Player Matchup

Gilgamesh
Gilgamesh
L1MB0xPR1M3
Gilgamesh
Level 141
God Stats
15W - 7L
1,685 SR
Queue Stats
537W - 510L
1,499 Elo+
Solo
Jing Wei
Jing Wei
Lucifer-U-NEET
Jing Wei
Level 81
God Stats
1W - 2L
1,551 SR
Queue Stats
68W - 74L
1,488 Elo+
Party 1
Freya
Freya
SpreadGod69
Freya
Level 53
God Stats
1W - 2L
1,482 SR
Queue Stats
67W - 71L
1,481 Elo+
Party 1
Susano
Susano
Zintl
Susano
Level 16
God Stats
3W - 0L
1,880 SR
Queue Stats
10W - 3L
1,747 Elo+
Party 2
Cabrakan
Cabrakan
besthelNA420
Cabrakan
Level 79
God Stats
3W - 0L
1,787 SR
Queue Stats
7W - 3L
1,730 Elo+
Party 2
Team Averages
Level 74
1,677 SR
1,589 Elo+

VS

Team Averages
Level 101
1,652 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
AnthonyUSVI
Morgan Le Fay
Level 154
God Stats
24W - 22L
1,657 SR
Queue Stats
700W - 659L
1,509 Elo+
Solo
Sol
Sol
Ara Opai
Sol
Level 107
God Stats
7W - 7L
1,530 SR
Queue Stats
149W - 145L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
KaiserOpai
Cthulhu
Level 100
God Stats
3W - 5L
1,802 SR
Queue Stats
58W - 65L
1,540 Elo+
Party 3
Anhur
Anhur
NightStar1115
Anhur
Level 105
God Stats
15W - 12L
1,536 SR
Queue Stats
310W - 270L
1,511 Elo+
Solo
Thor
Thor
TheSpiderCat
Thor
Level 40
God Stats
1W - 1L
1,733 SR
Queue Stats
36W - 30L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
L1MB0xPR1M3
Gilgamesh
14
3 / 2 / 9
10,802
491
10,530
18,109
14,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
19
3 / 4 / 4
11,584
527
13,056
17,643
5,800
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 9 / 7
9,736
443
11,591
17,513
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
Zintl
Susano
19
16 / 2 / 3
12,722
578
19,762
13,780
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
besthelNA420
Cabrakan
20
5 / 1 / 8
12,875
585
19,503
15,814
19,463
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnthonyUSVI
Morgan Le Fay
17
6 / 3 / 8
10,726
488
19,223
17,101
7,603
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 5 / 2
10,911
496
7,574
15,676
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
KaiserOpai
Cthulhu
14
5 / 5 / 9
10,373
472
13,121
27,798
17,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 6 / 2
10,590
481
10,221
19,315
5,967
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 9 / 6
8,671
394
4,364
18,128
4,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
28
Kills
18
18
Deaths
28
31
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AnthonyUSVI
Morgan Le Fay
6
3
8
3.33
L
2
5
2
0.6
L
Cthulhu
KaiserOpai
Cthulhu
5
5
9
1.9
W
Gilgamesh
L1MB0xPR1M3
Gilgamesh
3
2
9
3.75
W
Jing Wei
3
4
4
1.25
L
5
6
2
1
W
1
9
7
0.5
L
0
9
6
0.33
W
Susano
Zintl
Susano
16
2
3
8.75
W
Cabrakan
besthelNA420
Cabrakan
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,442
Damage
54,503
82,859
Taken
98,018
51,876
Mitigated
41,255
21,563
Healing
30,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AnthonyUSVI
Morgan Le Fay
19,223
1,760
24
5,016
17,101
7,603
0
4,987
12,114
73,190
0
L
7,574
2,671
0
6,615
15,676
5,610
477
6,678
8,882
73,020
8,959
L
Cthulhu
KaiserOpai
Cthulhu
13,121
615
270
9,363
27,798
17,123
0
9,730
17,840
42,851
0
W
Gilgamesh
L1MB0xPR1M3
Gilgamesh
10,530
2,224
0
2,698
18,109
14,947
0
7,217
10,892
0
29,188
W
Jing Wei
13,056
10,927
0
9,064
17,643
5,800
1,726
6,390
11,253
0
84,604
L
10,221
5,541
0
8,341
19,315
5,967
877
2,229
16,906
0
66,517
W
11,591
3,777
0
5,849
17,513
6,497
790
12,478
5,035
52,625
5,334
L
4,364
401
0
441
18,128
4,952
0
5,827
12,277
0
50,101
W
Susano
Zintl
Susano
19,762
5,459
0
384
13,780
5,169
0
6,967
6,813
0
99,538
W
Cabrakan
besthelNA420
Cabrakan
19,503
2,004
0
3,568
15,814
19,463
0
6,446
9,368
90,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,719
Gold Earned
51,271
589
Minions Killed
505
0
Camps Cleared
0
2,095,615
Distance Traveled
1,976,776
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,726
488
110
5
0
398,928
3
L
Sol
10,911
496
150
7
0
400,623
4
L
Cthulhu
10,373
472
47
2
0
419,577
6
W
Gilgamesh
10,802
491
26
1
0
448,184
11
W
Jing Wei
11,584
527
147
7
0
398,986
0
L
Anhur
10,590
481
121
6
0
363,126
6
W
Freya
9,736
443
118
5
0
367,977
0
L
Thor
8,671
394
77
4
0
394,522
8
W
Susano
12,722
578
130
6
0
468,538
4
W
Cabrakan
12,875
585
168
8
0
411,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role