Player Matchup

King Arthur
King Arthur
Healer Main9131
King Arthur
Level 127
God Stats
3W - 9L
1,350 SR
Queue Stats
627W - 639L
1,478 Elo+
Solo
Athena
Athena
Malcolum
Athena
Level 103
God Stats
9W - 8L
1,478 SR
Queue Stats
308W - 288L
1,383 Elo+
Party 1
Rama
Rama
TheDrugFiend
Rama
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,392 Elo+
Solo
Agni
Agni
iTZ_DeeJaY_K-oS
Agni
Level 160
God Stats
46W - 29L
1,698 SR
Queue Stats
1,660W - 1,578L
1,474 Elo+
Solo
Pele
Pele
xCatra11
Pele
Level 27
God Stats
5W - 7L
1,151 SR
Queue Stats
152W - 168L
1,380 Elo+
Party 1
Team Averages
Level 114
1,435 SR
1,421 Elo+

VS

Team Averages
Level 89
1,594 SR
1,496 Elo+
Chiron
Chiron
 
Chiron
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
KanoTheBarbarian
Medusa
Level 113
God Stats
25W - 16L
1,703 SR
Queue Stats
180W - 151L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
Spike SpiegeII
Gilgamesh
Level 29
God Stats
69W - 65L
1,634 SR
Queue Stats
649W - 608L
1,574 Elo+
Party 2
Athena
Athena
ThoughoutAllTime
Athena
Level 85
God Stats
35W - 31L
1,632 SR
Queue Stats
622W - 592L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Healer Main9131
King Arthur
10
0 / 2 / 0
5,588
508
2,966
7,966
4,728
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
Malcolum
Athena
7
1 / 5 / 1
4,726
430
4,211
7,496
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 4 / 1
5,429
494
3,831
7,244
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 0 / 0
6,038
549
6,063
4,018
1,235
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
6
0 / 5 / 2
4,761
433
1,874
7,253
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 0 / 0
6,895
627
4,612
5,205
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
 
Chang'e
10
1 / 1 / 1
5,779
525
2,138
7,012
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
9 / 2 / 2
7,041
640
7,350
6,073
2,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Spike SpiegeII
Gilgamesh
9
1 / 2 / 2
5,618
511
2,568
7,452
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
3 / 0 / 9
6,154
559
5,873
9,884
6,692
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
16
16
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
0
2
W
Chang'e
 
Chang'e
1
1
1
1.5
L
King Arthur
Healer Main9131
King Arthur
0
2
0
0
W
9
2
2
5
L
Athena
Malcolum
Athena
1
5
1
0.3
W
Gilgamesh
Spike SpiegeII
Gilgamesh
1
2
2
1
L
2
4
1
0.63
W
3
0
9
7.5
L
2
0
0
2
L
Pele
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,945
Damage
22,541
33,977
Taken
35,626
13,814
Mitigated
16,383
8,763
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,612
2,391
0
2,915
5,205
2,224
924
0
5,205
0
42,850
W
Chang'e
 
Chang'e
2,138
187
204
3,977
7,012
2,407
0
3,944
3,068
27,803
0
L
King Arthur
Healer Main9131
King Arthur
2,966
357
0
2,485
7,966
4,728
0
0
7,966
0
33,787
W
7,350
3,068
0
0
6,073
2,371
285
1,312
4,761
0
43,055
L
Athena
Malcolum
Athena
4,211
1,679
236
435
7,496
4,402
0
1,773
5,723
13,074
0
W
Gilgamesh
Spike SpiegeII
Gilgamesh
2,568
751
0
476
7,452
2,689
0
1,557
5,895
0
32,580
L
3,831
3,431
0
1,508
7,244
1,743
0
3,085
4,159
0
13,211
W
5,873
2,816
284
2,620
9,884
6,692
116
3,461
6,423
17,927
0
L
6,063
627
0
1,810
4,018
1,235
0
1,933
2,085
31,331
0
L
Pele
1,874
842
23
2,266
7,253
1,706
0
1,220
6,033
0
15,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
31,487
220
Minions Killed
309
0
Camps Cleared
0
944,267
Distance Traveled
1,026,531
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,895
627
91
8
0
178,848
2
W
Chang'e
5,779
525
55
5
0
196,331
5
L
King Arthur
5,588
508
74
7
0
208,716
1
W
Medusa
7,041
640
65
6
0
196,300
1
L
Athena
4,726
430
20
2
0
201,729
0
W
Gilgamesh
5,618
511
64
6
0
223,001
0
L
Rama
5,429
494
24
2
0
180,317
0
W
Athena
6,154
559
34
3
0
232,051
0
L
Agni
6,038
549
62
6
0
208,839
1
L
Pele
4,761
433
40
4
0
144,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role