Player Matchup

Tsukuyomi
Tsukuyomi
E11evenAverage
Tsukuyomi
Level 11
God Stats
4W - 0L
1,708 SR
Queue Stats
223W - 113L
1,685 Elo+
Party 1
Danzaburou
Danzaburou
Pavone
Danzaburou
Level 94
God Stats
2W - 2L
1,697 SR
Queue Stats
387W - 370L
1,608 Elo+
Party 1
Sun Wukong
Sun Wukong
shwebsi
Sun Wukong
Level 28
God Stats
9W - 1L
1,854 SR
Queue Stats
452W - 343L
1,653 Elo+
Party 1
Ymir
Ymir
tankytacoTTV
Ymir
Level 4
God Stats
17W - 3L
1,960 SR
Queue Stats
62W - 17L
1,945 Elo+
Party 1
Kukulkan
Kukulkan
xAetherJx
Kukulkan
Level 29
God Stats
135W - 76L
1,651 SR
Queue Stats
465W - 350L
1,635 Elo+
Party 1
Team Averages
Level 33
1,774 SR
1,705 Elo+

VS

Team Averages
Level 35
1,515 SR
1,551 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
KuroMN
Neith
Level 4
God Stats
10W - 7L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SettEmUp
Morgan Le Fay
Level 5
God Stats
2W - 1L
1,790 SR
Queue Stats
4W - 3L
1,657 Elo+
Solo
Yemoja
Yemoja
X_SmokinHerbs_X
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,535 Elo+
Solo
Zeus
Zeus
greivis2736
Zeus
Level 29
God Stats
3W - 13L
1,285 SR
Queue Stats
79W - 70L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
E11evenAverage
Tsukuyomi
20
19 / 2 / 21
14,286
1,299
23,992
13,467
5,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Pavone
Danzaburou
19
10 / 1 / 22
12,872
1,170
21,538
11,451
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
shwebsi
Sun Wukong
18
5 / 3 / 18
10,673
970
12,326
13,636
11,481
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 4 / 23
11,161
1,015
9,636
12,936
14,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
xAetherJx
Kukulkan
19
6 / 1 / 30
12,371
1,125
19,511
8,109
3,030
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

271

VS

Team 2 Tickets

5

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
6 / 8 / 4
11,633
1,058
13,893
24,686
24,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
KuroMN
Neith
16
1 / 14 / 6
9,831
894
11,013
20,007
6,508
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
SettEmUp
Morgan Le Fay
16
0 / 10 / 8
9,613
874
9,713
19,839
7,116
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 7 / 6
11,313
1,028
5,705
15,535
16,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 6 / 5
10,284
935
9,682
10,423
2,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
40
45
Kills
11
11
Deaths
45
114
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
8
4
1
W
Tsukuyomi
E11evenAverage
Tsukuyomi
19
2
21
14.75
L
Neith
KuroMN
Neith
1
14
6
0.29
W
Danzaburou
Pavone
Danzaburou
10
1
22
21
L
Morgan Le Fay
SettEmUp
Morgan Le Fay
0
10
8
0.4
L
2
7
6
0.71
L
2
6
5
0.75
W
Sun Wukong
shwebsi
Sun Wukong
5
3
18
4.67
W
5
4
23
4.13
W
Kukulkan
xAetherJx
Kukulkan
6
1
30
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,003
Damage
50,006
59,599
Taken
90,490
39,229
Mitigated
57,365
8,498
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,893
3,102
0
3,845
24,686
24,872
0
7,394
17,292
0
30,025
W
Tsukuyomi
E11evenAverage
Tsukuyomi
23,992
8,825
0
3,941
13,467
5,319
0
4,246
8,398
0
51,093
L
Neith
KuroMN
Neith
11,013
6,138
0
1,028
20,007
6,508
0
5,622
14,385
0
20,725
W
Danzaburou
Pavone
Danzaburou
21,538
11,352
0
1,861
11,451
5,178
0
4,185
7,266
0
40,756
L
Morgan Le Fay
SettEmUp
Morgan Le Fay
9,713
462
0
189
19,839
7,116
0
7,090
12,749
27,256
0
L
5,705
929
1,062
520
15,535
16,182
0
7,757
7,778
23,985
0
L
9,682
1,198
0
159
10,423
2,687
0
1,284
9,139
22,970
0
W
Sun Wukong
shwebsi
Sun Wukong
12,326
2,781
0
596
13,636
11,481
0
5,673
7,963
0
17,488
W
9,636
1,582
0
0
12,936
14,221
0
5,172
7,764
19,376
0
W
Kukulkan
xAetherJx
Kukulkan
19,511
1,183
459
1,641
8,109
3,030
0
5,824
2,285
35,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,363
Gold Earned
52,674
164
Minions Killed
157
6
Camps Cleared
4
1,029,300
Distance Traveled
843,031
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,633
1,058
47
4
1
208,238
0
W
Tsukuyomi
14,286
1,299
52
5
1
226,389
1
L
Neith
9,831
894
26
2
0
143,970
2
W
Danzaburou
12,872
1,170
30
3
4
206,756
0
L
Morgan Le Fay
9,613
874
19
2
0
212,677
0
L
Yemoja
11,313
1,028
41
4
0
170,021
0
L
Zeus
10,284
935
24
2
3
108,125
1
W
Sun Wukong
10,673
970
10
1
0
213,497
0
W
Ymir
11,161
1,015
29
3
0
161,771
2
W
Kukulkan
12,371
1,125
43
4
1
220,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role