Player Matchup

Fafnir
Fafnir
JeffzySus
Fafnir
Level 41
God Stats
26W - 20L
1,650 SR
Queue Stats
130W - 101L
1,595 Elo+
Party 2
Merlin
Merlin
KeiszerGS
Merlin
Level 117
God Stats
4W - 3L
1,627 SR
Queue Stats
156W - 121L
1,562 Elo+
Party 2
Guan Yu
Guan Yu
Leviathan219
Guan Yu
Level 97
God Stats
2W - 2L
1,618 SR
Queue Stats
271W - 251L
1,540 Elo+
Party 2
Izanami
Izanami
WafflesTehBear
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 19L
1,661 Elo+
Party 2
Achilles
Achilles
returnofnothing
Achilles
Level 28
God Stats
2W - 6L
1,541 SR
Queue Stats
75W - 66L
1,548 Elo+
Party 2
Team Averages
Level 62
1,587 SR
1,581 Elo+

VS

Team Averages
Level 94
1,681 SR
1,643 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ArchAngel7400
Rama
Level 99
God Stats
10W - 12L
1,618 SR
Queue Stats
231W - 197L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
BattIeBeast
Kumbhakarna
Level 33
God Stats
7W - 3L
1,906 SR
Queue Stats
301W - 180L
1,695 Elo+
Party 1
Osiris
Osiris
Hynsly
Osiris
Level 106
God Stats
4W - 0L
1,747 SR
Queue Stats
414W - 245L
1,784 Elo+
Party 1
Set
Set
Wylkyns
Set
Level 125
God Stats
43W - 18L
1,634 SR
Queue Stats
681W - 497L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JeffzySus
Fafnir
7
1 / 2 / 1
5,416
542
3,435
8,561
5,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
KeiszerGS
Merlin
10
0 / 1 / 0
5,632
563
5,401
5,478
2,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Leviathan219
Guan Yu
7
0 / 4 / 2
4,792
479
2,274
7,061
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 0 / 1
6,527
653
4,582
5,597
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
9
0 / 2 / 0
4,887
489
2,712
8,357
4,925
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
3 / 0 / 1
6,278
628
4,433
4,089
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 0
5,322
532
3,604
5,380
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
BattIeBeast
Kumbhakarna
7
0 / 1 / 5
5,152
515
3,279
7,507
3,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Hynsly
Osiris
12
2 / 0 / 2
6,452
645
7,378
6,452
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Set
11
4 / 0 / 4
6,400
640
4,647
6,226
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
9
9
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
0
1
3.5
W
0
2
0
0
W
Kumbhakarna
BattIeBeast
Kumbhakarna
0
1
5
2.5
W
Osiris
Hynsly
Osiris
2
0
2
3
L
Fafnir
JeffzySus
Fafnir
1
2
1
0.75
L
Merlin
KeiszerGS
Merlin
0
1
0
0
L
Guan Yu
Leviathan219
Guan Yu
0
4
2
0.25
L
2
0
1
2.5
W
Set
4
0
4
6
L
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,404
Damage
23,341
35,054
Taken
29,654
16,390
Mitigated
13,760
9,119
Healing
6,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,433
444
0
759
4,089
1,348
0
2,549
1,540
37,722
0
W
3,604
3,042
0
1,422
5,380
1,190
0
151
5,229
0
28,373
W
Kumbhakarna
BattIeBeast
Kumbhakarna
3,279
527
0
500
7,507
3,727
0
3,217
4,290
12,377
0
W
Osiris
Hynsly
Osiris
7,378
1,219
0
2,451
6,452
5,219
0
388
6,064
4,680
35,701
L
Fafnir
JeffzySus
Fafnir
3,435
1,190
237
2,154
8,561
5,557
0
2,848
5,713
11,845
0
L
Merlin
KeiszerGS
Merlin
5,401
483
0
1,730
5,478
2,210
0
2,149
3,329
39,020
0
L
Guan Yu
Leviathan219
Guan Yu
2,274
450
230
560
7,061
2,534
0
2,326
4,735
0
22,374
L
4,582
2,656
0
1,250
5,597
1,164
1,057
1,013
4,584
0
41,714
W
Set
4,647
2,382
0
1,298
6,226
2,276
0
2,531
3,695
0
39,960
L
Achilles
2,712
426
0
2,958
8,357
4,925
0
349
8,008
0
22,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
29,604
274
Minions Killed
329
0
Camps Cleared
0
969,334
Distance Traveled
1,029,518
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,278
628
92
9
0
207,517
3
W
Rama
5,322
532
61
6
0
172,284
2
W
Kumbhakarna
5,152
515
15
2
0
194,645
0
W
Osiris
6,452
645
83
8
0
228,806
4
L
Fafnir
5,416
542
24
2
0
181,115
7
L
Merlin
5,632
563
73
7
0
191,879
3
L
Guan Yu
4,792
479
42
4
0
205,561
2
L
Izanami
6,527
653
85
9
0
189,300
0
W
Set
6,400
640
78
8
0
226,266
3
L
Achilles
4,887
489
50
5
0
201,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role