheRiman
Da Ji
11
7 / 0 / 2
6,633
737
6,180
6,933
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 3
5,792
644
3,449
7,488
3,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
10
1 / 0 / 1
5,899
655
826
3,497
1,277
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ssaa
Sun Wukong
11
4 / 0 / 1
6,467
719
4,681
5,176
3,616
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,353
595
4,306
5,363
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
DobDobbie
Medusa
7
1 / 5 / 1
4,472
497
3,613
6,566
1,798
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 2 / 0
3,801
422
847
2,908
487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
bleak3n
Bellona
9
3 / 1 / 1
5,520
613
6,881
7,369
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
facekeeper8236
Gilgamesh
8
0 / 5 / 0
4,689
521
3,155
7,674
4,526
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
5
5
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
4
2
L
1
3
2
0.67
L
Medusa
DobDobbie
Medusa
1
5
1
0.3
W
Da Ji
TheRiman
Da Ji
7
0
2
8
L
0
2
0
0
W
2
3
3
1.17
L
Bellona
bleak3n
Bellona
3
1
1
3.5
L
Gilgamesh
facekeeper8236
Gilgamesh
0
5
0
0
W
Scylla
1
0
1
1.5
W
Sun Wukong
ssaa
Sun Wukong
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
18,802
28,877
Taken
29,880
11,783
Mitigated
13,410
9,187
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,583
1,842
0
2,137
5,783
1,421
0
1,248
4,419
0
26,560
L
4,306
490
231
1,838
5,363
1,677
0
763
4,600
25,753
0
L
Medusa
DobDobbie
Medusa
3,613
2,297
0
1,679
6,566
1,798
0
2,322
4,244
0
14,958
W
Da Ji
TheRiman
Da Ji
6,180
1,744
0
2,584
6,933
2,185
0
688
6,138
0
33,321
L
847
362
0
662
2,908
487
0
0
2,908
0
6,915
W
3,449
1,172
0
2,123
7,488
3,284
0
257
7,140
17,750
0
L
Bellona
bleak3n
Bellona
6,881
2,560
0
2,973
7,369
4,922
0
1,190
6,179
0
28,464
L
Gilgamesh
facekeeper8236
Gilgamesh
3,155
500
0
1,106
7,674
4,526
60
0
7,674
0
23,566
W
Scylla
826
112
0
1,091
3,497
1,277
0
1,619
1,698
30,605
0
W
Sun Wukong
ssaa
Sun Wukong
4,681
1,239
0
1,252
5,176
3,616
162
0
5,176
0
33,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
23,835
283
Minions Killed
209
0
Camps Cleared
0
941,550
Distance Traveled
784,130
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,531
615
47
5
0
179,083
0
L
Ra
5,353
595
54
6
0
190,540
1
L
Medusa
4,472
497
26
3
0
151,985
0
W
Da Ji
6,633
737
63
7
0
204,975
2
L
Loki
3,801
422
19
2
0
95,020
0
W
Ymir
5,792
644
33
4
0
188,185
3
L
Bellona
5,520
613
59
7
0
201,247
3
L
Gilgamesh
4,689
521
51
6
0
145,338
0
W
Scylla
5,899
655
63
7
0
183,279
5
W
Sun Wukong
6,467
719
77
9
0
186,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role