Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ALNDG
Chronos
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 77L
1,476 Elo+
Party 1
Sun Wukong
Sun Wukong
Dxniiell
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,332 Elo+
Party 1
Olorun
Olorun
MigratingHosts-_
Olorun
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,441 Elo+
Solo
Bakasura
Bakasura
whitebone98
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,435 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,437 Elo+

VS

Team Averages
Level 123
1,553 SR
1,467 Elo+
Tsukuyomi
Tsukuyomi
ItZFluffy1187
Tsukuyomi
Level 108
God Stats
1W - 2L
1,700 SR
Queue Stats
47W - 43L
1,573 Elo+
Party 2
Janus
Janus
LesurgicDream
Janus
Level 124
God Stats
9W - 6L
1,668 SR
Queue Stats
434W - 442L
1,436 Elo+
Solo
Set
Set
LittleJedithegb
Set
Level 135
God Stats
6W - 8L
1,307 SR
Queue Stats
336W - 362L
1,425 Elo+
Party 3
Skadi
Skadi
Rynkari
Skadi
Level 129
God Stats
3W - 1L
1,592 SR
Queue Stats
107W - 132L
1,413 Elo+
Party 3
Osiris
Osiris
X830XFleshBound
Osiris
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 123L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 7 / 5
10,318
938
14,780
14,556
7,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
ALNDG
Chronos
15
0 / 7 / 12
8,452
768
7,448
14,922
5,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
Dxniiell
Sun Wukong
15
2 / 5 / 12
8,717
792
9,689
20,793
12,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 5 / 10
9,526
866
9,746
13,956
6,161
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
whitebone98
Bakasura
10
1 / 4 / 5
6,921
629
1,300
5,493
2,124
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ItZFluffy1187
Tsukuyomi
19
11 / 4 / 13
11,494
1,045
19,043
14,298
5,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 3 / 9
10,331
939
17,401
8,263
3,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 4 / 14
10,516
956
10,544
12,247
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Rynkari
Skadi
16
1 / 5 / 17
9,473
861
6,520
8,371
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 4 / 15
9,689
881
9,911
13,941
10,201
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
96
19
Kills
28
28
Deaths
20
44
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
7
5
1.93
L
Chronos
ALNDG
Chronos
0
7
12
0.86
L
Sun Wukong
Dxniiell
Sun Wukong
2
5
12
1.6
W
Tsukuyomi
ItZFluffy1187
Tsukuyomi
11
4
13
4.38
W
7
3
9
3.83
W
5
4
14
3
L
5
5
10
2
W
Skadi
Rynkari
Skadi
1
5
17
1.9
W
4
4
15
2.88
L
Bakasura
whitebone98
Bakasura
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,963
Damage
63,419
69,720
Taken
57,120
33,555
Mitigated
27,837
22,384
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
14,780
1,647
1,635
2,520
14,556
7,431
0
1,806
12,750
0
22,985
L
Chronos
ALNDG
Chronos
7,448
2,741
1,094
2,794
14,922
5,643
0
4,058
10,864
29,732
0
L
Sun Wukong
Dxniiell
Sun Wukong
9,689
475
1,328
6,414
20,793
12,196
0
7,369
13,424
0
15,985
W
Tsukuyomi
ItZFluffy1187
Tsukuyomi
19,043
3,619
884
6,517
14,298
5,991
333
4,831
9,467
0
33,940
W
17,401
301
905
2,339
8,263
3,183
798
2,216
6,047
36,877
0
W
10,544
4,709
1,507
4,326
12,247
5,707
655
3,484
8,738
0
23,571
L
9,746
5,364
1,497
4,042
13,956
6,161
0
2,908
11,048
17,986
0
W
Skadi
Rynkari
Skadi
6,520
2,575
120
927
8,371
2,755
1,850
1,279
7,092
0
16,027
W
9,911
1,607
648
3,067
13,941
10,201
767
5,384
8,532
0
15,225
L
Bakasura
whitebone98
Bakasura
1,300
958
506
554
5,493
2,124
0
1,260
4,233
0
2,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,934
Gold Earned
51,503
107
Minions Killed
120
0
Camps Cleared
0
841,439
Distance Traveled
1,077,738
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,318
938
22
2
0
193,491
1
L
Chronos
8,452
768
46
4
0
158,691
1
L
Sun Wukong
8,717
792
11
1
0
201,644
0
W
Tsukuyomi
11,494
1,045
27
2
0
231,954
0
W
Janus
10,331
939
39
4
0
215,308
0
W
Set
10,516
956
28
3
0
226,714
0
L
Olorun
9,526
866
21
2
0
176,434
0
W
Skadi
9,473
861
19
2
0
199,280
0
W
Osiris
9,689
881
7
1
0
204,482
0
L
Bakasura
6,921
629
7
1
0
111,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role