Player Matchup

Thor
Thor
Githerson
Thor
Level 17
God Stats
2W - 4L
1,312 SR
Queue Stats
15W - 24L
1,270 Elo+
Solo
Khepri
Khepri
Gorkymorky
Khepri
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,644 Elo+
Party 2
Guan Yu
Guan Yu
Llamaste798
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,130 Elo+
Party 1
Anubis
Anubis
NarwhalChan
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,006 Elo+
Party 1
Izanami
Izanami
Rayns
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 20
1,462 SR
1,310 Elo+

VS

Team Averages
Level 13
1,521 SR
1,333 Elo+
Olorun
Olorun
IonitaDenis
Olorun
Level 8
God Stats
13W - 9L
1,587 SR
Queue Stats
26W - 26L
1,293 Elo+
Solo
Guan Yu
Guan Yu
SeVeR01
Guan Yu
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Artemis
Artemis
WEEDGARDENT
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 22L
1,287 Elo+
Solo
Ra
Ra
regentwegier
Ra
Level 15
God Stats
1W - 0L
1,432 SR
Queue Stats
10W - 18L
1,219 Elo+
Solo
Bakasura
Bakasura
taysin2q
Bakasura
Level 29
God Stats
3W - 3L
1,585 SR
Queue Stats
63W - 64L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 5 / 3
7,704
405
4,916
10,647
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Gorkymorky
Khepri
13
1 / 2 / 4
8,720
459
4,056
8,969
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
Llamaste798
Guan Yu
16
5 / 6 / 3
10,104
532
11,475
15,941
12,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
10
2 / 7 / 4
7,794
410
3,168
7,459
3,434
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Rayns
Izanami
13
3 / 5 / 0
8,507
448
5,037
10,724
3,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
7 / 4 / 7
10,731
565
14,061
14,396
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
SeVeR01
Guan Yu
18
3 / 0 / 4
11,522
606
6,889
10,470
13,175
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
WEEDGARDENT
Artemis
13
2 / 5 / 5
8,512
448
3,808
9,571
2,945
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 4
9,194
484
6,188
10,827
3,560
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
taysin2q
Bakasura
19
9 / 1 / 3
11,661
614
8,537
14,539
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
13
Kills
25
25
Deaths
13
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
2
5
3
0.7
L
Khepri
Gorkymorky
Khepri
1
2
4
1.5
W
Olorun
7
4
7
2.63
L
Guan Yu
Llamaste798
Guan Yu
5
6
3
1.08
L
Anubis
2
7
4
0.57
L
Izanami
Rayns
Izanami
3
5
0
0.6
W
Guan Yu
SeVeR01
Guan Yu
3
0
4
5
W
Artemis
WEEDGARDENT
Artemis
2
5
5
0.9
W
4
3
4
2
W
Bakasura
taysin2q
Bakasura
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,652
Damage
39,483
53,740
Taken
59,803
32,746
Mitigated
29,836
8,019
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,916
558
0
1,062
10,647
3,946
188
5,482
5,165
0
29,940
L
Khepri
Gorkymorky
Khepri
4,056
490
0
1,436
8,969
8,846
179
4,976
3,705
25,314
0
W
Olorun
14,061
8,046
693
7,184
14,396
4,773
1,261
2,790
11,606
68,013
0
L
Guan Yu
Llamaste798
Guan Yu
11,475
3,892
0
2,527
15,941
12,750
864
2,695
12,646
0
47,953
L
Anubis
3,168
561
0
1,145
7,459
3,434
702
4,076
3,333
19,733
0
L
Izanami
Rayns
Izanami
5,037
3,078
0
1,849
10,724
3,770
515
3,373
7,351
0
58,327
W
Guan Yu
SeVeR01
Guan Yu
6,889
1,099
212
1,687
10,470
13,175
2,362
219
10,251
0
72,383
W
Artemis
WEEDGARDENT
Artemis
3,808
2,019
258
1,066
9,571
2,945
1,043
1,914
7,657
0
24,898
W
6,188
769
1,430
4,291
10,827
3,560
404
2,263
8,564
48,521
0
W
Bakasura
taysin2q
Bakasura
8,537
7,178
0
5,663
14,539
5,383
2,136
399
14,140
0
81,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,829
Gold Earned
51,620
321
Minions Killed
473
0
Camps Cleared
0
1,507,327
Distance Traveled
1,857,111
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,704
405
50
3
0
329,925
3
L
Khepri
8,720
459
37
2
0
363,608
3
W
Olorun
10,731
565
85
4
0
357,965
1
L
Guan Yu
10,104
532
86
5
0
359,677
0
L
Anubis
7,794
410
48
3
0
154,928
0
L
Izanami
8,507
448
100
5
0
299,189
1
W
Guan Yu
11,522
606
140
7
0
389,052
1
W
Artemis
8,512
448
45
2
0
324,163
5
W
Ra
9,194
484
71
4
0
303,085
0
W
Bakasura
11,661
614
132
7
0
482,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role