Player Matchup

Sol
Sol
Silver III
VoodooEndzU
Sol
Silver III
Level 128
God Stats
204W - 209L
1,529 SR
Queue Stats
569W - 683L
917 MMR
Solo
Danzaburou
Danzaburou
Bronze III
h44Zane
Danzaburou
Bronze III
Level 68
God Stats
1W - 1L
1,522 SR
Queue Stats
2W - 7L
1,246 MMR
Solo
Ares
Ares
Silver II
nerffthis
Ares
Silver II
Level 147
God Stats
25W - 21L
1,605 SR
Queue Stats
70W - 83L
1,303 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,552 SR
1,156 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 91
1,540 SR
1,109 MMR
Medusa
Medusa
Silver II
EagleOrc
Medusa
Silver II
Level 99
God Stats
8W - 8L
1,547 SR
Queue Stats
52W - 80L
951 MMR
Party 1
Olorun
Olorun
Gold III
SeGa KoaLa
Olorun
Gold III
Level 85
God Stats
103W - 108L
1,642 SR
Queue Stats
382W - 459L
1,419 MMR
Solo
Chaac
Chaac
Silver II
armandoo_30
Chaac
Silver II
Level 89
God Stats
7W - 15L
1,430 SR
Queue Stats
32W - 53L
957 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 3
12,613
841
23,037
14,074
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
h44Zane
Danzaburou
12
0 / 9 / 8
9,687
646
4,742
13,400
7,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
16
3 / 3 / 9
10,807
720
8,167
16,825
20,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CthulhuGilgameshTsukuyomiTiamatMorgan Le Fay

VS

Bans
Ah PuchAh Muzen CabAphroditeHelDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EagleOrc
Medusa
14
4 / 5 / 6
10,452
697
11,681
14,190
5,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
SeGa KoaLa
Olorun
15
8 / 4 / 2
11,375
758
10,977
15,739
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 9
10,138
676
11,815
16,594
18,642
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
13
Kills
14
14
Deaths
13
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
EagleOrc
Medusa
4
5
6
1.4
L
Olorun
SeGa KoaLa
Olorun
8
4
2
2.25
W
10
2
3
5.75
L
2
4
9
1.63
W
Danzaburou
h44Zane
Danzaburou
0
9
8
0.44
W
Ares
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,946
Damage
34,473
44,299
Taken
46,523
33,558
Mitigated
30,806
8,984
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
EagleOrc
Medusa
11,681
4,632
907
2,163
14,190
5,514
512
9,732
4,458
0
47,724
L
Olorun
SeGa KoaLa
Olorun
10,977
6,130
232
6,000
15,739
6,650
670
11,080
4,659
42,607
4,901
W
23,037
8,567
0
6,395
14,074
6,055
1,707
5,200
8,874
70,046
0
L
11,815
1,472
0
2,272
16,594
18,642
120
10,392
6,202
4,308
28,160
W
Danzaburou
h44Zane
Danzaburou
4,742
1,314
587
1,787
13,400
7,421
805
2,633
10,767
0
26,775
W
Ares
8,167
225
0
215
16,825
20,082
343
3,890
12,935
17,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,107
Gold Earned
31,965
150
Minions Killed
183
0
Camps Cleared
0
814,612
Distance Traveled
795,123
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,452
697
69
5
0
275,533
1
L
Olorun
11,375
758
69
5
0
264,352
2
W
Sol
12,613
841
86
6
0
271,139
3
L
Chaac
10,138
676
45
3
0
255,238
0
W
Danzaburou
9,687
646
41
3
0
250,424
0
W
Ares
10,807
720
23
2
0
293,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role