Player Matchup

Cthulhu
Cthulhu
Mrgriseball
Cthulhu
Level 29
God Stats
12W - 18L
1,503 SR
Queue Stats
37W - 45L
1,474 Elo+
Party 2
Merlin
Merlin
SirGriseball
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Serqet
Serqet
acidicbroeck
Serqet
Level 61
God Stats
1W - 1L
1,571 SR
Queue Stats
38W - 64L
1,392 Elo+
Party 2
Team Averages
Level 38
1,525 SR
1,455 Elo+

VS

Team Averages
Level 69
1,464 SR
1,303 Elo+
Chaac
Chaac
Jesusauce1
Chaac
Level 67
God Stats
42W - 49L
1,500 SR
Queue Stats
386W - 530L
1,359 Elo+
Solo
Xbalanque
Xbalanque
Sharplynx
Xbalanque
Level 128
God Stats
2W - 2L
1,577 SR
Queue Stats
12W - 18L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
Weetfarts
Kukulkan
Level 13
God Stats
1W - 3L
1,315 SR
Queue Stats
2W - 7L
1,026 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mrgriseball
Cthulhu
14
1 / 5 / 0
8,834
552
7,978
25,053
29,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
11
0 / 8 / 1
8,204
513
4,443
12,067
5,396
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
12
0 / 6 / 1
8,503
531
4,445
14,630
7,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
4 / 1 / 10
10,844
678
9,791
13,179
12,604
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Xbalanque
Sharplynx
Xbalanque
16
11 / 1 / 5
11,808
738
15,598
10,520
3,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
Weetfarts
Kukulkan
15
4 / 0 / 12
11,087
693
16,480
6,163
2,347
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
19
19
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
1
10
9
L
Cthulhu
Mrgriseball
Cthulhu
1
5
0
0.2
W
Xbalanque
Sharplynx
Xbalanque
11
1
5
13.5
L
Merlin
0
8
1
0.06
W
Kukulkan
Weetfarts
Kukulkan
4
0
12
10
L
Serqet
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,866
Damage
41,869
51,750
Taken
29,862
42,641
Mitigated
18,862
6,126
Healing
6,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,791
1,911
267
4,088
13,179
12,604
588
3,751
8,367
0
33,146
L
Cthulhu
Mrgriseball
Cthulhu
7,978
386
624
3,079
25,053
29,745
0
10,651
14,402
36,584
0
W
Xbalanque
Sharplynx
Xbalanque
15,598
7,050
0
2,043
10,520
3,911
1,474
4,808
5,388
0
44,112
L
Merlin
4,443
707
365
431
12,067
5,396
0
1,672
10,395
15,888
0
W
Kukulkan
Weetfarts
Kukulkan
16,480
589
0
0
6,163
2,347
521
3,862
2,007
55,075
0
L
Serqet
4,445
1,227
625
1,002
14,630
7,500
0
4,157
10,473
0
21,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,541
Gold Earned
33,739
98
Minions Killed
193
0
Camps Cleared
0
793,717
Distance Traveled
928,597
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,844
678
40
3
0
321,812
4
L
Cthulhu
8,834
552
40
3
0
290,109
0
W
Xbalanque
11,808
738
52
3
0
301,060
5
L
Merlin
8,204
513
25
2
0
196,009
1
W
Kukulkan
11,087
693
101
6
0
305,725
3
L
Serqet
8,503
531
33
2
0
307,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role