Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Shadowspirit567
Thor
Level 17
God Stats
3W - 1L
1,691 SR
Queue Stats
17W - 8L
1,500 Elo+
Party 1
Achilles
Achilles
SmolKyuubi
Achilles
Level 64
God Stats
1W - 0L
1,787 SR
Queue Stats
30W - 21L
1,711 Elo+
Party 1
Team Averages
Level 74
1,659 SR
1,570 Elo+

VS

Team Averages
Level 53
1,465 SR
1,484 Elo+
Merlin
Merlin
E4tLe4d21
Merlin
Level 42
God Stats
0W - 2L
1,244 SR
Queue Stats
14W - 13L
1,435 Elo+
Party 2
Horus
Horus
FusedFountain
Horus
Level 28
God Stats
0W - 1L
1,541 SR
Queue Stats
45W - 46L
1,479 Elo+
Party 2
Neith
Neith
THEASIAN73
Neith
Level 89
God Stats
2W - 3L
1,610 SR
Queue Stats
183W - 177L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 0 / 5
7,978
798
13,112
7,905
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 8
8,075
808
5,085
7,126
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
SmolKyuubi
Achilles
12
5 / 0 / 4
8,197
820
8,328
6,299
5,388
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
E4tLe4d21
Merlin
10
0 / 4 / 0
6,221
622
4,756
7,450
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
6,448
645
2,056
13,122
9,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
10
0 / 2 / 0
6,299
630
7,268
10,204
3,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
5
5.5
L
Merlin
E4tLe4d21
Merlin
0
4
0
0
L
0
3
0
0
W
1
0
8
5
W
Achilles
SmolKyuubi
Achilles
5
0
4
7
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,525
Damage
14,080
21,330
Taken
30,776
13,764
Mitigated
15,985
7,976
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,112
5,793
0
5,254
7,905
2,636
2,531
1,301
6,604
59,501
0
L
Merlin
E4tLe4d21
Merlin
4,756
298
0
769
7,450
2,578
0
2,805
4,380
26,817
0
L
2,056
825
1,530
2,834
13,122
9,765
0
5,675
7,012
0
5,584
W
5,085
1,043
0
1,839
7,126
5,740
45
1,876
5,250
0
9,947
W
Achilles
SmolKyuubi
Achilles
8,328
893
0
883
6,299
5,388
0
1,579
4,720
0
14,880
L
Neith
7,268
1,467
0
1,398
10,204
3,642
0
3,770
6,104
0
28,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,250
Gold Earned
18,968
119
Minions Killed
94
0
Camps Cleared
0
615,671
Distance Traveled
562,631
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,978
798
95
10
0
187,018
1
L
Merlin
6,221
622
50
5
0
176,982
2
L
Horus
6,448
645
4
0
0
193,962
0
W
Thor
8,075
808
4
0
0
203,470
0
W
Achilles
8,197
820
20
2
0
225,183
3
L
Neith
6,299
630
40
4
0
191,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role