Player Matchup

Mercury
Mercury
LonginusBeast
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 89L
1,188 Elo+
Party 2
Ymir
Ymir
Noryatx
Ymir
Level 8
God Stats
11W - 12L
1,174 SR
Queue Stats
26W - 41L
1,185 Elo+
Party 2
Achilles
Achilles
Phearlth
Achilles
Level 23
God Stats
1W - 2L
1,485 SR
Queue Stats
32W - 54L
1,174 Elo+
Party 2
Poseidon
Poseidon
RustyShacklef0rd
Poseidon
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 58L
1,108 Elo+
Party 1
Heimdallr
Heimdallr
vKyze-
Heimdallr
Level 26
God Stats
1W - 5L
1,504 SR
Queue Stats
120W - 171L
1,150 Elo+
Party 1
Team Averages
Level 15
1,433 SR
1,161 Elo+

VS

Team Averages
Level 26
1,526 SR
1,403 Elo+
Geb
Geb
BirdBirdBird02
Geb
Level 17
God Stats
7W - 2L
1,657 SR
Queue Stats
41W - 32L
1,437 Elo+
Party 3
Bakasura
Bakasura
GreatDreamer04
Bakasura
Level 16
God Stats
10W - 9L
1,524 SR
Queue Stats
38W - 30L
1,416 Elo+
Party 3
Fenrir
Fenrir
RagingPanda362
Fenrir
Level 82
God Stats
6W - 3L
1,449 SR
Queue Stats
52W - 64L
1,320 Elo+
Party 3
Artemis
Artemis
Zetajinx
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
苦茶Tea
Ra
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 14L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 6 / 0
6,341
453
1,538
10,845
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Noryatx
Ymir
8
0 / 9 / 3
6,177
441
3,349
14,813
9,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Phearlth
Achilles
7
1 / 9 / 0
5,474
391
1,911
10,646
5,444
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
2 / 10 / 0
5,419
387
6,667
10,061
3,041
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
vKyze-
Heimdallr
11
4 / 5 / 1
6,927
495
6,651
11,430
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 12
7,602
543
4,967
9,919
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
16
9 / 0 / 3
10,171
727
7,565
8,206
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
11 / 1 / 8
9,394
671
9,580
10,019
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
Zetajinx
Artemis
12
10 / 4 / 8
8,562
612
12,165
7,168
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
8 / 2 / 8
9,156
654
10,782
9,260
4,046
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
8
Kills
39
39
Deaths
8
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
W
Bakasura
9
0
3
10.5
L
Mercury
1
6
0
0.17
L
Ymir
Noryatx
Ymir
0
9
3
0.17
L
Achilles
Phearlth
Achilles
1
9
0
0.11
W
11
1
8
15
L
2
10
0
0.2
W
Artemis
Zetajinx
Artemis
10
4
8
3.5
L
Heimdallr
vKyze-
Heimdallr
4
5
1
0.9
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,116
Damage
45,059
57,795
Taken
44,572
25,620
Mitigated
24,274
4,207
Healing
17,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,967
922
0
2,304
9,919
7,228
290
1,496
8,423
25,233
0
W
Bakasura
7,565
5,068
0
2,866
8,206
4,721
2,686
447
7,759
0
68,920
L
Mercury
1,538
113
0
1,535
10,845
3,393
0
2,596
8,179
0
19,735
L
Ymir
Noryatx
Ymir
3,349
904
0
0
14,813
9,579
0
4,273
10,440
12,813
0
L
Achilles
Phearlth
Achilles
1,911
1,059
0
766
10,646
5,444
0
1,899
8,634
0
17,486
W
9,580
3,833
0
5,631
10,019
5,799
763
1,713
8,306
0
40,247
L
6,667
1,161
0
510
10,061
3,041
0
4,451
5,494
18,773
0
W
Artemis
Zetajinx
Artemis
12,165
6,456
0
993
7,168
2,480
332
2,016
5,152
0
30,794
L
Heimdallr
vKyze-
Heimdallr
6,651
2,723
0
1,396
11,430
4,163
0
2,530
8,592
0
28,291
W
10,782
1,487
1,656
4,197
9,260
4,046
476
4,344
4,916
54,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,338
Gold Earned
44,885
161
Minions Killed
389
0
Camps Cleared
0
1,184,191
Distance Traveled
1,371,736
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,602
543
32
2
0
288,091
3
W
Bakasura
10,171
727
140
10
0
303,111
2
L
Mercury
6,341
453
48
3
0
255,737
1
L
Ymir
6,177
441
20
1
0
244,748
0
L
Achilles
5,474
391
38
3
0
250,647
0
W
Fenrir
9,394
671
68
5
0
273,306
4
L
Poseidon
5,419
387
14
1
0
192,674
0
W
Artemis
8,562
612
37
3
0
237,674
1
L
Heimdallr
6,927
495
41
3
0
240,385
2
W
Ra
9,156
654
112
8
0
269,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role