Player Matchup

Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
gudgjkv
Nox
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,351 Elo+
Solo
Nemesis
Nemesis
mayorpiggy
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Neith
Neith
phi_reloaded
Neith
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
prototype_demon0
Xing Tian
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 2
Team Averages
Level 16
1,500 SR
1,515 Elo+

VS

Team Averages
Level 41
1,492 SR
1,373 Elo+
Ra
Ra
FYPM_BOSSDAGOAT
Ra
Level 27
God Stats
1W - 0L
1,327 SR
Queue Stats
4W - 7L
1,184 Elo+
Solo
Fenrir
Fenrir
MEMBERSONLY1400
Fenrir
Level 18
God Stats
15W - 12L
1,358 SR
Queue Stats
19W - 21L
1,329 Elo+
Solo
Chaac
Chaac
RH0DE
Chaac
Level 8
God Stats
3W - 5L
1,415 SR
Queue Stats
17W - 17L
1,409 Elo+
Party 1
Terra
Terra
jagpax
Terra
Level 29
God Stats
30W - 25L
1,655 SR
Queue Stats
221W - 246L
1,399 Elo+
Solo
Sol
Sol
shiggs77
Sol
Level 121
God Stats
9W - 7L
1,704 SR
Queue Stats
82W - 66L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
0 / 5 / 0
9,255
841
5,132
16,557
6,860
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
15
1 / 12 / 1
9,706
882
11,446
18,029
7,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
mayorpiggy
Nemesis
15
1 / 9 / 1
9,458
860
6,388
14,973
6,213
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 4 / 0
9,460
860
5,787
10,030
4,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
15
0 / 5 / 2
9,375
852
8,779
20,347
16,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 16
10,471
952
10,148
9,709
3,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 0 / 11
10,299
936
2,889
4,055
2,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
RH0DE
Chaac
19
7 / 1 / 21
13,155
1,196
18,891
15,774
18,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
jagpax
Terra
19
5 / 0 / 20
11,947
1,086
6,077
14,190
14,282
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
19 / 0 / 12
14,094
1,281
35,022
7,729
2,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
115
3
Kills
35
35
Deaths
3
4
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
0
0
W
1
2
16
4.5
W
3
0
11
8.5
W
Chaac
RH0DE
Chaac
7
1
21
17.5
L
Nox
1
12
1
0.13
W
Terra
jagpax
Terra
5
0
20
15
L
Nemesis
mayorpiggy
Nemesis
1
9
1
0.17
L
1
4
0
0.25
L
Xing Tian
0
5
2
0.2
W
19
0
12
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,532
Damage
73,027
79,936
Taken
51,457
41,337
Mitigated
42,057
1,327
Healing
23,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,132
1,603
0
212
16,557
6,860
0
10,817
5,740
0
25,068
W
10,148
2,700
1,233
155
9,709
3,776
0
4,351
5,358
21,448
0
W
2,889
1,088
0
941
4,055
2,784
0
1,998
2,057
0
6,287
W
Chaac
RH0DE
Chaac
18,891
2,921
0
5,161
15,774
18,541
0
4,996
10,778
50
29,238
L
Nox
11,446
2,864
0
0
18,029
7,794
0
11,244
6,683
33,750
0
W
Terra
jagpax
Terra
6,077
1,926
7,822
3,471
14,190
14,282
0
5,946
5,319
12,842
0
L
Nemesis
mayorpiggy
Nemesis
6,388
3,659
0
578
14,973
6,213
0
8,630
6,153
0
14,665
L
5,787
3,374
0
467
10,030
4,304
0
5,899
4,131
0
14,428
L
Xing Tian
8,779
911
0
70
20,347
16,166
0
14,704
5,592
15,760
0
W
35,022
13,753
0
4,271
7,729
2,674
0
2,934
4,795
82,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,254
Gold Earned
59,966
157
Minions Killed
193
3
Camps Cleared
6
837,475
Distance Traveled
1,081,041
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,255
841
48
4
2
184,743
0
W
Ra
10,471
952
20
2
1
198,736
0
W
Fenrir
10,299
936
9
1
0
238,841
0
W
Chaac
13,155
1,196
26
2
1
215,492
0
L
Nox
9,706
882
58
5
0
146,441
1
W
Terra
11,947
1,086
14
1
0
226,414
0
L
Nemesis
9,458
860
19
2
1
141,645
0
L
Neith
9,460
860
17
2
0
166,431
1
L
Xing Tian
9,375
852
15
1
0
198,215
0
W
Sol
14,094
1,281
124
11
4
201,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role