Player Matchup

Sol
Sol
Eclipse3919
Sol
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 104L
1,616 Elo+
Party 1
Ymir
Ymir
Shadowvipe
Ymir
Level 129
God Stats
6W - 2L
1,664 SR
Queue Stats
113W - 83L
1,587 Elo+
Party 1
Arachne
Arachne
Xanthous2
Arachne
Level 45
God Stats
2W - 0L
1,816 SR
Queue Stats
76W - 40L
1,628 Elo+
Party 1
Team Averages
Level 100
1,660 SR
1,610 Elo+

VS

Team Averages
Level 88
1,350 SR
1,365 Elo+
Set
Set
GENERAL NUT4773
Set
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
King_Im_Hell
Kuzenbo
Level 66
God Stats
4W - 7L
1,417 SR
Queue Stats
60W - 74L
1,280 Elo+
Solo
Scylla
Scylla
LiigmaDcandycane
Scylla
Level 145
God Stats
0W - 3L
1,133 SR
Queue Stats
266W - 397L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 8
8,986
899
12,740
8,058
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 3 / 11
8,403
840
3,995
9,133
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Xanthous2
Arachne
12
7 / 3 / 9
8,764
876
7,960
9,785
4,070
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 7 / 0
8,290
829
7,170
9,978
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kuzenbo
King_Im_Hell
Kuzenbo
11
2 / 5 / 5
7,505
751
6,587
12,117
10,853
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 6 / 2
7,018
702
5,398
8,966
2,470
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
7
7
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
4
7
0
0.57
L
Kuzenbo
King_Im_Hell
Kuzenbo
2
5
5
0.9
L
1
6
2
0.33
W
3
3
11
2.83
W
Arachne
Xanthous2
Arachne
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,695
Damage
19,155
26,976
Taken
31,061
16,140
Mitigated
16,003
10,944
Healing
3,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,740
4,712
0
4,555
8,058
2,546
1,840
3,627
4,431
43,530
0
L
7,170
3,238
0
2,066
9,978
2,680
0
4,325
5,583
0
21,455
L
Kuzenbo
King_Im_Hell
Kuzenbo
6,587
1,911
0
250
12,117
10,853
0
6,293
5,428
15,324
0
L
5,398
444
0
1,097
8,966
2,470
144
5,387
3,315
29,460
0
W
3,995
1,084
369
2,508
9,133
9,524
283
4,306
4,827
11,828
0
W
Arachne
Xanthous2
Arachne
7,960
6,359
0
3,512
9,785
4,070
612
4,052
5,733
0
16,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
22,813
107
Minions Killed
96
0
Camps Cleared
0
500,059
Distance Traveled
485,790
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,986
899
75
8
0
169,433
1
L
Set
8,290
829
24
2
0
155,237
1
L
Kuzenbo
7,505
751
15
2
0
177,286
2
L
Scylla
7,018
702
57
6
0
153,267
0
W
Ymir
8,403
840
14
1
0
148,298
1
W
Arachne
8,764
876
18
2
0
182,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role