Player Matchup

Hun Batz
Hun Batz
AirskillPlays
Hun Batz
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 102L
1,516 Elo+
Solo
Merlin
Merlin
DragonGod95
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,611 Elo+
Solo
Bacchus
Bacchus
IOWNEDUBTW
Bacchus
Level 15
God Stats
0W - 2L
1,153 SR
Queue Stats
52W - 60L
1,495 Elo+
Party 1
Amaterasu
Amaterasu
Xest569
Amaterasu
Level 28
God Stats
8W - 9L
1,605 SR
Queue Stats
292W - 321L
1,479 Elo+
Solo
Hou Yi
Hou Yi
llcifer
Hou Yi
Level 23
God Stats
9W - 9L
1,500 SR
Queue Stats
95W - 104L
1,454 Elo+
Party 1
Team Averages
Level 18
1,452 SR
1,511 Elo+

VS

Team Averages
Level 21
1,541 SR
1,474 Elo+
Achilles
Achilles
 
Achilles
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ACidorp
Ganesha
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 136L
1,408 Elo+
Solo
Thanatos
Thanatos
Amoe怒加
Thanatos
Level 18
God Stats
2W - 2L
1,680 SR
Queue Stats
14W - 19L
1,471 Elo+
Party 2
Persephone
Persephone
SothTheGod
Persephone
Level 29
God Stats
19W - 10L
1,631 SR
Queue Stats
49W - 44L
1,522 Elo+
Solo
Chiron
Chiron
longyanga
Chiron
Level 20
God Stats
3W - 3L
1,396 SR
Queue Stats
37W - 47L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AirskillPlays
Hun Batz
17
8 / 3 / 1
11,841
538
7,433
16,048
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
14
0 / 11 / 4
9,145
416
5,530
12,777
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
IOWNEDUBTW
Bacchus
14
1 / 5 / 5
9,160
416
7,892
16,606
18,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Xest569
Amaterasu
17
1 / 7 / 2
10,760
489
6,809
17,401
9,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
llcifer
Hou Yi
14
2 / 7 / 5
9,462
430
14,819
15,800
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
7 / 1 / 7
11,913
542
11,397
13,135
17,354
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ganesha
ACidorp
Ganesha
15
0 / 2 / 13
10,614
482
4,184
13,145
13,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
Amoe怒加
Thanatos
18
13 / 2 / 8
12,393
563
10,098
15,646
6,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Persephone
SothTheGod
Persephone
18
8 / 3 / 9
12,395
563
22,762
13,687
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
longyanga
Chiron
15
3 / 4 / 5
9,848
448
8,255
11,357
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
12
Kills
31
33
Deaths
12
17
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
1
7
10.5
W
Ganesha
ACidorp
Ganesha
0
2
13
3.25
L
Hun Batz
AirskillPlays
Hun Batz
8
3
1
2.83
W
Thanatos
Amoe怒加
Thanatos
13
2
8
8.5
L
Merlin
0
11
4
0.18
L
Bacchus
IOWNEDUBTW
Bacchus
1
5
5
0.7
W
Persephone
SothTheGod
Persephone
8
3
9
4.17
L
Amaterasu
Xest569
Amaterasu
1
7
2
0.29
L
Hou Yi
llcifer
Hou Yi
2
7
5
0.64
W
Chiron
longyanga
Chiron
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,483
Damage
56,696
78,632
Taken
66,970
40,249
Mitigated
46,121
14,937
Healing
27,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,397
3,061
0
733
13,135
17,354
2,200
1,326
11,809
0
66,070
W
Ganesha
ACidorp
Ganesha
4,184
486
0
2,540
13,145
13,224
814
2,920
10,225
23,930
0
L
Hun Batz
AirskillPlays
Hun Batz
7,433
2,149
0
5,759
16,048
4,676
0
6,602
9,446
0
64,822
W
Thanatos
Amoe怒加
Thanatos
10,098
2,570
0
17,089
15,646
6,406
775
3,475
12,171
0
76,702
L
Merlin
5,530
651
0
0
12,777
3,198
221
6,228
6,549
46,092
0
L
Bacchus
IOWNEDUBTW
Bacchus
7,892
691
0
1,493
16,606
18,106
88
7,522
9,084
22,855
0
W
Persephone
SothTheGod
Persephone
22,762
1,353
0
2,989
13,687
5,062
973
3,785
9,899
89,767
0
L
Amaterasu
Xest569
Amaterasu
6,809
1,914
0
6,967
17,401
9,686
604
1,641
15,760
0
63,190
L
Hou Yi
llcifer
Hou Yi
14,819
6,216
0
718
15,800
4,583
0
5,212
10,588
0
80,721
W
Chiron
longyanga
Chiron
8,255
2,577
961
3,281
11,357
4,075
1,544
1,982
9,373
0
57,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,368
Gold Earned
57,163
461
Minions Killed
514
0
Camps Cleared
0
1,891,884
Distance Traveled
2,113,200
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,913
542
131
6
0
392,060
1
W
Ganesha
10,614
482
6
0
0
435,168
2
L
Hun Batz
11,841
538
110
5
0
425,588
9
W
Thanatos
12,393
563
127
6
0
460,978
5
L
Merlin
9,145
416
78
4
0
334,794
1
L
Bacchus
9,160
416
35
2
0
399,305
5
W
Persephone
12,395
563
142
6
0
444,597
2
L
Amaterasu
10,760
489
124
6
0
406,884
2
L
Hou Yi
9,462
430
114
5
0
325,313
0
W
Chiron
9,848
448
108
5
0
380,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role