Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
HotTomatoSoup4u
Hera
Level 128
God Stats
9W - 11L
1,809 SR
Queue Stats
927W - 914L
1,452 Elo+
Party 1
Tiamat
Tiamat
LG Dyln1734
Tiamat
Level 103
God Stats
36W - 26L
1,657 SR
Queue Stats
181W - 188L
1,445 Elo+
Party 1
Xbalanque
Xbalanque
NINJAPhantomThun
Xbalanque
Level 59
God Stats
1W - 2L
1,700 SR
Queue Stats
61W - 98L
1,273 Elo+
Party 2
Artio
Artio
The Lord Mike 1
Artio
Level 21
God Stats
6W - 10L
1,331 SR
Queue Stats
13W - 37L
1,094 Elo+
Party 2
Team Averages
Level 67
1,599 SR
1,353 Elo+

VS

Team Averages
Level 65
1,487 SR
1,385 Elo+
Ymir
Ymir
SlowedChimera56
Ymir
Level 58
God Stats
1W - 4L
1,520 SR
Queue Stats
313W - 336L
1,359 Elo+
Party 3
Chaac
Chaac
TechnoCat27
Chaac
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
234W - 269L
1,354 Elo+
Party 3
Khepri
Khepri
darkkaze13
Khepri
Level 142
God Stats
23W - 32L
1,715 SR
Queue Stats
401W - 435L
1,474 Elo+
Solo
Hades
Hades
dontknowme903
Hades
Level 34
God Stats
8W - 21L
1,304 SR
Queue Stats
182W - 233L
1,355 Elo+
Party 3
Izanami
Izanami
lazyhero545
Izanami
Level 46
God Stats
15W - 27L
1,398 SR
Queue Stats
205W - 233L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 1 / 0
4,333
619
2,732
4,920
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
4 / 0 / 1
5,362
766
2,892
3,929
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
9
1 / 0 / 2
5,194
742
2,785
2,518
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
6
1 / 3 / 0
4,052
579
2,285
3,454
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 3 / 0
3,510
501
1,025
4,904
1,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,295
614
1,836
5,652
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 0 / 0
4,447
635
3,372
4,926
2,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
darkkaze13
Khepri
7
1 / 2 / 3
4,481
640
1,668
3,418
1,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
2,959
423
0
83
27
Izanami
lazyhero545
Izanami
7
4 / 1 / 1
4,613
659
4,151
4,906
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
6
7
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
1
0
0
W
4
0
1
4.5
W
Tiamat
1
0
2
2
W
Xbalanque
1
3
0
0.33
L
0
3
0
0
L
1
0
0
1
W
0
3
0
0
L
Khepri
darkkaze13
Khepri
1
2
3
1.25
L
0
0
0
0
L
Izanami
lazyhero545
Izanami
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,719
Damage
11,027
19,725
Taken
18,985
6,448
Mitigated
7,692
5,333
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,732
1,355
0
880
4,920
2,416
270
291
4,149
0
15,596
W
2,892
1,125
0
1,918
3,929
920
33
623
3,266
18,003
0
W
Tiamat
2,785
876
0
1,489
2,518
758
266
1,150
1,368
24,185
0
W
Xbalanque
2,285
1,039
0
360
3,454
611
81
441
3,013
0
16,689
L
1,836
370
0
1,152
5,652
1,864
0
3,258
2,179
20,008
2,587
L
3,372
1,199
0
2,920
4,926
2,672
0
226
4,700
0
17,534
W
1,025
155
140
546
4,904
1,743
345
881
4,023
3,710
0
L
Khepri
darkkaze13
Khepri
1,668
108
0
426
3,418
1,736
96
1,596
1,706
11,430
0
L
0
0
0
0
83
27
0
0
83
0
0
L
Izanami
lazyhero545
Izanami
4,151
2,848
0
1,492
4,906
1,393
340
1,136
3,615
0
20,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,451
Gold Earned
20,795
165
Minions Killed
146
0
Camps Cleared
0
661,941
Distance Traveled
542,202
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
4,333
619
30
4
0
131,343
3
W
Hera
5,362
766
41
6
0
151,273
0
W
Tiamat
5,194
742
59
8
0
135,059
2
W
Xbalanque
4,052
579
29
4
0
127,057
2
L
Ymir
4,295
614
61
9
0
135,864
0
L
Chaac
4,447
635
30
4
0
122,529
2
W
Artio
3,510
501
6
1
0
117,209
0
L
Khepri
4,481
640
19
3
0
128,887
0
L
Hades
2,959
423
0
0
0
20,834
0
L
Izanami
4,613
659
36
5
0
134,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role