Player Matchup

Nemesis
Nemesis
Darksninister
Nemesis
Level 29
God Stats
57W - 46L
1,581 SR
Queue Stats
74W - 67L
1,515 Elo+
Solo
Artemis
Artemis
Falsesix
Artemis
Level 18
God Stats
11W - 7L
1,858 SR
Queue Stats
113W - 114L
1,482 Elo+
Solo
Discordia
Discordia
Omegamuffin
Discordia
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
246W - 282L
1,424 Elo+
Solo
Loki
Loki
OvaSeDrip
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,652 Elo+
Solo
Hercules
Hercules
mc25247
Hercules
Level 18
God Stats
6W - 4L
1,537 SR
Queue Stats
68W - 61L
1,516 Elo+
Solo
Team Averages
Level 19
1,595 SR
1,518 Elo+

VS

Team Averages
Level 22
1,554 SR
1,487 Elo+
Kuzenbo
Kuzenbo
BeefZest
Kuzenbo
Level 27
God Stats
2W - 4L
1,405 SR
Queue Stats
141W - 140L
1,471 Elo+
Solo
Danzaburou
Danzaburou
RaidonSub
Danzaburou
Level 4
God Stats
0W - 2L
1,748 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Zeus
Zeus
catbug4747
Zeus
Level 25
God Stats
54W - 72L
1,480 SR
Queue Stats
89W - 107L
1,466 Elo+
Party 1
Jing Wei
Jing Wei
jurkkz2
Jing Wei
Level 28
God Stats
72W - 84L
1,725 SR
Queue Stats
335W - 313L
1,525 Elo+
Party 1
Merlin
Merlin
nebulavixen
Merlin
Level 27
God Stats
17W - 31L
1,413 SR
Queue Stats
79W - 79L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
17 / 5 / 4
13,385
1,217
24,614
18,196
8,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Falsesix
Artemis
17
4 / 5 / 8
11,112
1,010
22,970
10,514
4,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Omegamuffin
Discordia
19
3 / 3 / 14
12,229
1,112
16,239
9,280
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
16
0 / 5 / 7
9,238
840
3,101
12,631
7,584
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
mc25247
Hercules
18
6 / 4 / 11
11,528
1,048
12,929
19,214
16,444
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

192

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BeefZest
Kuzenbo
18
10 / 3 / 8
12,783
1,162
15,953
22,166
28,392
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RaidonSub
Danzaburou
17
0 / 9 / 12
10,418
947
6,043
16,566
7,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 7 / 5
9,469
861
6,993
11,478
4,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
jurkkz2
Jing Wei
18
10 / 7 / 8
12,646
1,150
20,140
19,651
11,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
18
2 / 4 / 14
11,165
1,015
8,090
14,862
8,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
69
30
Kills
22
22
Deaths
30
44
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BeefZest
Kuzenbo
10
3
8
4.67
W
Nemesis
17
5
4
3.8
W
Artemis
Falsesix
Artemis
4
5
8
1.6
W
Discordia
Omegamuffin
Discordia
3
3
14
3.33
W
Loki
0
5
7
0.7
L
Danzaburou
RaidonSub
Danzaburou
0
9
12
0.67
L
0
7
5
0.36
L
Jing Wei
jurkkz2
Jing Wei
10
7
8
2
W
Hercules
mc25247
Hercules
6
4
11
2.88
L
Merlin
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,853
Damage
57,219
69,835
Taken
84,723
39,959
Mitigated
60,098
10,253
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BeefZest
Kuzenbo
15,953
3,889
0
229
22,166
28,392
0
3,868
18,298
29,566
0
W
Nemesis
24,614
18,119
0
5,564
18,196
8,057
0
6,655
10,873
0
39,319
W
Artemis
Falsesix
Artemis
22,970
12,191
0
0
10,514
4,381
0
5,021
5,301
0
52,628
W
Discordia
Omegamuffin
Discordia
16,239
1,354
0
0
9,280
3,493
0
3,759
5,245
42,835
0
W
Loki
3,101
1,270
0
1,264
12,631
7,584
0
7,269
5,101
0
7,448
L
Danzaburou
RaidonSub
Danzaburou
6,043
1,267
0
1,184
16,566
7,790
0
3,238
13,328
0
26,111
L
6,993
1,696
0
298
11,478
4,133
0
1,644
9,834
25,123
0
L
Jing Wei
jurkkz2
Jing Wei
20,140
14,784
282
3,083
19,651
11,232
0
4,632
15,019
0
25,044
W
Hercules
mc25247
Hercules
12,929
2,323
59
3,366
19,214
16,444
0
8,332
10,548
0
21,503
L
Merlin
8,090
1,154
600
1,610
14,862
8,551
0
2,857
12,005
23,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,492
Gold Earned
56,481
189
Minions Killed
167
8
Camps Cleared
3
964,465
Distance Traveled
996,590
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,783
1,162
22
2
0
230,520
0
W
Nemesis
13,385
1,217
20
2
6
211,315
0
W
Artemis
11,112
1,010
68
6
1
176,990
2
W
Discordia
12,229
1,112
63
6
0
201,518
0
W
Loki
9,238
840
10
1
0
162,248
0
L
Danzaburou
10,418
947
51
5
2
192,850
0
L
Zeus
9,469
861
47
4
1
179,106
3
L
Jing Wei
12,646
1,150
17
2
0
220,084
0
W
Hercules
11,528
1,048
28
3
1
212,394
0
L
Merlin
11,165
1,015
30
3
0
174,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role