Player Matchup

Loki
Loki
Conchudo0
Loki
Level 29
God Stats
16W - 5L
1,751 SR
Queue Stats
151W - 113L
1,609 Elo+
Solo
Arachne
Arachne
PatMahomes22
Arachne
Level 3
God Stats
3W - 0L
1,783 SR
Queue Stats
7W - 6L
1,694 Elo+
Party 1
Zhong Kui
Zhong Kui
Tillmonator
Zhong Kui
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 122L
1,532 Elo+
Party 1
Heimdallr
Heimdallr
iJadoka
Heimdallr
Level 19
God Stats
6W - 3L
1,776 SR
Queue Stats
83W - 65L
1,673 Elo+
Solo
Ares
Ares
wormystalker
Ares
Level 15
God Stats
1W - 1L
1,620 SR
Queue Stats
7W - 3L
1,812 Elo+
Solo
Team Averages
Level 30
1,686 SR
1,664 Elo+

VS

Team Averages
Level 23
1,424 SR
1,575 Elo+
Neith
Neith
HotDogv2
Neith
Level 21
God Stats
21W - 25L
1,459 SR
Queue Stats
37W - 35L
1,520 Elo+
Solo
Sobek
Sobek
Radestroyer
Sobek
Level 23
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 2L
1,695 Elo+
Solo
Janus
Janus
SoloWingPixy017
Janus
Level 18
God Stats
2W - 3L
1,251 SR
Queue Stats
56W - 35L
1,700 Elo+
Solo
Da Ji
Da Ji
Uzumakifourdath
Da Ji
Level 26
God Stats
9W - 17L
1,458 SR
Queue Stats
116W - 120L
1,464 Elo+
Solo
Ares
Ares
Uzumi007
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
1 / 1 / 1
8,532
656
3,605
8,527
3,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
PatMahomes22
Arachne
12
5 / 2 / 3
7,650
588
4,974
10,302
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Tillmonator
Zhong Kui
14
3 / 1 / 1
7,989
615
5,168
8,231
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
iJadoka
Heimdallr
13
5 / 2 / 2
8,027
617
8,538
7,713
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 3 / 8
7,002
539
3,891
10,729
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HotDogv2
Neith
11
2 / 4 / 0
6,370
490
3,241
8,933
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 0 / 0
7,192
553
5,299
7,015
6,563
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 3 / 3
7,270
559
7,187
6,802
2,373
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 3
6,542
503
3,734
7,933
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
9
2 / 3 / 3
6,834
526
4,429
11,575
5,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
15
Kills
8
9
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
1
1
1
1.5
L
Neith
HotDogv2
Neith
2
4
0
0.5
W
Arachne
PatMahomes22
Arachne
5
2
3
3.25
L
2
0
0
2
L
1
3
3
0.83
W
Zhong Kui
Tillmonator
Zhong Kui
3
1
1
3.5
L
1
5
3
0.5
L
Ares
2
3
3
1.17
W
Heimdallr
iJadoka
Heimdallr
5
2
2
3
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,176
Damage
23,890
45,502
Taken
42,258
20,166
Mitigated
21,758
16,819
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
3,605
704
0
3,166
8,527
3,279
64
4,964
3,563
0
55,555
L
Neith
HotDogv2
Neith
3,241
1,183
360
2,444
8,933
3,498
189
1,133
7,758
0
40,396
W
Arachne
PatMahomes22
Arachne
4,974
4,166
0
2,887
10,302
3,395
0
2,652
7,650
0
49,424
L
5,299
829
0
5,488
7,015
6,563
0
0
7,015
41,117
0
L
7,187
502
0
1,390
6,802
2,373
0
3,500
3,018
43,189
0
W
Zhong Kui
Tillmonator
Zhong Kui
5,168
110
0
4,551
8,231
5,196
154
2,896
5,335
44,933
0
L
3,734
997
0
900
7,933
3,412
0
2,198
5,645
0
37,925
L
Ares
4,429
437
0
1,155
11,575
5,912
0
1,812
9,763
17,605
0
W
Heimdallr
iJadoka
Heimdallr
8,538
5,124
0
3,557
7,713
2,840
447
3,687
4,026
0
61,148
W
3,891
461
0
2,658
10,729
5,456
0
2,997
7,732
13,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,200
Gold Earned
34,208
412
Minions Killed
339
0
Camps Cleared
0
1,340,114
Distance Traveled
1,279,153
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,532
656
119
9
0
310,606
1
L
Neith
6,370
490
64
5
0
263,235
0
W
Arachne
7,650
588
72
6
0
288,200
3
L
Sobek
7,192
553
88
7
0
259,205
5
L
Janus
7,270
559
75
6
0
251,366
1
W
Zhong Kui
7,989
615
100
8
0
245,449
4
L
Da Ji
6,542
503
77
6
0
270,938
3
L
Ares
6,834
526
35
3
0
234,409
3
W
Heimdallr
8,027
617
107
8
0
234,025
4
W
Ares
7,002
539
14
1
0
261,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role