Player Matchup

Bacchus
Bacchus
HONKERS_1632
Bacchus
Level 39
God Stats
1W - 2L
1,244 SR
Queue Stats
222W - 228L
1,422 Elo+
Party 2
Medusa
Medusa
RobinPurves
Medusa
Level 29
God Stats
8W - 3L
1,653 SR
Queue Stats
255W - 292L
1,478 Elo+
Party 2
Arachne
Arachne
Trx_Phil05
Arachne
Level 28
God Stats
9W - 4L
1,423 SR
Queue Stats
99W - 96L
1,457 Elo+
Party 3
Anubis
Anubis
archiebaxter2006
Anubis
Level 22
God Stats
4W - 4L
1,322 SR
Queue Stats
60W - 81L
1,287 Elo+
Party 2
Gilgamesh
Gilgamesh
xPh1lip77
Gilgamesh
Level 28
God Stats
32W - 25L
1,587 SR
Queue Stats
60W - 59L
1,446 Elo+
Party 3
Team Averages
Level 29
1,446 SR
1,418 Elo+

VS

Team Averages
Level 18
1,544 SR
1,373 Elo+
Fenrir
Fenrir
DeNy_128
Fenrir
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,378 Elo+
Party 1
Bakasura
Bakasura
Drakonixx
Bakasura
Level 29
God Stats
11W - 7L
1,676 SR
Queue Stats
66W - 60L
1,433 Elo+
Solo
Susano
Susano
LOST_H1ghFive
Susano
Level 6
God Stats
1W - 2L
1,284 SR
Queue Stats
22W - 40L
1,267 Elo+
Solo
Loki
Loki
XxVampire221
Loki
Level 25
God Stats
2W - 2L
1,628 SR
Queue Stats
5W - 6L
1,378 Elo+
Party 1
Erlang Shen
Erlang Shen
chrimo02
Erlang Shen
Level 18
God Stats
8W - 5L
1,632 SR
Queue Stats
14W - 14L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HONKERS_1632
Bacchus
10
8 / 2 / 0
7,157
596
4,960
6,781
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
13
2 / 0 / 1
7,649
637
3,626
3,259
1,163
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Trx_Phil05
Arachne
11
4 / 3 / 4
7,310
609
8,405
8,002
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 5 / 5
6,968
581
7,319
8,590
3,354
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
xPh1lip77
Gilgamesh
13
11 / 0 / 1
8,424
702
7,760
7,655
3,287
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeNy_128
Fenrir
9
5 / 6 / 0
6,046
504
4,888
14,158
3,269
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Drakonixx
Bakasura
11
3 / 5 / 1
6,230
519
5,111
9,676
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 8 / 1
4,520
377
2,867
9,131
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 3
5,838
487
2,999
5,204
1,451
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
chrimo02
Erlang Shen
5
0 / 6 / 0
4,329
361
2,108
5,438
1,648
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
27
Kills
10
10
Deaths
27
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DeNy_128
Fenrir
5
6
0
0.83
L
Bakasura
Drakonixx
Bakasura
3
5
1
0.7
W
Bacchus
HONKERS_1632
Bacchus
8
2
0
4
L
0
8
1
0.06
W
Medusa
2
0
1
2.5
W
Arachne
Trx_Phil05
Arachne
4
3
4
2
L
2
2
3
1.75
W
2
5
5
0.9
L
Erlang Shen
chrimo02
Erlang Shen
0
6
0
0
W
Gilgamesh
xPh1lip77
Gilgamesh
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,070
Damage
17,973
34,287
Taken
43,607
16,224
Mitigated
11,342
12,365
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DeNy_128
Fenrir
4,888
1,513
0
2,505
14,158
3,269
0
5,775
8,383
0
20,381
L
Bakasura
Drakonixx
Bakasura
5,111
3,198
0
1,050
9,676
2,600
0
2,776
6,900
0
30,000
W
Bacchus
HONKERS_1632
Bacchus
4,960
658
0
1,100
6,781
4,803
445
0
6,749
13,191
0
L
2,867
1,001
0
1,952
9,131
2,374
0
1,676
7,455
0
12,323
W
Medusa
3,626
1,754
0
2,242
3,259
1,163
3,704
0
3,149
0
45,728
W
Arachne
Trx_Phil05
Arachne
8,405
6,374
0
2,709
8,002
3,617
712
0
7,128
0
43,836
L
2,999
467
0
157
5,204
1,451
0
1,675
3,529
0
19,265
W
7,319
1,016
70
3,556
8,590
3,354
1,101
0
8,325
35,067
0
L
Erlang Shen
chrimo02
Erlang Shen
2,108
1,182
0
0
5,438
1,648
0
377
5,061
0
10,210
W
Gilgamesh
xPh1lip77
Gilgamesh
7,760
2,928
0
2,688
7,655
3,287
1,734
0
7,611
0
38,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,508
Gold Earned
26,963
318
Minions Killed
179
0
Camps Cleared
0
1,034,835
Distance Traveled
1,044,088
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,046
504
26
2
0
214,721
0
L
Bakasura
6,230
519
73
6
0
248,311
1
W
Bacchus
7,157
596
22
2
0
216,597
2
L
Susano
4,520
377
25
2
0
191,202
0
W
Medusa
7,649
637
94
8
0
194,419
5
W
Arachne
7,310
609
75
6
0
262,559
2
L
Loki
5,838
487
31
3
0
240,055
0
W
Anubis
6,968
581
59
5
0
185,283
0
L
Erlang Shen
4,329
361
24
2
0
149,799
0
W
Gilgamesh
8,424
702
68
6
0
175,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role