Player Matchup

Chaac
Chaac
DakukaD
Chaac
Level 5
God Stats
3W - 3L
1,844 SR
Queue Stats
5W - 11L
1,432 Elo+
Party 1
Nemesis
Nemesis
Geerull
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Terra
Terra
Proaley
Terra
Level 29
God Stats
1W - 2L
1,191 SR
Queue Stats
51W - 52L
1,453 Elo+
Solo
Loki
Loki
navyq82020
Loki
Level 6
God Stats
3W - 5L
1,386 SR
Queue Stats
9W - 20L
1,159 Elo+
Party 1
Odin
Odin
sulaiman2006
Odin
Level 54
God Stats
3W - 3L
1,702 SR
Queue Stats
189W - 188L
1,424 Elo+
Party 1
Team Averages
Level 19
1,525 SR
1,394 Elo+

VS

Team Averages
Level 21
1,567 SR
1,457 Elo+
Artemis
Artemis
KОRAKS
Artemis
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Bellona
Bellona
Oroszcserediák
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,470 Elo+
Solo
Janus
Janus
Tagrossemer
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,429 Elo+
Solo
Ao Kuang
Ao Kuang
parzitano
Ao Kuang
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
428W - 436L
1,425 Elo+
Solo
Yemoja
Yemoja
АмегаZX
Yemoja
Level 29
God Stats
4W - 1L
1,836 SR
Queue Stats
21W - 23L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DakukaD
Chaac
11
3 / 9 / 2
7,563
420
8,342
17,636
16,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Geerull
Nemesis
12
0 / 4 / 3
7,147
397
3,629
8,375
5,634
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Terra
Proaley
Terra
11
0 / 4 / 1
8,017
445
2,844
15,915
10,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 3 / 1
6,408
356
1,906
6,271
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 5 / 1
8,261
459
11,887
15,605
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KОRAKS
Artemis
14
5 / 2 / 6
8,872
493
8,753
8,408
2,795
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 3
8,932
496
6,472
11,384
6,903
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 7
8,540
474
7,072
8,302
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
parzitano
Ao Kuang
15
12 / 0 / 2
9,848
547
9,241
10,720
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
12
3 / 3 / 10
8,214
456
12,212
9,947
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
25
25
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
DakukaD
Chaac
3
9
2
0.44
L
Nemesis
Geerull
Nemesis
0
4
3
0.38
W
Artemis
KОRAKS
Artemis
5
2
6
4
W
2
1
3
3.5
L
Terra
Proaley
Terra
0
4
1
0.13
W
3
2
7
3.25
L
0
3
1
0.17
W
Ao Kuang
parzitano
Ao Kuang
12
0
2
13
L
5
5
1
1.1
W
Yemoja
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,608
Damage
43,750
63,802
Taken
48,761
48,504
Mitigated
20,636
12,735
Healing
17,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DakukaD
Chaac
8,342
1,419
0
3,156
17,636
16,661
216
7,711
9,438
0
34,393
L
Nemesis
Geerull
Nemesis
3,629
778
0
412
8,375
5,634
0
4,075
4,210
0
20,146
W
Artemis
KОRAKS
Artemis
8,753
4,911
0
3,422
8,408
2,795
240
988
7,042
0
38,848
W
6,472
2,201
0
1,015
11,384
6,903
2,060
190
10,649
0
47,024
L
Terra
Proaley
Terra
2,844
1,214
475
3,809
15,915
10,367
788
5,998
9,553
22,056
0
W
7,072
1,279
0
2,566
8,302
2,192
933
74
7,776
44,627
0
L
1,906
551
0
1,996
6,271
1,730
0
2,016
4,175
0
25,091
W
Ao Kuang
parzitano
Ao Kuang
9,241
2,251
0
6,573
10,720
4,056
3,363
196
10,266
39,621
0
L
11,887
2,334
404
2,483
15,605
14,112
0
7,530
7,901
0
45,929
W
Yemoja
12,212
2,574
1,196
2,620
9,947
4,690
240
1,396
8,057
25,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,396
Gold Earned
44,406
269
Minions Killed
321
0
Camps Cleared
0
1,427,839
Distance Traveled
1,529,882
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,563
420
42
2
0
300,956
2
L
Nemesis
7,147
397
56
3
0
253,592
1
W
Artemis
8,872
493
46
3
0
280,873
0
W
Bellona
8,932
496
96
5
0
343,931
3
L
Terra
8,017
445
38
2
0
310,521
4
W
Janus
8,540
474
82
5
0
311,962
2
L
Loki
6,408
356
59
3
0
227,492
0
W
Ao Kuang
9,848
547
67
4
0
333,060
0
L
Odin
8,261
459
74
4
0
335,278
0
W
Yemoja
8,214
456
30
2
0
260,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role