Player Matchup

Skadi
Skadi
ArcaneDarckay
Skadi
Level 60
God Stats
18W - 23L
1,373 SR
Queue Stats
157W - 204L
1,307 Elo+
Solo
Chang'e
Chang'e
CHAOTICWAFFLE45
Chang'e
Level 80
God Stats
3W - 3L
1,601 SR
Queue Stats
66W - 83L
1,309 Elo+
Solo
Cu Chulainn
Cu Chulainn
OSCAR18217
Cu Chulainn
Level 65
God Stats
9W - 0L
1,286 SR
Queue Stats
129W - 103L
1,512 Elo+
Party 2
Artio
Artio
ShortKid999
Artio
Level 58
God Stats
3W - 3L
1,655 SR
Queue Stats
91W - 115L
1,377 Elo+
Solo
Ne Zha
Ne Zha
bryanrivas21
Ne Zha
Level 103
God Stats
13W - 12L
1,116 SR
Queue Stats
341W - 289L
1,514 Elo+
Party 2
Team Averages
Level 73
1,406 SR
1,404 Elo+

VS

Team Averages
Level 75
1,387 SR
1,364 Elo+
Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Il KILGRAVE Il
Mulan
Level 79
God Stats
5W - 1L
1,535 SR
Queue Stats
71W - 87L
1,447 Elo+
Solo
Da Ji
Da Ji
Kriss1989
Da Ji
Level 45
God Stats
0W - 1L
1,214 SR
Queue Stats
2W - 8L
1,164 Elo+
Solo
Neith
Neith
jjeff1030
Neith
Level 89
God Stats
33W - 54L
1,325 SR
Queue Stats
185W - 269L
1,361 Elo+
Party 1
Sol
Sol
mua_Tony2414
Sol
Level 113
God Stats
19W - 24L
1,359 SR
Queue Stats
425W - 564L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 7
8,773
548
10,204
8,216
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 1 / 2
8,584
537
6,014
11,305
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
OSCAR18217
Cu Chulainn
17
8 / 1 / 2
9,814
613
10,499
13,556
8,496
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 6
6,964
435
3,950
15,020
10,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
17
9 / 1 / 3
10,250
641
11,076
11,858
4,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 5 / 5
7,674
480
3,925
13,148
10,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 7 / 0
7,143
446
7,170
13,431
6,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Kriss1989
Da Ji
12
0 / 3 / 1
7,226
452
2,834
10,440
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
jjeff1030
Neith
13
4 / 3 / 2
7,982
499
12,012
12,238
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 7 / 0
8,209
513
8,444
10,789
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
25
Kills
10
10
Deaths
25
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
5
0.9
W
4
3
7
2.5
W
4
1
2
5
L
1
7
0
0.14
L
Da Ji
Kriss1989
Da Ji
0
3
1
0.17
W
Cu Chulainn
OSCAR18217
Cu Chulainn
8
1
2
9
W
0
4
6
0.75
W
Ne Zha
9
1
3
10.5
L
Neith
jjeff1030
Neith
4
3
2
1.67
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,743
Damage
34,385
59,955
Taken
60,046
29,056
Mitigated
27,510
20,693
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,925
561
0
1,033
13,148
10,410
14
2,204
10,917
17,809
0
W
10,204
4,877
0
2,780
8,216
2,466
1,167
2,074
6,134
0
51,651
W
6,014
796
854
6,173
11,305
3,566
325
4,572
6,287
44,158
0
L
7,170
2,068
0
2,276
13,431
6,391
0
858
12,573
0
33,407
L
Da Ji
Kriss1989
Da Ji
2,834
695
0
3,116
10,440
3,666
0
925
9,487
0
42,492
W
Cu Chulainn
OSCAR18217
Cu Chulainn
10,499
2,370
0
2,740
13,556
8,496
206
0
13,556
8,499
53,493
W
3,950
123
783
4,725
15,020
10,260
0
3,253
11,703
29,868
0
W
Ne Zha
11,076
4,632
0
2,638
11,858
4,268
0
1,945
9,771
0
86,744
L
Neith
jjeff1030
Neith
12,012
6,233
29
5,624
12,238
3,718
468
2,535
9,577
0
51,712
L
8,444
1,317
0
2,860
10,789
3,325
1,134
4,021
6,484
41,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,385
Gold Earned
38,234
457
Minions Killed
324
0
Camps Cleared
0
1,619,889
Distance Traveled
1,375,499
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,674
480
30
2
0
271,271
3
W
Skadi
8,773
548
70
4
0
302,129
3
W
Chang'e
8,584
537
90
6
0
301,510
8
L
Mulan
7,143
446
57
4
0
280,003
3
L
Da Ji
7,226
452
76
5
0
288,074
5
W
Cu Chulainn
9,814
613
115
7
0
349,703
2
W
Artio
6,964
435
56
4
0
315,737
2
W
Ne Zha
10,250
641
126
8
0
350,810
1
L
Neith
7,982
499
87
5
0
267,955
6
L
Sol
8,209
513
74
5
0
268,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role