Player Matchup

Horus
Horus
Braygen
Horus
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 107L
1,607 Elo+
Solo
Freya
Freya
KpopStanVerb
Freya
Level 21
God Stats
37W - 14L
1,774 SR
Queue Stats
127W - 79L
1,707 Elo+
Solo
Ymir
Ymir
Shadow_shanks31
Ymir
Level 10
God Stats
4W - 1L
1,604 SR
Queue Stats
16W - 12L
1,468 Elo+
Solo
Awilix
Awilix
here2styalive
Awilix
Level 28
God Stats
13W - 13L
1,490 SR
Queue Stats
240W - 306L
1,422 Elo+
Solo
Ra
Ra
xX_BeCcAcCiNo_Xx
Ra
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 146L
1,314 Elo+
Solo
Team Averages
Level 17
1,573 SR
1,504 Elo+

VS

Team Averages
Level 14
1,489 SR
1,491 Elo+
Sobek
Sobek
DioSama169
Sobek
Level 17
God Stats
3W - 9L
1,270 SR
Queue Stats
323W - 386L
1,308 Elo+
Solo
Neith
Neith
DrDeath062
Neith
Level 25
God Stats
8W - 11L
1,832 SR
Queue Stats
196W - 196L
1,762 Elo+
Solo
Yemoja
Yemoja
RyanCannon08
Yemoja
Level 12
God Stats
0W - 2L
1,095 SR
Queue Stats
1W - 4L
1,306 Elo+
Solo
Mercury
Mercury
iexalts
Mercury
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
27W - 23L
1,504 Elo+
Solo
Zeus
Zeus
loufi15
Zeus
Level 7
God Stats
6W - 9L
1,747 SR
Queue Stats
8W - 13L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Braygen
Horus
11
5 / 0 / 0
6,412
641
3,859
4,117
2,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
4 / 2 / 2
6,314
631
7,082
6,252
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 1 / 3
6,033
603
1,327
3,369
2,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
5,509
551
547
6,226
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
4 / 5 / 1
5,935
594
2,165
5,730
1,765
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
0 / 4 / 2
4,346
435
1,985
7,318
3,391
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
9
2 / 1 / 2
5,643
564
3,514
4,277
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
2
0 / 1 / 0
3,577
358
227
933
201
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
iexalts
Mercury
12
6 / 1 / 1
6,657
666
4,603
5,031
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
loufi15
Zeus
6
0 / 8 / 2
4,552
455
2,235
5,812
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
15
Kills
8
8
Deaths
15
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
Braygen
Horus
5
0
0
5
L
Sobek
0
4
2
0.25
L
Neith
2
1
2
3
W
4
2
2
2.5
L
Yemoja
0
1
0
0
W
2
1
3
3.5
W
0
0
1
0.5
L
Mercury
iexalts
Mercury
6
1
1
6.5
L
Zeus
loufi15
Zeus
0
8
2
0.13
W
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,980
Damage
12,564
25,694
Taken
23,371
11,060
Mitigated
7,671
7,703
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Braygen
Horus
3,859
1,024
42
1,588
4,117
2,850
34
227
3,890
0
32,643
L
Sobek
1,985
445
0
778
7,318
3,391
0
4,179
3,139
5,749
0
L
Neith
3,514
775
0
2,115
4,277
1,139
0
2,812
1,465
0
29,910
W
7,082
2,441
0
2,657
6,252
2,444
350
935
5,317
29,432
3,725
L
Yemoja
227
101
0
54
933
201
0
0
933
2,935
0
W
1,327
213
0
0
3,369
2,229
146
706
2,663
15,188
0
W
547
209
0
3,004
6,226
1,772
0
465
5,721
0
28,690
L
Mercury
iexalts
Mercury
4,603
2,315
0
300
5,031
1,754
0
803
4,140
0
36,336
L
Zeus
loufi15
Zeus
2,235
1,077
0
220
5,812
1,186
358
1,922
3,757
12,336
0
W
2,165
961
0
412
5,730
1,765
76
1,866
3,656
24,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,203
Gold Earned
24,775
286
Minions Killed
175
0
Camps Cleared
0
950,798
Distance Traveled
750,293
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,412
641
66
7
0
196,280
2
L
Sobek
4,346
435
8
1
0
176,527
0
L
Neith
5,643
564
62
6
0
157,401
2
W
Freya
6,314
631
61
6
0
180,355
3
L
Yemoja
3,577
358
6
1
0
29,558
0
W
Ymir
6,033
603
33
3
0
191,474
0
W
Awilix
5,509
551
75
8
0
214,093
0
L
Mercury
6,657
666
67
7
0
233,163
1
L
Zeus
4,552
455
32
3
0
153,644
0
W
Ra
5,935
594
51
5
0
168,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role