Player Matchup

Sol
Sol
KaIIeeb
Sol
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
457W - 366L
1,695 Elo+
Party 1
Ymir
Ymir
LORDLOVER43
Ymir
Level 40
God Stats
31W - 20L
1,528 SR
Queue Stats
166W - 189L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
Marsman08
Cu Chulainn
Level 160
God Stats
5W - 2L
1,747 SR
Queue Stats
338W - 254L
1,700 Elo+
Party 1
Hou Yi
Hou Yi
Prisonedfurball
Hou Yi
Level 69
God Stats
45W - 34L
1,601 SR
Queue Stats
590W - 560L
1,569 Elo+
Party 1
Eset
Eset
RoseRaindrop246
Eset
Level 23
God Stats
6W - 4L
1,602 SR
Queue Stats
66W - 29L
1,691 Elo+
Party 1
Team Averages
Level 90
1,596 SR
1,614 Elo+

VS

Team Averages
Level 97
1,439 SR
1,541 Elo+
Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GKStain
Loki
Level 5
God Stats
11W - 10L
1,500 SR
Queue Stats
350W - 235L
1,606 Elo+
Party 2
Sobek
Sobek
HNC-CodeRed
Sobek
Level 128
God Stats
0W - 2L
1,195 SR
Queue Stats
847W - 800L
1,543 Elo+
Party 2
Set
Set
HNC-Nitroxygen
Set
Level 102
God Stats
51W - 70L
1,452 SR
Queue Stats
806W - 793L
1,517 Elo+
Party 2
Xbalanque
Xbalanque
HNC-Zechbell22
Xbalanque
Level 149
God Stats
21W - 17L
1,548 SR
Queue Stats
600W - 583L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
7 / 1 / 3
7,253
725
6,316
6,979
2,549
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 6
5,382
538
3,059
7,165
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Marsman08
Cu Chulainn
11
3 / 3 / 1
6,221
622
7,621
7,152
4,684
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 3 / 4
5,467
547
2,919
6,216
1,559
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 2
6,751
675
2,101
4,242
1,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 4 / 0
5,492
549
3,134
5,443
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
GKStain
Loki
9
4 / 4 / 2
5,685
569
4,371
6,406
2,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 5 / 3
4,500
450
3,492
6,896
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 1
5,659
566
2,250
6,275
3,086
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
HNC-Zechbell22
Xbalanque
8
2 / 3 / 4
5,237
524
6,038
5,573
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
18
Kills
10
10
Deaths
19
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
0
0.25
L
Loki
GKStain
Loki
4
4
2
1.25
L
1
5
3
0.5
L
2
3
1
0.83
L
Xbalanque
HNC-Zechbell22
Xbalanque
2
3
4
1.33
W
Sol
7
1
3
8.5
W
0
3
6
1
W
Cu Chulainn
Marsman08
Cu Chulainn
3
3
1
1.17
W
3
3
4
1.67
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,016
Damage
19,285
31,754
Taken
30,593
14,463
Mitigated
13,736
10,319
Healing
5,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,134
136
0
433
5,443
1,472
0
3,387
1,966
24,248
0
L
Loki
GKStain
Loki
4,371
1,191
0
1,026
6,406
2,314
0
2,082
4,243
0
25,148
L
3,492
355
146
1,393
6,896
5,473
0
3,431
3,465
8,293
0
L
2,250
1,218
0
1,434
6,275
3,086
0
1,150
4,948
0
23,572
L
Xbalanque
HNC-Zechbell22
Xbalanque
6,038
2,411
0
1,466
5,573
1,391
102
2,939
2,634
0
23,911
W
Sol
6,316
2,824
0
3,083
6,979
2,549
1,118
2,179
4,466
46,439
0
W
3,059
828
130
2,375
7,165
4,536
0
1,150
5,750
16,048
0
W
Cu Chulainn
Marsman08
Cu Chulainn
7,621
1,786
0
2,229
7,152
4,684
72
561
6,563
5,524
29,762
W
2,919
2,393
0
1,295
6,216
1,559
0
1,215
4,810
0
26,693
W
2,101
449
94
1,113
4,242
1,135
0
656
3,445
39,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,074
Gold Earned
26,573
325
Minions Killed
213
0
Camps Cleared
0
970,683
Distance Traveled
930,445
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,492
549
62
6
0
201,811
1
L
Loki
5,685
569
45
5
0
207,588
1
L
Sobek
4,500
450
12
1
0
166,736
0
L
Set
5,659
566
53
5
0
192,710
3
L
Xbalanque
5,237
524
41
4
0
161,600
2
W
Sol
7,253
725
88
9
0
179,153
0
W
Ymir
5,382
538
27
3
0
195,235
1
W
Cu Chulainn
6,221
622
78
8
0
196,243
4
W
Hou Yi
5,467
547
52
5
0
185,253
1
W
Eset
6,751
675
80
8
0
214,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role