Player Matchup

Khepri
Khepri
 
Khepri
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Baihallow
Hun Batz
Level 62
God Stats
1W - 1L
1,606 SR
Queue Stats
289W - 278L
1,470 Elo+
Solo
Zhong Kui
Zhong Kui
Megs1410
Zhong Kui
Level 32
God Stats
27W - 22L
1,651 SR
Queue Stats
157W - 132L
1,577 Elo+
Party 1
Ne Zha
Ne Zha
Totemshaker
Ne Zha
Level 115
God Stats
10W - 6L
1,552 SR
Queue Stats
652W - 657L
1,506 Elo+
Solo
Merlin
Merlin
XLewyssX
Merlin
Level 40
God Stats
18W - 19L
1,418 SR
Queue Stats
193W - 213L
1,499 Elo+
Solo
Team Averages
Level 79
1,545 SR
1,510 Elo+

VS

Team Averages
Level 84
1,459 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Nexodia
Bakasura
Level 36
God Stats
1W - 3L
1,385 SR
Queue Stats
25W - 31L
1,435 Elo+
Solo
Thoth
Thoth
PhemboyFever
Thoth
Level 109
God Stats
0W - 2L
1,306 SR
Queue Stats
300W - 299L
1,502 Elo+
Solo
Ganesha
Ganesha
Pro X Blackbelt
Ganesha
Level 118
God Stats
45W - 34L
1,592 SR
Queue Stats
162W - 146L
1,549 Elo+
Party 2
King Arthur
King Arthur
moustache1200
King Arthur
Level 87
God Stats
5W - 6L
1,515 SR
Queue Stats
195W - 206L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
2 / 2 / 19
9,947
1,105
7,368
7,983
9,632
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Baihallow
Hun Batz
15
6 / 3 / 6
9,460
1,051
10,116
8,926
3,920
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Megs1410
Zhong Kui
16
0 / 1 / 15
8,951
995
10,816
9,352
7,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
16
11 / 0 / 7
10,735
1,193
15,401
6,807
2,585
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
XLewyssX
Merlin
16
3 / 1 / 10
9,256
1,028
12,583
4,721
1,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

317

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 3 / 0
9,989
1,110
13,001
11,003
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
Nexodia
Bakasura
14
1 / 9 / 2
8,273
919
2,102
16,927
5,582
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 1 / 5
8,911
990
2,431
3,862
2,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 5
8,156
906
7,597
13,077
7,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
moustache1200
King Arthur
14
0 / 6 / 3
8,084
898
6,018
14,635
5,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
22
Kills
7
7
Deaths
22
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
19
5.75
L
Medusa
 
Medusa
6
3
0
2
W
Hun Batz
Baihallow
Hun Batz
6
3
6
3
W
Zhong Kui
Megs1410
Zhong Kui
0
1
15
7.5
L
Bakasura
Nexodia
Bakasura
1
9
2
0.22
L
0
1
5
2.5
L
0
3
5
0.83
W
Ne Zha
11
0
7
14.5
W
Merlin
XLewyssX
Merlin
3
1
10
8
L
King Arthur
moustache1200
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,284
Damage
31,149
37,789
Taken
59,504
25,455
Mitigated
25,437
5,964
Healing
1,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,368
598
0
1,230
7,983
9,632
0
2,018
5,895
17,750
0
L
Medusa
 
Medusa
13,001
4,326
0
61
11,003
4,315
0
3,861
7,142
0
42,137
W
Hun Batz
Baihallow
Hun Batz
10,116
3,182
0
44
8,926
3,920
0
1,269
7,547
0
20,996
W
Zhong Kui
Megs1410
Zhong Kui
10,816
231
0
3,074
9,352
7,455
0
3,076
6,276
22,747
0
L
Bakasura
Nexodia
Bakasura
2,102
1,377
0
661
16,927
5,582
0
7,832
9,095
0
4,418
L
2,431
89
0
685
3,862
2,303
0
1,977
1,885
9,893
0
L
7,597
45
0
0
13,077
7,540
0
7,379
5,698
16,834
0
W
Ne Zha
15,401
3,771
0
1,616
6,807
2,585
0
2,214
4,377
0
31,857
W
Merlin
XLewyssX
Merlin
12,583
110
0
0
4,721
1,863
0
1,451
3,270
28,739
0
L
King Arthur
moustache1200
King Arthur
6,018
734
0
43
14,635
5,697
0
9,718
4,917
0
14,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,349
Gold Earned
43,413
159
Minions Killed
129
7
Camps Cleared
5
939,515
Distance Traveled
747,270
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,947
1,105
21
2
0
200,390
1
L
Medusa
9,989
1,110
68
8
2
160,095
1
W
Hun Batz
9,460
1,051
43
5
1
170,891
0
W
Zhong Kui
8,951
995
36
4
1
190,648
0
L
Bakasura
8,273
919
22
2
0
166,331
1
L
Thoth
8,911
990
22
2
0
101,939
0
L
Ganesha
8,156
906
0
0
0
156,697
0
W
Ne Zha
10,735
1,193
28
3
2
202,783
0
W
Merlin
9,256
1,028
31
3
3
174,803
0
L
King Arthur
8,084
898
17
2
3
162,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role