Player Matchup

Kuzenbo
Kuzenbo
DarkSaskue12
Kuzenbo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,789 Elo+
Solo
Merlin
Merlin
Gankaholics
Merlin
Level 5
God Stats
9W - 4L
1,500 SR
Queue Stats
346W - 228L
1,908 Elo+
Party 1
Nemesis
Nemesis
MilkThanCereal
Nemesis
Level 28
God Stats
9W - 2L
1,868 SR
Queue Stats
168W - 52L
1,760 Elo+
Solo
Anhur
Anhur
Smerfaholics
Anhur
Level 5
God Stats
9W - 3L
1,500 SR
Queue Stats
243W - 122L
1,759 Elo+
Party 1
Hades
Hades
アビヌス
Hades
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 1L
1,833 Elo+
Solo
Team Averages
Level 9
1,574 SR
1,810 Elo+

VS

Team Averages
Level 21
1,662 SR
1,688 Elo+
Bellona
Bellona
DelCobra123
Bellona
Level 24
God Stats
1W - 1L
1,839 SR
Queue Stats
71W - 34L
1,684 Elo+
Party 2
Neith
Neith
I-1800_Who_diss
Neith
Level 30
God Stats
0W - 2L
1,530 SR
Queue Stats
3W - 4L
1,560 Elo+
Solo
Ra
Ra
xAt_Lantisx
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,847 Elo+
Solo
Eset
Eset
xFootEnthusiastx
Eset
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 73L
1,631 Elo+
Solo
Bakasura
Bakasura
yHacks
Bakasura
Level 28
God Stats
9W - 1L
1,941 SR
Queue Stats
117W - 71L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkSaskue12
Kuzenbo
13
2 / 3 / 5
7,529
471
6,094
11,686
7,844
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
17
4 / 1 / 4
9,548
597
6,349
7,309
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 2 / 3
9,395
587
10,460
10,535
4,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 0 / 2
9,906
619
6,893
7,358
2,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 6
9,170
573
12,760
12,483
6,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DelCobra123
Bellona
13
3 / 3 / 0
7,908
494
10,753
19,609
11,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 1
7,350
459
2,109
8,537
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
5,927
370
1,905
4,966
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 1
9,102
569
10,845
14,006
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
yHacks
Bakasura
12
1 / 5 / 0
7,318
457
2,908
11,779
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
6
6
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DarkSaskue12
Kuzenbo
2
3
5
1.5
L
Bellona
DelCobra123
Bellona
3
3
0
1
W
Merlin
4
1
4
6
L
0
2
1
0.25
W
8
2
3
4.75
W
3
0
2
4
L
0
5
2
0.2
L
2
4
1
0.63
L
Bakasura
yHacks
Bakasura
1
5
0
0.2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,556
Damage
28,520
49,371
Taken
58,897
24,670
Mitigated
23,925
20,264
Healing
17,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DarkSaskue12
Kuzenbo
6,094
2,001
0
1,734
11,686
7,844
60
3,733
7,879
29,608
0
L
Bellona
DelCobra123
Bellona
10,753
4,756
0
8,645
19,609
11,307
0
13,242
6,367
0
49,295
W
Merlin
6,349
408
0
983
7,309
2,462
0
3,276
4,033
70,610
0
L
2,109
900
44
2,644
8,537
1,658
0
137
8,400
0
40,402
W
10,460
5,426
0
3,781
10,535
4,739
46
2,774
7,681
0
64,181
W
6,893
4,023
0
4,332
7,358
2,656
59
623
6,735
0
90,346
L
1,905
153
937
169
4,966
1,264
0
1,414
3,552
18,200
0
L
10,845
2,703
0
4,304
14,006
5,671
0
6,234
7,772
72,503
6,232
L
Bakasura
yHacks
Bakasura
2,908
1,997
0
988
11,779
4,025
0
4,176
7,603
0
48,457
W
12,760
831
211
9,223
12,483
6,969
56
1,606
10,857
62,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,548
Gold Earned
37,605
574
Minions Killed
482
0
Camps Cleared
0
1,599,972
Distance Traveled
1,471,630
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,529
471
52
3
0
315,516
5
L
Bellona
7,908
494
109
7
0
329,439
1
W
Merlin
9,548
597
156
10
0
320,263
1
L
Neith
7,350
459
98
6
0
244,518
0
W
Nemesis
9,395
587
88
6
0
344,877
1
W
Anhur
9,906
619
150
9
0
308,213
5
L
Ra
5,927
370
27
2
0
315,475
0
L
Eset
9,102
569
142
9
0
245,233
4
L
Bakasura
7,318
457
106
7
0
336,965
3
W
Hades
9,170
573
128
8
0
311,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role