Player Matchup

Bellona
Bellona
 
Bellona
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BlazeArcher
Hachiman
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,213 Elo+
Party 3
Thor
Thor
LilVic
Thor
Level 45
God Stats
2W - 2L
1,654 SR
Queue Stats
117W - 123L
1,475 Elo+
Solo
Sylvanus
Sylvanus
Zeerob
Sylvanus
Level 109
God Stats
6W - 5L
1,489 SR
Queue Stats
235W - 208L
1,538 Elo+
Solo
Janus
Janus
no1adamb
Janus
Level 126
God Stats
6W - 11L
1,395 SR
Queue Stats
291W - 298L
1,589 Elo+
Party 3
Team Averages
Level 69
1,508 SR
1,463 Elo+

VS

Team Averages
Level 53
1,469 SR
1,455 Elo+
Ullr
Ullr
 
Ullr
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Believelynn
Bellona
Level 13
God Stats
8W - 9L
1,600 SR
Queue Stats
15W - 16L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
Razor55
Gilgamesh
Level 88
God Stats
1W - 2L
1,284 SR
Queue Stats
18W - 23L
1,406 Elo+
Party 2
Sol
Sol
kum1sha
Sol
Level 41
God Stats
5W - 5L
1,460 SR
Queue Stats
189W - 216L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 4 / 1
5,316
532
5,999
8,465
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
BlazeArcher
Hachiman
7
0 / 2 / 0
4,607
461
1,792
4,610
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
LilVic
Thor
8
1 / 3 / 0
5,034
503
2,464
7,307
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Zeerob
Sylvanus
7
0 / 2 / 1
4,959
496
2,368
7,592
3,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
no1adamb
Janus
9
0 / 4 / 0
5,333
533
1,105
5,492
1,296
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
7 / 0 / 4
6,741
674
8,391
5,412
1,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
10
3 / 0 / 7
6,031
603
4,616
5,330
4,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Believelynn
Bellona
9
2 / 2 / 4
5,242
524
4,613
7,871
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Razor55
Gilgamesh
9
2 / 0 / 4
5,469
547
2,130
4,911
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
11
1 / 0 / 1
6,013
601
3,658
3,482
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
15
15
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
1
0.38
W
Ullr
 
Ullr
7
0
4
9
W
Bacchus
 
Bacchus
3
0
7
6.5
W
Bellona
Believelynn
Bellona
2
2
4
2
L
Hachiman
BlazeArcher
Hachiman
0
2
0
0
L
Thor
LilVic
Thor
1
3
0
0.33
W
Gilgamesh
Razor55
Gilgamesh
2
0
4
4
L
Sylvanus
Zeerob
Sylvanus
0
2
1
0.25
W
Sol
1
0
1
1.5
L
Janus
no1adamb
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,728
Damage
23,408
33,466
Taken
27,006
14,077
Mitigated
13,044
9,729
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,999
2,830
0
2,199
8,465
4,284
682
815
7,650
0
27,330
W
Ullr
 
Ullr
8,391
3,462
0
1,304
5,412
1,799
0
1,618
3,658
0
46,162
W
Bacchus
 
Bacchus
4,616
678
0
1,000
5,330
4,008
0
1,069
4,261
11,743
0
W
Bellona
Believelynn
Bellona
4,613
1,879
0
3,587
7,871
4,539
160
259
7,612
0
20,406
L
Hachiman
BlazeArcher
Hachiman
1,792
1,557
0
1,731
4,610
1,109
0
2,623
1,987
0
15,301
L
Thor
LilVic
Thor
2,464
614
0
2,373
7,307
3,592
0
1,238
6,069
0
19,435
W
Gilgamesh
Razor55
Gilgamesh
2,130
793
0
2,496
4,911
1,872
0
0
4,911
0
24,442
L
Sylvanus
Zeerob
Sylvanus
2,368
556
623
2,053
7,592
3,796
0
2,174
5,418
14,509
0
W
Sol
3,658
1,657
0
2,241
3,482
826
860
391
3,091
37,659
0
L
Janus
no1adamb
Janus
1,105
84
0
750
5,492
1,296
0
1,424
4,068
27,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
29,496
225
Minions Killed
296
0
Camps Cleared
0
887,156
Distance Traveled
950,142
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,316
532
60
6
0
190,839
2
W
Ullr
6,741
674
92
9
0
186,867
0
W
Bacchus
6,031
603
19
2
0
202,102
3
W
Bellona
5,242
524
35
4
0
183,413
0
L
Hachiman
4,607
461
38
4
0
160,816
0
L
Thor
5,034
503
50
5
0
182,968
2
W
Gilgamesh
5,469
547
62
6
0
225,796
2
L
Sylvanus
4,959
496
15
2
0
175,212
3
W
Sol
6,013
601
88
9
0
151,964
0
L
Janus
5,333
533
62
6
0
177,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role