Player Matchup

Heimdallr
Heimdallr
EzmaTheRipper
Heimdallr
Level 7
God Stats
15W - 10L
1,500 SR
Queue Stats
219W - 193L
1,515 Elo+
Solo
Ra
Ra
InZainnn
Ra
Level 28
God Stats
5W - 6L
1,528 SR
Queue Stats
129W - 85L
1,625 Elo+
Solo
Ymir
Ymir
SmiteElite
Ymir
Level 13
God Stats
6W - 5L
1,568 SR
Queue Stats
14W - 12L
1,709 Elo+
Solo
Bakasura
Bakasura
StaticShockx
Bakasura
Level 7
God Stats
3W - 1L
1,758 SR
Queue Stats
31W - 17L
1,697 Elo+
Solo
Cabrakan
Cabrakan
xxkane122xx
Cabrakan
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
164W - 161L
1,532 Elo+
Solo
Team Averages
Level 16
1,571 SR
1,616 Elo+

VS

Team Averages
Level 13
1,471 SR
1,512 Elo+
Set
Set
DarkLotus74
Set
Level 27
God Stats
0W - 7L
1,036 SR
Queue Stats
6W - 10L
1,471 Elo+
Solo
Olorun
Olorun
JiHyy
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,398 Elo+
Solo
Izanami
Izanami
Krauzzen03
Izanami
Level 16
God Stats
8W - 3L
1,818 SR
Queue Stats
15W - 8L
1,691 Elo+
Party 1
Baron Samedi
Baron Samedi
SaoSepe
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,620 Elo+
Party 1
Erlang Shen
Erlang Shen
oillkahn
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EzmaTheRipper
Heimdallr
14
3 / 0 / 3
8,807
587
7,583
9,660
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 0 / 7
10,033
669
10,987
9,974
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 3 / 5
8,966
598
5,751
11,228
11,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
StaticShockx
Bakasura
17
8 / 2 / 9
10,753
717
11,869
13,023
7,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
xxkane122xx
Cabrakan
16
6 / 0 / 3
9,988
666
3,508
3,590
4,246
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 0
7,764
518
3,138
13,350
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
JiHyy
Olorun
9
0 / 8 / 2
5,794
386
1,488
9,146
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Krauzzen03
Izanami
12
1 / 4 / 1
7,345
490
7,016
10,744
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
SaoSepe
Baron Samedi
10
0 / 6 / 3
6,331
422
8,434
12,716
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Erlang Shen
oillkahn
Erlang Shen
11
0 / 6 / 1
6,559
437
758
9,055
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
31
Kills
4
5
Deaths
31
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
Heimdallr
EzmaTheRipper
Heimdallr
3
0
3
4.5
W
8
0
7
11.5
L
Olorun
JiHyy
Olorun
0
8
2
0.13
L
Izanami
Krauzzen03
Izanami
1
4
1
0.38
L
Baron Samedi
SaoSepe
Baron Samedi
0
6
3
0.25
W
6
3
5
2.83
W
Bakasura
StaticShockx
Bakasura
8
2
9
6.25
L
Erlang Shen
oillkahn
Erlang Shen
0
6
1
0.08
W
Cabrakan
xxkane122xx
Cabrakan
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,698
Damage
20,834
47,475
Taken
55,011
31,182
Mitigated
19,889
22,204
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,138
1,341
0
2,017
13,350
5,355
450
3,088
9,559
0
37,988
W
Heimdallr
EzmaTheRipper
Heimdallr
7,583
3,354
0
4,081
9,660
4,275
2,749
3,653
6,007
0
50,340
W
10,987
1,971
2,224
5,478
9,974
3,899
760
2,487
7,487
64,229
0
L
Olorun
JiHyy
Olorun
1,488
650
0
1,238
9,146
3,165
142
5,031
3,491
15,537
2,043
L
Izanami
Krauzzen03
Izanami
7,016
4,747
0
3,532
10,744
2,937
268
3,544
6,823
0
52,861
L
Baron Samedi
SaoSepe
Baron Samedi
8,434
366
817
4,285
12,716
4,976
234
5,072
7,081
37,018
0
W
5,751
1,007
0
2,575
11,228
11,139
0
2,078
9,150
38,983
3,465
W
Bakasura
StaticShockx
Bakasura
11,869
8,491
0
6,820
13,023
7,623
75
1,110
11,913
0
87,895
L
Erlang Shen
oillkahn
Erlang Shen
758
432
0
750
9,055
3,456
0
2,904
5,701
0
28,502
W
Cabrakan
xxkane122xx
Cabrakan
3,508
97
0
1,026
3,590
4,246
0
530
3,060
55,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,547
Gold Earned
33,793
568
Minions Killed
344
0
Camps Cleared
0
1,472,268
Distance Traveled
1,350,887
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,764
518
76
5
0
283,077
1
W
Heimdallr
8,807
587
99
7
0
261,943
5
W
Ra
10,033
669
124
8
0
324,125
4
L
Olorun
5,794
386
34
2
0
250,574
1
L
Izanami
7,345
490
123
8
0
274,159
2
L
Baron Samedi
6,331
422
44
3
0
292,493
5
W
Ymir
8,966
598
65
4
0
272,196
6
W
Bakasura
10,753
717
154
10
0
349,470
4
L
Erlang Shen
6,559
437
67
4
0
250,584
0
W
Cabrakan
9,988
666
126
8
0
264,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role