Player Matchup

Erlang Shen
Erlang Shen
Berus SC
Erlang Shen
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 223L
1,339 Elo+
Solo
Mercury
Mercury
RHQ_CHOP89
Mercury
Level 21
God Stats
43W - 27L
1,933 SR
Queue Stats
280W - 254L
1,418 Elo+
Party 1
Sol
Sol
Ras_Folda
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,195 Elo+
Party 1
Chernobog
Chernobog
TGFYxtra
Chernobog
Level 62
God Stats
16W - 21L
1,482 SR
Queue Stats
116W - 153L
1,471 Elo+
Party 1
Kuzenbo
Kuzenbo
chipchip8001
Kuzenbo
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 2L
1,645 Elo+
Party 1
Team Averages
Level 30
1,583 SR
1,413 Elo+

VS

Team Averages
Level 20
1,422 SR
1,343 Elo+
Set
Set
BUBBLEGUT2557
Set
Level 16
God Stats
15W - 12L
1,501 SR
Queue Stats
38W - 33L
1,316 Elo+
Party 3
Rama
Rama
CanYouWriteCode
Rama
Level 14
God Stats
3W - 6L
1,233 SR
Queue Stats
141W - 130L
1,397 Elo+
Party 2
Ymir
Ymir
Codanger14
Ymir
Level 23
God Stats
21W - 27L
1,413 SR
Queue Stats
147W - 175L
1,321 Elo+
Party 2
Anubis
Anubis
ImkindoFGarb
Anubis
Level 22
God Stats
30W - 29L
1,466 SR
Queue Stats
54W - 51L
1,377 Elo+
Party 3
Chronos
Chronos
Recruit Gold538
Chronos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Berus SC
Erlang Shen
14
3 / 2 / 1
8,680
543
8,365
10,492
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
RHQ_CHOP89
Mercury
12
5 / 3 / 0
8,246
515
6,215
9,451
3,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 0 / 3
10,123
633
9,664
10,755
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
TGFYxtra
Chernobog
14
2 / 2 / 4
9,082
568
9,188
7,886
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
chipchip8001
Kuzenbo
13
3 / 0 / 2
7,984
499
3,113
10,512
9,776
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
6,549
409
3,698
9,376
3,158
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
6,205
388
1,810
6,247
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 0
6,912
432
2,386
8,918
6,665
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Anubis
13
2 / 3 / 2
7,754
485
6,687
11,214
5,370
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 0
8,066
504
4,058
12,858
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
15
Kills
6
7
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Erlang Shen
Berus SC
Erlang Shen
3
2
1
1.75
L
0
1
0
0
L
0
3
0
0
L
Anubis
2
3
2
1
W
Mercury
RHQ_CHOP89
Mercury
5
3
0
1.67
W
2
0
3
3.5
L
2
2
0
1
W
Chernobog
TGFYxtra
Chernobog
2
2
4
2
W
Kuzenbo
chipchip8001
Kuzenbo
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,545
Damage
18,639
49,096
Taken
48,613
25,692
Mitigated
21,573
17,524
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,698
1,559
0
1,026
9,376
3,158
0
1,886
7,403
0
17,871
W
Erlang Shen
Berus SC
Erlang Shen
8,365
4,867
0
3,581
10,492
5,027
764
4,486
6,006
0
45,791
L
1,810
1,294
0
1,450
6,247
1,808
0
1,573
4,674
0
32,180
L
2,386
873
0
390
8,918
6,665
0
682
8,236
14,304
0
L
Anubis
6,687
326
0
5,197
11,214
5,370
584
984
10,230
39,516
0
W
Mercury
RHQ_CHOP89
Mercury
6,215
4,441
0
1,010
9,451
3,558
715
1,642
7,809
0
38,295
W
9,664
2,846
0
8,812
10,755
4,412
2,010
2,298
8,457
82,569
0
L
4,058
704
0
3,914
12,858
4,572
0
7,652
5,206
44,878
0
W
Chernobog
TGFYxtra
Chernobog
9,188
5,047
0
1,216
7,886
2,919
2,004
2,001
5,885
0
64,925
W
Kuzenbo
chipchip8001
Kuzenbo
3,113
1,202
195
2,710
10,512
9,776
832
2,868
7,644
21,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,115
Gold Earned
35,486
456
Minions Killed
271
0
Camps Cleared
0
1,613,294
Distance Traveled
1,402,055
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,549
409
30
2
0
316,905
0
W
Erlang Shen
8,680
543
82
5
0
315,405
0
L
Rama
6,205
388
64
4
0
257,551
5
L
Ymir
6,912
432
21
1
0
275,276
4
L
Anubis
7,754
485
69
4
0
256,125
4
W
Mercury
8,246
515
56
4
0
385,994
4
W
Sol
10,123
633
156
10
0
301,606
2
L
Chronos
8,066
504
87
5
0
296,198
0
W
Chernobog
9,082
568
134
8
0
271,350
0
W
Kuzenbo
7,984
499
28
2
0
338,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role