Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Hrvs
Scylla
Level 7
God Stats
5W - 3L
1,977 SR
Queue Stats
5W - 3L
1,853 Elo+
Party 1
Ao Kuang
Ao Kuang
JJMAR61
Ao Kuang
Level 14
God Stats
16W - 14L
1,592 SR
Queue Stats
27W - 34L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
pablete0208
Cthulhu
Level 86
God Stats
8W - 10L
1,965 SR
Queue Stats
36W - 41L
1,489 Elo+
Party 1
Geb
Geb
zjebuz
Geb
Level 5
God Stats
4W - 5L
1,489 SR
Queue Stats
15W - 14L
1,431 Elo+
Solo
Team Averages
Level 39
1,705 SR
1,537 Elo+

VS

Team Averages
Level 22
1,567 SR
1,520 Elo+
Sobek
Sobek
GoblinMetalhead
Sobek
Level 29
God Stats
6W - 3L
1,755 SR
Queue Stats
168W - 205L
1,408 Elo+
Solo
Anhur
Anhur
SirKaneEsquire
Anhur
Level 27
God Stats
11W - 12L
1,503 SR
Queue Stats
90W - 62L
1,579 Elo+
Solo
Anubis
Anubis
ahmedzt2
Anubis
Level 22
God Stats
37W - 28L
1,577 SR
Queue Stats
51W - 45L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
flow6875
Ao Kuang
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 190L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
zxrAinVC
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 4
5,286
481
4,259
6,394
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Hrvs
Scylla
9
1 / 4 / 1
5,768
524
2,129
5,566
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
JJMAR61
Ao Kuang
8
0 / 5 / 0
5,036
458
494
6,562
1,205
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
pablete0208
Cthulhu
8
3 / 2 / 1
5,771
525
2,781
5,616
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Geb
zjebuz
Geb
6
0 / 4 / 0
4,402
400
4,127
6,374
5,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,767
524
1,860
7,502
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 4
5,746
522
4,651
3,966
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
ahmedzt2
Anubis
12
8 / 1 / 3
7,445
677
5,713
4,184
1,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
flow6875
Ao Kuang
11
5 / 0 / 4
6,817
620
4,498
4,693
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
zxrAinVC
Sun Wukong
11
2 / 0 / 3
6,295
572
3,166
6,144
3,233
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
17
18
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
4
0.67
W
1
2
3
1.25
L
Scylla
Hrvs
Scylla
1
4
1
0.38
L
Ao Kuang
JJMAR61
Ao Kuang
0
5
0
0
W
1
1
4
3
W
Anubis
ahmedzt2
Anubis
8
1
3
9.5
W
Ao Kuang
flow6875
Ao Kuang
5
0
4
7
L
Cthulhu
pablete0208
Cthulhu
3
2
1
1.75
L
Geb
zjebuz
Geb
0
4
0
0
W
Sun Wukong
zxrAinVC
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,790
Damage
19,888
30,512
Taken
26,489
11,739
Mitigated
13,511
5,581
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,259
2,941
0
1,392
6,394
1,180
0
2,407
3,987
0
21,608
W
1,860
235
0
3,690
7,502
6,027
243
1,883
5,583
15,522
0
L
Scylla
Hrvs
Scylla
2,129
516
0
1,267
5,566
869
0
3,298
2,268
19,171
0
L
Ao Kuang
JJMAR61
Ao Kuang
494
236
0
1,032
6,562
1,205
597
2,492
4,070
20,722
0
W
4,651
1,663
0
750
3,966
963
745
812
3,154
0
32,464
W
Anubis
ahmedzt2
Anubis
5,713
385
0
1,874
4,184
1,879
234
1,968
2,100
39,761
0
W
Ao Kuang
flow6875
Ao Kuang
4,498
1,060
0
2,660
4,693
1,409
0
1,130
3,545
35,493
0
L
Cthulhu
pablete0208
Cthulhu
2,781
456
16
1,874
5,616
3,047
0
2,328
3,288
15,536
0
L
Geb
zjebuz
Geb
4,127
839
0
0
6,374
5,438
144
1,546
4,828
15,173
0
W
Sun Wukong
zxrAinVC
Sun Wukong
3,166
741
0
1,260
6,144
3,233
0
3,568
2,576
0
29,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,263
Gold Earned
32,070
195
Minions Killed
284
0
Camps Cleared
0
999,729
Distance Traveled
988,468
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,286
481
56
5
0
209,497
1
W
Sobek
5,767
524
27
2
0
214,173
2
L
Scylla
5,768
524
49
4
0
194,603
7
L
Ao Kuang
5,036
458
52
5
0
204,618
2
W
Anhur
5,746
522
58
5
0
182,144
2
W
Anubis
7,445
677
78
7
0
177,892
1
W
Ao Kuang
6,817
620
60
5
0
215,967
3
L
Cthulhu
5,771
525
20
2
0
225,159
2
L
Geb
4,402
400
18
2
0
165,852
0
W
Sun Wukong
6,295
572
61
6
0
198,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role