Player Matchup

Tsukuyomi
Tsukuyomi
ALoveWitThe_W
Tsukuyomi
Level 122
God Stats
6W - 3L
1,476 SR
Queue Stats
246W - 284L
1,469 Elo+
Solo
Danzaburou
Danzaburou
Aceerian
Danzaburou
Level 49
God Stats
51W - 29L
1,794 SR
Queue Stats
171W - 113L
1,637 Elo+
Solo
Merlin
Merlin
Gitters
Merlin
Level 115
God Stats
13W - 15L
1,469 SR
Queue Stats
285W - 282L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
Ruindin
Gilgamesh
Level 54
God Stats
4W - 2L
1,522 SR
Queue Stats
82W - 79L
1,446 Elo+
Party 1
Ganesha
Ganesha
mulgtheancient
Ganesha
Level 86
God Stats
20W - 18L
1,533 SR
Queue Stats
196W - 187L
1,505 Elo+
Party 1
Team Averages
Level 85
1,559 SR
1,521 Elo+

VS

Team Averages
Level 91
1,465 SR
1,401 Elo+
Pele
Pele
BujoId
Pele
Level 7
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,290 Elo+
Party 2
Tiamat
Tiamat
FvJay
Tiamat
Level 109
God Stats
4W - 6L
1,513 SR
Queue Stats
175W - 179L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Malcifor
Morgan Le Fay
Level 110
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,290 Elo+
Party 2
Cupid
Cupid
Ponyo2
Cupid
Level 148
God Stats
0W - 1L
1,720 SR
Queue Stats
3W - 7L
1,439 Elo+
Party 2
Khepri
Khepri
Vi CHARISMA iV
Khepri
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ALoveWitThe_W
Tsukuyomi
19
12 / 3 / 21
13,149
1,195
18,036
9,567
4,133
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Aceerian
Danzaburou
20
22 / 4 / 16
13,998
1,273
34,471
14,408
6,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Gitters
Merlin
19
9 / 4 / 30
12,474
1,134
26,451
11,961
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Ruindin
Gilgamesh
19
10 / 5 / 26
12,603
1,146
13,784
17,626
17,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 3 / 36
11,723
1,066
10,174
16,767
11,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

174

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BujoId
Pele
17
1 / 16 / 9
10,673
970
8,117
24,448
8,147
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
FvJay
Tiamat
18
1 / 7 / 10
11,217
1,020
12,869
14,447
12,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Malcifor
Morgan Le Fay
18
5 / 14 / 10
11,685
1,062
16,651
26,063
11,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Ponyo2
Cupid
19
10 / 8 / 7
13,995
1,272
21,656
22,990
8,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
2 / 8 / 9
10,897
991
3,476
19,917
17,533
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
64
53
Kills
19
19
Deaths
53
129
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ALoveWitThe_W
Tsukuyomi
12
3
21
7.5
W
Danzaburou
Aceerian
Danzaburou
22
4
16
7.5
L
Pele
BujoId
Pele
1
16
9
0.34
L
Tiamat
FvJay
Tiamat
1
7
10
0.86
W
Merlin
Gitters
Merlin
9
4
30
6
L
Morgan Le Fay
Malcifor
Morgan Le Fay
5
14
10
0.71
L
Cupid
Ponyo2
Cupid
10
8
7
1.69
W
Gilgamesh
Ruindin
Gilgamesh
10
5
26
4.6
L
2
8
9
0.81
W
0
3
36
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,916
Damage
62,769
70,329
Taken
107,865
45,065
Mitigated
58,169
5,714
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ALoveWitThe_W
Tsukuyomi
18,036
6,146
0
187
9,567
4,133
0
5,124
4,443
0
27,751
W
Danzaburou
Aceerian
Danzaburou
34,471
27,966
0
3,586
14,408
6,799
0
6,856
7,552
0
53,618
L
Pele
BujoId
Pele
8,117
2,250
0
563
24,448
8,147
0
10,270
13,939
0
23,787
L
Tiamat
FvJay
Tiamat
12,869
1,750
0
1,651
14,447
12,640
0
3,513
10,752
32,675
0
W
Merlin
Gitters
Merlin
26,451
500
0
967
11,961
5,322
0
5,122
6,839
51,360
0
L
Morgan Le Fay
Malcifor
Morgan Le Fay
16,651
2,595
214
1,271
26,063
11,406
0
7,880
17,924
36,441
0
L
Cupid
Ponyo2
Cupid
21,656
9,708
205
1,442
22,990
8,443
0
7,760
14,971
0
58,640
W
Gilgamesh
Ruindin
Gilgamesh
13,784
4,714
201
773
17,626
17,505
0
8,738
8,888
0
25,012
L
3,476
222
0
0
19,917
17,533
0
5,975
13,654
11,499
0
W
10,174
188
0
0
16,767
11,306
0
7,156
9,611
24,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,947
Gold Earned
58,467
194
Minions Killed
201
9
Camps Cleared
5
983,174
Distance Traveled
976,540
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,149
1,195
35
3
0
188,213
0
W
Danzaburou
13,998
1,273
57
5
1
190,243
0
L
Pele
10,673
970
32
3
2
206,544
0
L
Tiamat
11,217
1,020
34
3
0
189,794
0
W
Merlin
12,474
1,134
72
7
4
189,801
0
L
Morgan Le Fay
11,685
1,062
46
4
0
178,855
1
L
Cupid
13,995
1,272
72
7
2
204,338
0
W
Gilgamesh
12,603
1,146
27
2
4
206,110
0
L
Khepri
10,897
991
17
2
1
197,009
0
W
Ganesha
11,723
1,066
3
0
0
208,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role