Player Matchup

Ares
Ares
Earthquake9772
Ares
Level 24
God Stats
1W - 4L
1,359 SR
Queue Stats
109W - 101L
1,428 Elo+
Party 2
He Bo
He Bo
IcyPotato_337
He Bo
Level 129
God Stats
17W - 11L
1,643 SR
Queue Stats
831W - 797L
1,451 Elo+
Solo
Loki
Loki
Lil Tyrone2151
Loki
Level 53
God Stats
19W - 17L
1,733 SR
Queue Stats
540W - 533L
1,443 Elo+
Party 2
Chiron
Chiron
Queenbutterchef
Chiron
Level 98
God Stats
13W - 18L
1,498 SR
Queue Stats
542W - 522L
1,499 Elo+
Party 2
Chaac
Chaac
funnyputty2
Chaac
Level 18
God Stats
3W - 2L
1,756 SR
Queue Stats
41W - 32L
1,465 Elo+
Party 2
Team Averages
Level 64
1,598 SR
1,457 Elo+

VS

Team Averages
Level 111
1,631 SR
1,661 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
HarriettTubman
Janus
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
327W - 126L
1,774 Elo+
Party 1
Cthulhu
Cthulhu
TheUshyGushy2
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,505 Elo+
Party 1
Chiron
Chiron
Thr0atG0at
Chiron
Level 126
God Stats
3W - 0L
1,815 SR
Queue Stats
189W - 76L
1,750 Elo+
Party 1
Ne Zha
Ne Zha
Ðrawmatiik
Ne Zha
Level 45
God Stats
3W - 0L
1,840 SR
Queue Stats
161W - 59L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,210
421
1,512
6,825
3,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 2 / 1
4,700
470
1,894
6,364
2,339
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 0
4,965
497
3,632
6,229
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,361
436
2,599
5,767
1,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,409
441
2,912
6,671
3,617
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
2 / 0 / 0
6,367
637
5,359
6,182
4,880
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 1 / 2
5,565
557
4,907
3,422
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
4 / 0 / 3
5,200
520
3,249
4,145
2,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Thr0atG0at
Chiron
12
4 / 0 / 2
6,585
659
5,940
5,263
1,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
10
0 / 0 / 3
5,522
552
3,207
6,759
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
0
0
2
L
0
4
0
0
W
2
1
2
3
L
0
2
1
0.25
L
1
2
0
0.5
L
0
3
0
0
W
Cthulhu
4
0
3
5.5
W
Chiron
Thr0atG0at
Chiron
4
0
2
5
L
0
1
0
0
W
Ne Zha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,549
Damage
22,662
31,856
Taken
25,771
12,255
Mitigated
12,043
8,810
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,359
2,663
0
3,883
6,182
4,880
0
0
6,182
0
31,534
L
1,512
190
0
1,147
6,825
3,271
0
2,295
4,530
8,350
0
W
4,907
839
70
1,117
3,422
842
234
1,108
2,314
31,786
0
L
1,894
204
0
2,064
6,364
2,339
0
3,413
2,951
19,065
0
L
3,632
414
0
1,341
6,229
1,579
0
1,886
4,343
0
23,602
L
2,599
847
236
2,005
5,767
1,449
0
562
5,138
0
18,479
W
Cthulhu
3,249
888
89
829
4,145
2,948
370
1,169
2,976
10,389
0
W
Chiron
Thr0atG0at
Chiron
5,940
2,786
191
2,069
5,263
1,426
447
495
4,768
0
41,101
L
2,912
1,235
0
2,017
6,671
3,617
0
0
6,671
0
17,932
W
Ne Zha
3,207
627
0
3,877
6,759
1,947
0
634
6,125
0
32,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,645
Gold Earned
29,239
163
Minions Killed
286
0
Camps Cleared
0
858,571
Distance Traveled
958,244
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,367
637
62
6
0
179,855
0
L
Ares
4,210
421
7
1
0
169,200
1
W
Janus
5,565
557
73
7
0
200,503
0
L
He Bo
4,700
470
36
4
0
177,604
2
L
Loki
4,965
497
47
5
0
183,721
2
L
Chiron
4,361
436
36
4
0
164,175
2
W
Cthulhu
5,200
520
13
1
0
178,423
2
W
Chiron
6,585
659
77
8
0
183,057
4
L
Chaac
4,409
441
37
4
0
163,871
0
W
Ne Zha
5,522
552
61
6
0
216,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role