Player Matchup

Tiamat
Tiamat
JohnKnight9
Tiamat
Level 99
God Stats
57W - 35L
1,629 SR
Queue Stats
672W - 627L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
Jose_sabio-_-PR
Guan Yu
Level 7
God Stats
3W - 3L
1,495 SR
Queue Stats
10W - 11L
1,443 Elo+
Party 1
Skadi
Skadi
KJLucilfer
Skadi
Level 97
God Stats
40W - 32L
1,633 SR
Queue Stats
660W - 621L
1,524 Elo+
Party 1
Geb
Geb
STRIKER_0047
Geb
Level 96
God Stats
47W - 39L
1,552 SR
Queue Stats
691W - 688L
1,421 Elo+
Party 1
Erlang Shen
Erlang Shen
kxj007
Erlang Shen
Level 129
God Stats
7W - 2L
1,845 SR
Queue Stats
286W - 280L
1,477 Elo+
Party 1
Team Averages
Level 86
1,631 SR
1,484 Elo+

VS

Team Averages
Level 60
1,439 SR
1,517 Elo+
Hel
Hel
AI Soldier8961
Hel
Level 55
God Stats
60W - 57L
1,561 SR
Queue Stats
97W - 102L
1,508 Elo+
Party 2
Merlin
Merlin
EVIL WIZARDRY
Merlin
Level 44
God Stats
1W - 8L
1,337 SR
Queue Stats
32W - 50L
1,282 Elo+
Solo
Odin
Odin
Swampdonkey 170
Odin
Level 49
God Stats
0W - 1L
1,196 SR
Queue Stats
25W - 16L
1,608 Elo+
Party 2
Medusa
Medusa
lukesher12
Medusa
Level 65
God Stats
3W - 2L
1,531 SR
Queue Stats
46W - 25L
1,640 Elo+
Party 2
Erlang Shen
Erlang Shen
sadcars
Erlang Shen
Level 88
God Stats
7W - 8L
1,568 SR
Queue Stats
291W - 249L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
10 / 3 / 7
12,164
640
19,930
11,721
9,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 6
9,646
508
3,324
11,843
8,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
16
5 / 3 / 3
10,158
535
9,414
10,043
3,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 1 / 7
10,136
533
2,879
14,058
9,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
kxj007
Erlang Shen
17
5 / 1 / 6
10,896
573
8,676
9,986
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 0
9,476
499
3,567
12,856
4,843
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 2
8,634
454
7,038
10,482
3,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 8
8,621
454
4,491
12,196
13,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
lukesher12
Medusa
15
3 / 6 / 1
9,442
497
10,888
11,476
3,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
sadcars
Erlang Shen
15
4 / 4 / 4
9,527
501
9,829
17,321
9,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
24
Kills
11
11
Deaths
25
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
L
1
5
2
0.4
W
Tiamat
10
3
7
4.5
W
3
3
6
2
W
Skadi
5
3
3
2.17
W
1
1
7
4.5
L
0
3
8
1.33
W
Erlang Shen
kxj007
Erlang Shen
5
1
6
8
L
Medusa
lukesher12
Medusa
3
6
1
0.58
L
Erlang Shen
sadcars
Erlang Shen
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,223
Damage
35,813
57,651
Taken
64,331
38,272
Mitigated
34,687
19,227
Healing
12,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,567
249
2,890
4,165
12,856
4,843
0
5,617
6,967
44,637
0
L
7,038
392
0
2,099
10,482
3,499
408
3,900
6,371
50,227
0
W
Tiamat
19,930
2,560
354
4,400
11,721
9,027
1,122
2,165
9,432
86,362
0
W
3,324
434
52
3,926
11,843
8,886
485
3,247
7,975
0
30,293
W
Skadi
9,414
4,876
0
2,060
10,043
3,532
4,480
1,529
8,466
0
81,865
W
2,879
451
0
4,941
14,058
9,555
213
2,619
11,344
19,202
0
L
4,491
1,094
0
918
12,196
13,508
475
3,639
8,032
0
24,184
W
Erlang Shen
kxj007
Erlang Shen
8,676
3,762
0
3,494
9,986
7,272
1,026
1,349
8,557
0
68,911
L
Medusa
lukesher12
Medusa
10,888
3,959
0
245
11,476
3,505
0
3,110
8,284
0
64,184
L
Erlang Shen
sadcars
Erlang Shen
9,829
6,122
0
2,633
17,321
9,332
0
5,803
11,218
0
72,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,000
Gold Earned
45,700
498
Minions Killed
419
0
Camps Cleared
0
1,856,913
Distance Traveled
1,710,115
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,476
499
82
4
0
325,711
0
L
Merlin
8,634
454
93
5
0
293,913
0
W
Tiamat
12,164
640
164
9
0
350,066
6
W
Guan Yu
9,646
508
70
4
0
364,685
2
W
Skadi
10,158
535
115
6
0
347,555
4
W
Geb
10,136
533
36
2
0
397,096
2
L
Odin
8,621
454
42
2
0
373,073
0
W
Erlang Shen
10,896
573
113
6
0
397,511
0
L
Medusa
9,442
497
97
5
0
345,336
1
L
Erlang Shen
9,527
501
105
6
0
372,082
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role