Player Matchup

Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Blakestiger870
Neith
Level 39
God Stats
5W - 11L
1,363 SR
Queue Stats
70W - 77L
1,491 Elo+
Party 3
Hercules
Hercules
Teaky
Hercules
Level 47
God Stats
22W - 28L
1,630 SR
Queue Stats
192W - 208L
1,548 Elo+
Party 2
Chaac
Chaac
Vicflair
Chaac
Level 50
God Stats
5W - 3L
1,486 SR
Queue Stats
94W - 110L
1,403 Elo+
Party 3
Bacchus
Bacchus
xRAYTayman12
Bacchus
Level 27
God Stats
6W - 5L
1,582 SR
Queue Stats
27W - 32L
1,462 Elo+
Party 3
Team Averages
Level 52
1,512 SR
1,481 Elo+

VS

Team Averages
Level 54
1,553 SR
1,507 Elo+
Gilgamesh
Gilgamesh
Ammacd
Gilgamesh
Level 42
God Stats
21W - 17L
1,787 SR
Queue Stats
325W - 350L
1,401 Elo+
Solo
Hercules
Hercules
DrPhysicianMD
Hercules
Level 55
God Stats
7W - 10L
1,353 SR
Queue Stats
204W - 215L
1,614 Elo+
Party 1
Cabrakan
Cabrakan
gumbbbo
Cabrakan
Level 67
God Stats
43W - 45L
1,484 SR
Queue Stats
215W - 212L
1,506 Elo+
Party 1
Scylla
Scylla
haroldd
Scylla
Level 43
God Stats
12W - 12L
1,501 SR
Queue Stats
51W - 71L
1,434 Elo+
Party 1
Sol
Sol
ryeob02
Sol
Level 65
God Stats
17W - 14L
1,641 SR
Queue Stats
241W - 253L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
1 / 1 / 0
4,914
410
1,723
2,342
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 4
6,221
518
3,989
5,306
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
Teaky
Hercules
11
6 / 1 / 1
7,093
591
3,869
5,395
2,081
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Vicflair
Chaac
11
1 / 4 / 2
6,500
542
4,953
8,700
5,124
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
xRAYTayman12
Bacchus
10
1 / 3 / 2
6,023
502
3,920
6,502
3,788
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ammacd
Gilgamesh
11
4 / 2 / 2
7,005
584
2,419
6,348
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
DrPhysicianMD
Hercules
9
4 / 2 / 3
6,443
537
3,758
7,581
3,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cabrakan
gumbbbo
Cabrakan
12
3 / 2 / 0
6,805
567
6,180
7,301
7,509
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
haroldd
Scylla
12
1 / 1 / 1
6,388
532
3,581
3,835
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
10
1 / 4 / 3
6,458
538
3,344
7,614
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
11
Kills
13
13
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
W
Gilgamesh
Ammacd
Gilgamesh
4
2
2
2.5
L
2
4
4
1
W
Hercules
DrPhysicianMD
Hercules
4
2
3
2.75
L
Hercules
Teaky
Hercules
6
1
1
6.5
L
Chaac
Vicflair
Chaac
1
4
2
0.5
W
Cabrakan
gumbbbo
Cabrakan
3
2
0
1.5
W
Scylla
haroldd
Scylla
1
1
1
1.5
W
Sol
1
4
3
0.63
L
Bacchus
xRAYTayman12
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,454
Damage
19,282
28,245
Taken
32,679
13,303
Mitigated
17,241
6,287
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,723
238
0
642
2,342
659
0
1,321
1,021
9,934
0
W
Gilgamesh
Ammacd
Gilgamesh
2,419
668
0
1,832
6,348
2,639
0
319
5,987
0
30,371
L
3,989
1,490
0
945
5,306
1,651
0
2,336
2,970
0
24,719
W
Hercules
DrPhysicianMD
Hercules
3,758
1,081
0
2,640
7,581
3,971
0
1,755
5,826
0
12,258
L
Hercules
Teaky
Hercules
3,869
1,393
0
1,148
5,395
2,081
0
1,420
3,975
0
34,039
L
Chaac
Vicflair
Chaac
4,953
2,115
0
2,439
8,700
5,124
0
5,785
2,915
0
35,275
W
Cabrakan
gumbbbo
Cabrakan
6,180
1,556
0
2,287
7,301
7,509
0
0
7,301
32,713
0
W
Scylla
haroldd
Scylla
3,581
448
0
1,265
3,835
1,076
390
2,105
1,530
33,968
0
W
Sol
3,344
897
0
2,523
7,614
2,046
817
1,374
6,240
38,534
0
L
Bacchus
xRAYTayman12
Bacchus
3,920
387
0
1,113
6,502
3,788
105
2,243
4,259
24,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
33,099
256
Minions Killed
291
0
Camps Cleared
0
1,054,035
Distance Traveled
1,138,899
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,914
410
17
1
0
126,292
1
W
Gilgamesh
7,005
584
65
5
0
254,974
3
L
Neith
6,221
518
54
5
0
235,623
2
W
Hercules
6,443
537
17
1
0
256,058
1
L
Hercules
7,093
591
62
5
0
240,014
0
L
Chaac
6,500
542
73
6
0
220,690
3
W
Cabrakan
6,805
567
84
7
0
193,330
3
W
Scylla
6,388
532
60
5
0
224,452
0
W
Sol
6,458
538
65
5
0
210,085
2
L
Bacchus
6,023
502
50
4
0
231,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role