Player Matchup

Cupid
Cupid
 
Cupid
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
OnyxStern
Chernobog
Level 12
God Stats
3W - 2L
1,537 SR
Queue Stats
4W - 3L
1,590 Elo+
Solo
Bakasura
Bakasura
YoungOctober
Bakasura
Level 24
God Stats
5W - 4L
1,448 SR
Queue Stats
95W - 97L
1,365 Elo+
Solo
Scylla
Scylla
ZuoJian
Scylla
Level 27
God Stats
5W - 2L
1,528 SR
Queue Stats
16W - 12L
1,523 Elo+
Solo
King Arthur
King Arthur
нατємℓsєωasy
King Arthur
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,721 Elo+
Solo
Team Averages
Level 19
1,503 SR
1,540 Elo+

VS

Team Averages
Level 13
1,310 SR
1,265 Elo+
Merlin
Merlin
Cobaken12
Merlin
Level 7
God Stats
1W - 5L
1,060 SR
Queue Stats
3W - 17L
997 Elo+
Party 1
Rama
Rama
Jonestarjevo
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Solo
Geb
Geb
Pimpompea
Geb
Level 14
God Stats
1W - 4L
1,112 SR
Queue Stats
3W - 18L
974 Elo+
Party 1
Hun Batz
Hun Batz
Timur_habibulin
Hun Batz
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 44L
1,099 Elo+
Party 1
Ra
Ra
szilard123
Ra
Level 23
God Stats
1W - 3L
1,378 SR
Queue Stats
45W - 56L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
2 / 1 / 1
8,330
521
3,951
6,264
1,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
OnyxStern
Chernobog
13
3 / 0 / 5
8,089
506
3,920
5,436
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
YoungOctober
Bakasura
15
5 / 0 / 5
9,247
578
6,777
10,888
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
ZuoJian
Scylla
17
6 / 1 / 2
10,230
639
7,618
8,176
3,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 6
8,682
543
4,204
6,397
5,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cobaken12
Merlin
7
0 / 6 / 1
5,685
355
826
9,034
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 0
5,987
374
1,526
7,461
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 2 / 2
6,582
411
3,711
7,383
5,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
9
0 / 3 / 0
5,593
350
1,125
8,163
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 2 / 0
8,140
509
8,532
7,731
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
18
Kills
2
2
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
1
1
2.5
L
Merlin
Cobaken12
Merlin
0
6
1
0.08
L
0
5
0
0
W
Chernobog
OnyxStern
Chernobog
3
0
5
5.5
L
0
2
2
0.5
L
Hun Batz
0
3
0
0
W
Bakasura
YoungOctober
Bakasura
5
0
5
7.5
W
Scylla
ZuoJian
Scylla
6
1
2
7
L
2
2
0
1
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,470
Damage
15,720
37,161
Taken
39,772
17,622
Mitigated
16,024
15,768
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,951
1,692
617
2,743
6,264
1,891
2,354
2,026
4,192
0
46,671
L
Merlin
Cobaken12
Merlin
826
112
0
0
9,034
2,295
0
1,497
7,537
19,166
0
L
1,526
1,453
0
444
7,461
2,399
0
1,025
6,126
0
17,988
W
Chernobog
OnyxStern
Chernobog
3,920
2,477
0
1,222
5,436
1,647
2,184
2,180
3,200
0
32,955
L
3,711
364
0
570
7,383
5,815
21
1,093
5,951
14,182
0
L
Hun Batz
1,125
118
0
1,187
8,163
2,631
63
505
7,625
0
19,274
W
Bakasura
YoungOctober
Bakasura
6,777
4,793
0
6,165
10,888
5,246
1,188
1,868
8,926
0
63,621
W
Scylla
ZuoJian
Scylla
7,618
1,218
0
3,621
8,176
3,211
42
4,514
3,384
71,054
0
L
8,532
841
273
2,139
7,731
2,884
0
3,498
4,233
54,825
0
W
4,204
351
241
1,159
6,397
5,627
358
1,920
4,390
0
36,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,578
Gold Earned
31,987
496
Minions Killed
245
0
Camps Cleared
0
1,463,283
Distance Traveled
1,372,240
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,330
521
91
6
0
284,847
3
L
Merlin
5,685
355
49
3
0
263,301
0
L
Rama
5,987
374
31
2
0
210,071
1
W
Chernobog
8,089
506
68
4
0
265,252
1
L
Geb
6,582
411
13
1
0
316,551
0
L
Hun Batz
5,593
350
35
2
0
304,032
4
W
Bakasura
9,247
578
122
8
0
356,694
7
W
Scylla
10,230
639
144
9
0
271,712
3
L
Ra
8,140
509
117
7
0
278,285
4
W
King Arthur
8,682
543
71
4
0
284,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role