Player Matchup

Hera
Hera
Buddhaboi1989
Hera
Level 16
God Stats
2W - 2L
1,266 SR
Queue Stats
225W - 251L
1,381 Elo+
Solo
Khepri
Khepri
Demon-playboii
Khepri
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
133W - 136L
1,336 Elo+
Solo
Neith
Neith
MysticalDemon66
Neith
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
24W - 28L
1,500 Elo+
Solo
Artio
Artio
Sweeteloo24
Artio
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
poopybandit5380
Artemis
Level 17
God Stats
5W - 0L
1,828 SR
Queue Stats
63W - 38L
1,513 Elo+
Solo
Team Averages
Level 10
1,519 SR
1,446 Elo+

VS

Team Averages
Level 10
1,394 SR
1,442 Elo+
Thor
Thor
BIG-_GEE-_
Thor
Level 8
God Stats
2W - 7L
1,151 SR
Queue Stats
7W - 17L
1,320 Elo+
Solo
Chang'e
Chang'e
Mukaidou
Chang'e
Level 15
God Stats
3W - 6L
1,355 SR
Queue Stats
58W - 48L
1,481 Elo+
Solo
Kukulkan
Kukulkan
linothelion2610
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
unsold-wreath9
Ares
Level 6
God Stats
2W - 7L
1,463 SR
Queue Stats
3W - 17L
1,290 Elo+
Solo
Cabrakan
Cabrakan
wsjh
Cabrakan
Level 15
God Stats
11W - 10L
1,500 SR
Queue Stats
35W - 24L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 15
13,418
958
24,821
12,911
4,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 2 / 12
12,951
925
6,335
11,535
4,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 9 / 16
12,873
920
12,970
15,629
5,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
1 / 6 / 7
11,977
856
1,098
15,557
8,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
16 / 3 / 12
16,246
1,160
47,799
21,770
7,212
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 11 / 12
14,178
1,013
20,054
24,036
15,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Mukaidou
Chang'e
20
7 / 3 / 12
14,579
1,041
27,599
27,827
10,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
16
0 / 0 / 0
9,940
710
0
0
0
16
0 / 12 / 2
10,669
762
628
19,629
8,562
Cabrakan
wsjh
Cabrakan
20
10 / 3 / 6
14,847
1,061
23,224
28,808
14,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
55
29
Kills
23
23
Deaths
29
62
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
11
12
1.09
W
4
3
15
3.83
W
6
2
12
6
L
Chang'e
Mukaidou
Chang'e
7
3
12
4.33
W
2
9
16
1.11
W
1
6
7
0.75
L
Kukulkan
0
0
0
0
W
16
3
12
7.33
L
0
12
2
0.08
L
Cabrakan
wsjh
Cabrakan
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,023
Damage
71,505
77,402
Taken
100,300
29,550
Mitigated
49,015
14,157
Healing
12,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,054
6,388
0
0
24,036
15,781
0
5,010
19,026
0
35,652
W
24,821
5,491
234
3,122
12,911
4,052
0
9,211
3,514
58,343
0
W
6,335
1,376
0
0
11,535
4,749
0
5,768
5,615
14,496
0
L
Chang'e
Mukaidou
Chang'e
27,599
2,696
3,484
5,896
27,827
10,659
0
10,090
17,737
44,362
0
W
12,970
7,108
0
2,308
15,629
5,516
0
9,746
5,631
0
41,202
W
1,098
175
59
946
15,557
8,021
0
12,490
2,802
6,608
0
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
47,799
37,611
0
7,488
21,770
7,212
0
12,912
8,389
0
82,058
L
628
297
0
0
19,629
8,562
0
5,575
14,054
3,913
0
L
Cabrakan
wsjh
Cabrakan
23,224
1,122
592
2,998
28,808
14,013
0
11,579
17,229
68,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,465
Gold Earned
64,213
224
Minions Killed
163
4
Camps Cleared
3
1,056,606
Distance Traveled
859,188
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,178
1,013
24
2
0
196,379
0
W
Hera
13,418
958
82
6
1
224,978
0
W
Khepri
12,951
925
10
1
1
243,496
0
L
Chang'e
14,579
1,041
37
3
1
276,364
0
W
Neith
12,873
920
64
5
0
196,055
1
W
Artio
11,977
856
8
1
0
167,221
3
L
Kukulkan
9,940
710
0
0
0
8,790
0
W
Artemis
16,246
1,160
60
4
2
224,856
0
L
Ares
10,669
762
6
0
1
146,293
0
L
Cabrakan
14,847
1,061
96
7
1
231,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role