Player Matchup

Scylla
Scylla
CJCOOLSPEED
Scylla
Level 121
God Stats
0W - 1L
1,257 SR
Queue Stats
10W - 14L
1,453 Elo+
Party 3
Sun Wukong
Sun Wukong
Cygnus Steel
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,424 Elo+
Party 3
Nike
Nike
IDragon Bones
Nike
Level 127
God Stats
0W - 1L
1,812 SR
Queue Stats
12W - 15L
1,457 Elo+
Party 3
Jormungandr
Jormungandr
TK Eternal
Jormungandr
Level 105
God Stats
6W - 3L
1,573 SR
Queue Stats
10W - 8L
1,537 Elo+
Party 3
Team Averages
Level 121
1,536 SR
1,468 Elo+

VS

Team Averages
Level 85
1,654 SR
1,526 Elo+
Athena
Athena
GallantLegend
Athena
Level 139
God Stats
1W - 0L
1,844 SR
Queue Stats
15W - 20L
1,221 Elo+
Party 2
Agni
Agni
MrSizzles
Agni
Level 145
God Stats
1W - 0L
1,532 SR
Queue Stats
53W - 49L
1,662 Elo+
Party 1
Gilgamesh
Gilgamesh
SlimeyTheSnail
Gilgamesh
Level 28
God Stats
1W - 0L
1,741 SR
Queue Stats
16W - 15L
1,595 Elo+
Party 1
Chernobog
Chernobog
Veshik
Chernobog
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 3 / 0
8,865
806
6,056
8,226
2,912
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Cygnus Steel
Sun Wukong
13
0 / 2 / 4
8,299
754
8,590
11,313
11,297
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 1
7,641
695
3,388
9,348
5,908
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
TK Eternal
Jormungandr
12
0 / 2 / 0
7,790
708
5,335
10,915
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,049
732
9,282
13,468
10,693
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
16
3 / 0 / 6
9,592
872
9,744
6,973
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
SlimeyTheSnail
Gilgamesh
15
4 / 0 / 5
8,971
816
10,803
12,269
8,972
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Veshik
Chernobog
13
2 / 2 / 4
8,346
759
3,223
5,104
2,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
10
10
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
5
3
0
1.67
L
Sun Wukong
Cygnus Steel
Sun Wukong
0
2
4
1
W
1
3
3
0.83
L
0
3
1
0.17
W
Agni
3
0
6
6
W
Gilgamesh
SlimeyTheSnail
Gilgamesh
4
0
5
6.5
L
Jormungandr
TK Eternal
Jormungandr
0
2
0
0
W
Chernobog
Veshik
Chernobog
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
33,052
39,802
Taken
37,814
28,684
Mitigated
24,442
5,571
Healing
8,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,056
728
0
0
8,226
2,912
530
4,540
3,686
24,258
0
L
Sun Wukong
Cygnus Steel
Sun Wukong
8,590
1,495
0
3,058
11,313
11,297
407
5,711
5,602
0
25,632
W
9,282
1,567
546
2,546
13,468
10,693
149
4,031
9,289
26,399
0
L
3,388
171
0
1,272
9,348
5,908
0
4,648
4,700
0
19,082
W
Agni
9,744
953
0
2,364
6,973
2,302
970
2,780
4,115
44,279
0
W
Gilgamesh
SlimeyTheSnail
Gilgamesh
10,803
2,467
0
3,231
12,269
8,972
528
3,427
8,748
4,327
25,424
L
Jormungandr
TK Eternal
Jormungandr
5,335
513
0
1,241
10,915
8,567
0
6,285
4,630
21,629
0
W
Chernobog
Veshik
Chernobog
3,223
2,604
0
125
5,104
2,475
484
1,460
3,630
0
16,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,595
Gold Earned
34,958
163
Minions Killed
178
7
Camps Cleared
8
798,951
Distance Traveled
928,704
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,865
806
49
4
4
192,350
0
L
Sun Wukong
8,299
754
48
4
0
216,134
1
W
Athena
8,049
732
33
3
1
222,786
4
L
Nike
7,641
695
39
4
2
192,558
1
W
Agni
9,592
872
81
7
2
251,534
1
W
Gilgamesh
8,971
816
34
3
3
271,175
2
L
Jormungandr
7,790
708
27
2
1
197,909
1
W
Chernobog
8,346
759
30
3
2
183,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role