Player Matchup

Neith
Neith
FRAN-I-19
Neith
Level 10
God Stats
4W - 5L
1,745 SR
Queue Stats
7W - 12L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
HipERICKREY57
Sylvanus
Level 128
God Stats
5W - 3L
1,544 SR
Queue Stats
606W - 555L
1,525 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LaVillainess444
Cu Chulainn
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 23L
1,608 Elo+
Solo
Nemesis
Nemesis
Twerkasaurus413
Nemesis
Level 28
God Stats
9W - 12L
1,392 SR
Queue Stats
96W - 107L
1,463 Elo+
Solo
Sol
Sol
peek_a_jew257
Sol
Level 29
God Stats
4W - 5L
1,350 SR
Queue Stats
129W - 102L
1,591 Elo+
Solo
Team Averages
Level 42
1,506 SR
1,551 Elo+

VS

Team Averages
Level 46
1,614 SR
1,375 Elo+
Da Ji
Da Ji
B1GShotDread
Da Ji
Level 128
God Stats
0W - 1L
1,870 SR
Queue Stats
270W - 280L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
NJORD IGY6
Gilgamesh
Level 27
God Stats
4W - 4L
1,753 SR
Queue Stats
211W - 272L
1,333 Elo+
Party 1
Sol
Sol
ODIN IGY6
Sol
Level 28
God Stats
8W - 7L
1,554 SR
Queue Stats
196W - 234L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
OG Pooptown
Cthulhu
Level 18
God Stats
19W - 18L
1,520 SR
Queue Stats
25W - 29L
1,383 Elo+
Party 1
Apollo
Apollo
THOR IGY6
Apollo
Level 27
God Stats
2W - 3L
1,372 SR
Queue Stats
198W - 240L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FRAN-I-19
Neith
12
1 / 4 / 2
7,557
445
4,248
8,377
3,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
HipERICKREY57
Sylvanus
14
1 / 2 / 6
8,641
508
8,310
15,431
14,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
LaVillainess444
Cu Chulainn
17
9 / 1 / 2
10,648
626
9,364
13,401
10,588
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 6
9,636
567
7,270
11,766
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 0 / 0
12,505
736
17,683
13,780
6,735
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 0
7,815
460
6,092
13,209
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
NJORD IGY6
Gilgamesh
13
1 / 7 / 0
7,142
420
7,540
13,931
13,304
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,366
433
7,751
15,129
5,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
OG Pooptown
Cthulhu
11
1 / 4 / 1
7,623
448
7,162
13,484
10,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
THOR IGY6
Apollo
12
2 / 5 / 0
7,214
424
6,208
10,983
3,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
27
Kills
9
9
Deaths
27
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
7
0
0.57
W
Neith
FRAN-I-19
Neith
1
4
2
0.5
W
Sylvanus
HipERICKREY57
Sylvanus
1
2
6
2
W
Cu Chulainn
LaVillainess444
Cu Chulainn
9
1
2
10
L
Gilgamesh
NJORD IGY6
Gilgamesh
1
7
0
0.14
L
1
4
1
0.38
L
Cthulhu
OG Pooptown
Cthulhu
1
4
1
0.38
L
Apollo
THOR IGY6
Apollo
2
5
0
0.4
W
5
2
6
4
W
11
0
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,875
Damage
34,753
62,755
Taken
66,736
40,263
Mitigated
37,113
20,063
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,092
535
0
2,007
13,209
4,768
0
3,635
9,574
0
26,712
W
Neith
FRAN-I-19
Neith
4,248
2,227
0
746
8,377
3,446
901
2,170
6,207
0
25,962
W
Sylvanus
HipERICKREY57
Sylvanus
8,310
3,146
1,454
3,725
15,431
14,097
367
7,085
8,346
30,904
11,601
W
Cu Chulainn
LaVillainess444
Cu Chulainn
9,364
1,645
0
3,211
13,401
10,588
1,445
175
13,226
11,706
53,149
L
Gilgamesh
NJORD IGY6
Gilgamesh
7,540
2,320
0
1,555
13,931
13,304
0
1,199
12,732
0
34,176
L
7,751
2,865
0
5,447
15,129
5,191
631
10,739
4,390
46,341
0
L
Cthulhu
OG Pooptown
Cthulhu
7,162
1,022
211
2,420
13,484
10,478
0
5,918
7,566
26,717
0
L
Apollo
THOR IGY6
Apollo
6,208
4,287
0
2,184
10,983
3,372
0
5,725
5,258
0
45,590
W
7,270
3,878
0
699
11,766
5,397
0
742
11,024
0
50,227
W
17,683
6,727
0
10,228
13,780
6,735
1,763
4,741
9,039
122,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
37,160
539
Minions Killed
290
0
Camps Cleared
0
1,569,896
Distance Traveled
1,501,505
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,815
460
51
3
0
305,252
3
W
Neith
7,557
445
51
3
0
257,748
0
W
Sylvanus
8,641
508
75
4
0
282,943
2
W
Cu Chulainn
10,648
626
122
7
0
334,684
6
L
Gilgamesh
7,142
420
47
3
0
306,619
0
L
Sol
7,366
433
80
5
0
291,553
0
L
Cthulhu
7,623
448
38
2
0
306,646
1
L
Apollo
7,214
424
74
4
0
291,435
3
W
Nemesis
9,636
567
82
5
0
373,845
1
W
Sol
12,505
736
209
12
0
320,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role