Player Matchup

Ullr
Ullr
 
Ullr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JustABadGuy
Cerberus
Level 25
God Stats
11W - 7L
1,539 SR
Queue Stats
72W - 76L
1,406 Elo+
Party 1
Scylla
Scylla
LordFriendly
Scylla
Level 27
God Stats
27W - 16L
1,547 SR
Queue Stats
56W - 65L
1,283 Elo+
Party 1
Chaac
Chaac
MESP3R
Chaac
Level 17
God Stats
8W - 4L
1,494 SR
Queue Stats
187W - 176L
1,296 Elo+
Party 1
Neith
Neith
iQxRz
Neith
Level 15
God Stats
26W - 15L
1,496 SR
Queue Stats
48W - 46L
1,370 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,371 Elo+

VS

Team Averages
Level 12
1,551 SR
1,503 Elo+
Hades
Hades
ArterialSlit
Hades
Level 6
God Stats
0W - 3L
1,213 SR
Queue Stats
2W - 5L
1,318 Elo+
Solo
Ares
Ares
QuSAiEx
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,616 Elo+
Solo
Nemesis
Nemesis
Ridems
Nemesis
Level 6
God Stats
4W - 4L
1,583 SR
Queue Stats
6W - 6L
1,522 Elo+
Solo
Artemis
Artemis
flow6875
Artemis
Level 14
God Stats
6W - 8L
1,779 SR
Queue Stats
174W - 190L
1,596 Elo+
Solo
Hera
Hera
契约者黑
Hera
Level 28
God Stats
13W - 8L
1,678 SR
Queue Stats
124W - 119L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
12 / 1 / 3
9,666
744
12,367
8,756
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
JustABadGuy
Cerberus
10
1 / 4 / 7
6,629
510
2,388
7,528
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
12
2 / 2 / 6
7,176
552
2,459
4,685
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
MESP3R
Chaac
12
5 / 2 / 0
7,414
570
4,948
8,416
3,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
iQxRz
Neith
2
0 / 0 / 0
4,227
325
0
129
17

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,993
384
1,440
3,813
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Ares
QuSAiEx
Ares
7
0 / 6 / 0
5,044
388
1,395
8,500
5,266
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Ridems
Nemesis
4
0 / 2 / 0
4,716
363
0
2,748
526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
flow6875
Artemis
11
3 / 4 / 4
6,933
533
5,674
9,513
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 5 / 2
8,362
643
8,166
8,010
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
20
Kills
9
9
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
12
1
3
13.5
L
0
3
0
0
W
Cerberus
JustABadGuy
Cerberus
1
4
7
1.13
W
Scylla
2
2
6
2.5
W
Chaac
MESP3R
Chaac
5
2
0
2.5
L
Ares
QuSAiEx
Ares
0
6
0
0
L
Nemesis
Ridems
Nemesis
0
2
0
0
L
Artemis
flow6875
Artemis
3
4
4
1.25
W
Neith
iQxRz
Neith
0
0
0
0
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,162
Damage
16,675
29,514
Taken
32,584
13,905
Mitigated
11,916
9,381
Healing
1,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
12,367
6,420
0
4,251
8,756
3,203
111
1,442
7,250
0
64,763
L
1,440
636
134
224
3,813
1,028
27
0
3,431
6,869
0
W
Cerberus
JustABadGuy
Cerberus
2,388
72
0
627
7,528
5,492
340
2,175
5,231
16,599
0
W
Scylla
2,459
329
0
1,355
4,685
1,221
949
2,591
1,968
32,597
0
W
Chaac
MESP3R
Chaac
4,948
1,623
0
3,127
8,416
3,972
51
4,389
3,935
0
30,803
L
Ares
QuSAiEx
Ares
1,395
142
0
0
8,500
5,266
87
863
7,312
10,757
0
L
Nemesis
Ridems
Nemesis
0
0
0
0
2,748
526
0
0
2,705
0
6,863
L
Artemis
flow6875
Artemis
5,674
2,580
0
1,508
9,513
2,831
1,733
2,200
7,313
0
31,291
W
Neith
iQxRz
Neith
0
0
0
21
129
17
0
0
129
0
687
L
8,166
1,922
0
0
8,010
2,265
1,189
1,952
6,013
44,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,112
Gold Earned
30,048
274
Minions Killed
212
0
Camps Cleared
0
1,029,449
Distance Traveled
857,033
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,666
744
105
8
0
267,253
3
L
Hades
4,993
384
21
2
0
140,480
1
W
Cerberus
6,629
510
45
3
0
253,451
3
W
Scylla
7,176
552
54
4
0
249,766
2
W
Chaac
7,414
570
68
5
0
246,008
1
L
Ares
5,044
388
23
2
0
176,918
3
L
Nemesis
4,716
363
18
1
0
82,043
0
L
Artemis
6,933
533
49
4
0
213,057
4
W
Neith
4,227
325
2
0
0
12,971
0
L
Hera
8,362
643
101
8
0
244,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role