Player Matchup

Erlang Shen
Erlang Shen
Brosker
Erlang Shen
Level 6
God Stats
3W - 1L
1,251 SR
Queue Stats
4W - 2L
1,289 Elo+
Party 1
Chronos
Chronos
JimCrowEra
Chronos
Level 12
God Stats
7W - 0L
1,924 SR
Queue Stats
42W - 19L
1,782 Elo+
Party 1
Ullr
Ullr
Kingofmandingos
Ullr
Level 15
God Stats
20W - 12L
1,744 SR
Queue Stats
73W - 48L
1,691 Elo+
Party 1
Ymir
Ymir
PavementChimp
Ymir
Level 17
God Stats
5W - 3L
1,729 SR
Queue Stats
48W - 30L
1,666 Elo+
Party 1
Da Ji
Da Ji
bearanon
Da Ji
Level 28
God Stats
4W - 1L
1,619 SR
Queue Stats
62W - 71L
1,505 Elo+
Solo
Team Averages
Level 16
1,653 SR
1,587 Elo+

VS

Team Averages
Level 39
1,514 SR
1,488 Elo+
Janus
Janus
Adog6
Janus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,418 Elo+
Party 2
Neith
Neith
JBreezyTheGreat
Neith
Level 128
God Stats
1W - 2L
1,735 SR
Queue Stats
150W - 164L
1,438 Elo+
Party 2
Ares
Ares
MGT zK A O Zz
Ares
Level 26
God Stats
17W - 15L
1,540 SR
Queue Stats
77W - 75L
1,562 Elo+
Solo
Kali
Kali
chongusthebongus
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,585 Elo+
Solo
Gilgamesh
Gilgamesh
yancarlospf
Gilgamesh
Level 22
God Stats
0W - 3L
1,293 SR
Queue Stats
41W - 51L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Brosker
Erlang Shen
12
2 / 2 / 4
7,676
512
3,375
6,693
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
JimCrowEra
Chronos
14
3 / 0 / 2
8,167
544
6,196
5,561
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 0 / 7
8,783
586
4,610
6,458
1,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 0 / 6
7,245
483
5,403
6,253
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
bearanon
Da Ji
14
6 / 2 / 4
8,510
567
8,623
9,496
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adog6
Janus
13
0 / 4 / 3
7,637
509
6,703
7,308
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 0
6,214
414
1,977
4,886
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 2 / 0
7,437
496
3,207
9,756
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 2
6,526
435
3,769
13,000
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
yancarlospf
Gilgamesh
12
2 / 4 / 0
7,135
476
3,136
10,718
8,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
4
4
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
Adog6
Janus
0
4
3
0.38
W
Erlang Shen
Brosker
Erlang Shen
2
2
4
2
L
0
2
0
0
W
Chronos
JimCrowEra
Chronos
3
0
2
4
W
3
0
7
6.5
L
1
2
0
0.5
W
2
0
6
5
W
Da Ji
bearanon
Da Ji
6
2
4
4
L
1
4
2
0.5
L
Gilgamesh
yancarlospf
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
18,792
34,461
Taken
45,668
14,548
Mitigated
25,050
8,555
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Adog6
Janus
6,703
1,270
0
545
7,308
1,926
0
1,245
6,063
48,206
0
W
Erlang Shen
Brosker
Erlang Shen
3,375
1,985
0
1,712
6,693
3,140
1,682
520
6,149
0
24,197
L
1,977
241
0
739
4,886
1,797
0
3,440
1,446
0
35,941
W
Chronos
JimCrowEra
Chronos
6,196
2,644
0
3,209
5,561
1,766
1,279
1,203
4,358
56,382
0
W
4,610
586
0
497
6,458
1,861
618
3,542
2,648
0
48,434
L
3,207
64
0
1,548
9,756
8,635
0
4,720
5,036
24,661
0
W
5,403
1,069
0
2,967
6,253
4,406
643
1,358
4,895
28,051
3,028
W
Da Ji
bearanon
Da Ji
8,623
1,511
0
170
9,496
3,375
0
2,873
6,501
0
55,245
L
3,769
1,447
0
5,471
13,000
4,243
0
933
12,067
0
30,056
L
Gilgamesh
yancarlospf
Gilgamesh
3,136
1,215
0
2,552
10,718
8,449
0
1,038
9,680
0
31,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,381
Gold Earned
34,949
406
Minions Killed
326
0
Camps Cleared
0
1,478,755
Distance Traveled
1,322,377
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,637
509
102
7
0
266,689
0
W
Erlang Shen
7,676
512
46
3
0
288,922
4
L
Neith
6,214
414
68
5
0
239,128
3
W
Chronos
8,167
544
109
7
0
279,916
0
W
Ullr
8,783
586
105
7
0
314,855
5
L
Ares
7,437
496
37
2
0
275,232
5
W
Ymir
7,245
483
48
3
0
300,792
4
W
Da Ji
8,510
567
98
7
0
294,270
7
L
Kali
6,526
435
58
4
0
279,787
5
L
Gilgamesh
7,135
476
61
4
0
261,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role