Player Matchup

Athena
Athena
LamboZa
Athena
Level 10
God Stats
5W - 5L
1,616 SR
Queue Stats
12W - 6L
1,731 Elo+
Party 3
Baron Samedi
Baron Samedi
Socrobot
Baron Samedi
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 143L
1,504 Elo+
Party 3
King Arthur
King Arthur
SystemChips
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,648 Elo+
Party 1
Neith
Neith
WeGorillas
Neith
Level 4
God Stats
2W - 1L
1,509 SR
Queue Stats
22W - 22L
1,474 Elo+
Party 1
Serqet
Serqet
fakluk
Serqet
Level 29
God Stats
35W - 34L
1,569 SR
Queue Stats
140W - 145L
1,552 Elo+
Solo
Team Averages
Level 36
1,539 SR
1,582 Elo+

VS

Team Averages
Level 13
1,450 SR
1,588 Elo+
Loki
Loki
CabbyRC
Loki
Level 25
God Stats
0W - 2L
1,313 SR
Queue Stats
10W - 9L
1,573 Elo+
Party 2
Yemoja
Yemoja
Fluiddz
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,585 Elo+
Party 2
Osiris
Osiris
NixonPipes
Osiris
Level 6
God Stats
0W - 1L
1,446 SR
Queue Stats
4W - 4L
1,653 Elo+
Party 2
Poseidon
Poseidon
XxElBrotherxX
Poseidon
Level 8
God Stats
0W - 3L
1,492 SR
Queue Stats
10W - 10L
1,561 Elo+
Solo
Artemis
Artemis
marshmello650
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
LamboZa
Athena
10
0 / 0 / 8
6,811
524
2,214
8,635
4,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Socrobot
Baron Samedi
13
7 / 0 / 3
7,875
606
5,786
3,863
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SystemChips
King Arthur
11
0 / 1 / 3
6,461
497
3,451
6,296
4,323
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
10
1 / 2 / 4
6,191
476
3,226
6,164
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
fakluk
Serqet
15
7 / 0 / 2
8,802
677
4,689
6,365
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CabbyRC
Loki
10
2 / 3 / 1
6,415
493
3,272
8,528
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Fluiddz
Yemoja
9
0 / 3 / 0
6,104
470
3,674
5,538
3,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Osiris
NixonPipes
Osiris
11
1 / 2 / 0
6,426
494
3,106
7,528
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
XxElBrotherxX
Poseidon
11
0 / 3 / 0
6,339
488
1,096
5,032
1,142
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
9
0 / 4 / 0
5,690
438
3,481
8,222
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
15
Kills
3
3
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
CabbyRC
Loki
2
3
1
0.83
L
Yemoja
Fluiddz
Yemoja
0
3
0
0
W
Athena
LamboZa
Athena
0
0
8
4
L
Osiris
NixonPipes
Osiris
1
2
0
0.5
W
Baron Samedi
Socrobot
Baron Samedi
7
0
3
8.5
W
King Arthur
SystemChips
King Arthur
0
1
3
1.5
W
Neith
1
2
4
1.5
L
Poseidon
XxElBrotherxX
Poseidon
0
3
0
0
W
Serqet
fakluk
Serqet
7
0
2
8
L
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,366
Damage
14,629
31,323
Taken
34,848
13,993
Mitigated
12,802
7,140
Healing
8,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
CabbyRC
Loki
3,272
1,045
0
2,628
8,528
2,026
0
1,195
6,928
0
31,576
L
Yemoja
Fluiddz
Yemoja
3,674
849
450
0
5,538
3,385
140
1,772
3,683
12,157
0
W
Athena
LamboZa
Athena
2,214
600
0
800
8,635
4,554
358
1,774
6,861
11,037
0
L
Osiris
NixonPipes
Osiris
3,106
678
0
2,419
7,528
4,024
424
949
6,385
0
25,940
W
Baron Samedi
Socrobot
Baron Samedi
5,786
397
474
1,577
3,863
1,391
574
1,559
2,248
35,449
0
W
King Arthur
SystemChips
King Arthur
3,451
433
0
599
6,296
4,323
517
0
6,296
0
24,152
W
Neith
3,226
1,397
0
3,096
6,164
1,589
735
920
5,244
0
26,632
L
Poseidon
XxElBrotherxX
Poseidon
1,096
0
0
1,272
5,032
1,142
0
1,043
3,684
30,476
0
W
Serqet
fakluk
Serqet
4,689
906
0
594
6,365
2,136
0
437
5,904
0
57,461
L
Artemis
3,481
1,334
0
2,155
8,222
2,225
352
2,517
5,591
0
29,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
30,974
284
Minions Killed
273
0
Camps Cleared
0
1,298,808
Distance Traveled
1,199,622
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,415
493
65
5
0
261,353
2
L
Yemoja
6,104
470
22
2
0
216,240
0
W
Athena
6,811
524
14
1
0
261,523
4
L
Osiris
6,426
494
65
5
0
254,480
1
W
Baron Samedi
7,875
606
67
5
0
272,121
2
W
King Arthur
6,461
497
55
4
0
254,848
0
W
Neith
6,191
476
42
3
0
205,053
0
L
Poseidon
6,339
488
69
5
0
239,572
2
W
Serqet
8,802
677
106
8
0
305,263
1
L
Artemis
5,690
438
52
4
0
227,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role