Player Matchup

Osiris
Osiris
Masters
 
Osiris
Masters
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Golden Eagle664
Cthulhu
Platinum V
Level 65
God Stats
22W - 25L
1,590 SR
Queue Stats
184W - 180L
1,874 MMR
Solo
Hera
Hera
Platinum V
Velliflu
Hera
Platinum V
Level 160
God Stats
9W - 3L
1,917 SR
Queue Stats
36W - 20L
1,963 MMR
Party 1
Nemesis
Nemesis
Gold IV
Vultiee
Nemesis
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,755 MMR
Party 1
Artemis
Artemis
Platinum I
santy_dorian
Artemis
Platinum I
Level 148
God Stats
6W - 6L
1,912 SR
Queue Stats
414W - 420L
1,886 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,684 SR
1,796 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,658 SR
1,881 MMR
Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
KeepAnEyxOut
Jormungandr
Platinum IV
Level 158
God Stats
586W - 489L
1,639 SR
Queue Stats
1,217W - 1,206L
1,779 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
LottaPressure
Erlang Shen
Platinum III
Level 127
God Stats
19W - 16L
1,627 SR
Queue Stats
243W - 241L
1,742 MMR
Solo
Izanami
Izanami
Masters
fxBlackmedusa
Izanami
Masters
Level 128
God Stats
3W - 2L
1,872 SR
Queue Stats
239W - 224L
2,513 MMR
Solo
Ymir
Ymir
Platinum II
l1 JuNiOr l1
Ymir
Platinum II
Level 123
God Stats
5W - 5L
1,653 SR
Queue Stats
234W - 218L
1,870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 1 / 0
6,627
602
4,108
8,167
5,251
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 3 / 1
5,708
519
1,780
7,305
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
12
1 / 1 / 1
6,532
594
5,451
5,145
2,012
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Vultiee
Nemesis
9
0 / 2 / 2
5,439
494
2,904
6,637
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Artemis
santy_dorian
Artemis
9
0 / 5 / 0
5,653
514
2,262
7,461
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Bans
TiamatMorgan Le FayGilgameshAthenaSet

VS

Bans
SolChironOdinAresTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 1 / 0
6,811
619
3,484
5,796
4,055
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
KeepAnEyxOut
Jormungandr
12
1 / 1 / 0
6,885
626
5,284
6,573
3,015
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
LottaPressure
Erlang Shen
10
1 / 0 / 2
5,992
545
2,945
5,293
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
14
7 / 0 / 0
7,672
697
6,783
5,345
1,527
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

9
0 / 1 / 6
5,942
540
1,638
6,335
3,082
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
12
12
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
0
1
W
Zhong Kui
 
Zhong Kui
3
1
0
3
L
1
3
1
0.5
W
Jormungandr
KeepAnEyxOut
Jormungandr
1
1
0
1
W
Erlang Shen
LottaPressure
Erlang Shen
1
0
2
2
L
Hera
1
1
1
1.5
L
Nemesis
Vultiee
Nemesis
0
2
2
0.5
W
Izanami
7
0
0
7
W
0
1
6
3
L
Artemis
santy_dorian
Artemis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,505
Damage
20,134
34,715
Taken
29,342
14,912
Mitigated
14,600
10,045
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,108
584
0
3,321
8,167
5,251
0
4,035
3,717
0
39,613
W
Zhong Kui
 
Zhong Kui
3,484
413
0
3,132
5,796
4,055
0
2,698
3,098
44,993
0
L
1,780
132
411
1,749
7,305
3,417
0
1,502
5,803
15,190
0
W
Jormungandr
KeepAnEyxOut
Jormungandr
5,284
1,347
0
1,250
6,573
3,015
306
0
6,344
40,672
0
W
Erlang Shen
LottaPressure
Erlang Shen
2,945
1,280
0
2,442
5,293
2,921
0
463
4,738
0
34,897
L
Hera
5,451
1,161
0
1,523
5,145
2,012
0
2,480
2,665
45,862
0
L
Nemesis
Vultiee
Nemesis
2,904
849
0
1,757
6,637
2,391
0
2,053
4,542
0
30,803
W
Izanami
6,783
4,187
0
2,154
5,345
1,527
0
490
4,855
0
59,325
W
1,638
70
0
280
6,335
3,082
0
3,580
2,755
8,468
0
L
Artemis
santy_dorian
Artemis
2,262
816
0
1,284
7,461
1,841
0
72
7,389
0
28,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,959
Gold Earned
33,302
355
Minions Killed
392
0
Camps Cleared
0
1,029,025
Distance Traveled
1,077,780
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,627
602
96
9
0
219,053
3
W
Zhong Kui
6,811
619
92
8
0
218,383
3
L
Cthulhu
5,708
519
18
2
0
191,963
3
W
Jormungandr
6,885
626
88
8
0
208,560
6
W
Erlang Shen
5,992
545
80
7
0
275,233
3
L
Hera
6,532
594
111
10
0
228,201
4
L
Nemesis
5,439
494
63
6
0
234,191
4
W
Izanami
7,672
697
116
11
0
198,376
4
W
Ymir
5,942
540
16
1
0
177,228
3
L
Artemis
5,653
514
67
6
0
155,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role