Player Matchup

Artemis
Artemis
Silver I
II-Obeey-II
Artemis
Silver I
Level 104
God Stats
1W - 0L
1,608 SR
Queue Stats
46W - 53L
1,360 MMR
Party 1
Ra
Ra
Gold IV
KF4L JAMALSLIFE
Ra
Gold IV
Level 156
God Stats
45W - 46L
1,601 SR
Queue Stats
79W - 74L
1,385 MMR
Solo
Da Ji
Da Ji
Silver IV
XeliteLegendxX69
Da Ji
Silver IV
Level 85
God Stats
4W - 5L
1,399 SR
Queue Stats
23W - 26L
1,331 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
lordFarquad4king
Cu Chulainn
Bronze III
Level 104
God Stats
10W - 8L
1,606 SR
Queue Stats
10W - 9L
1,448 MMR
Party 1
Geb
Geb
Silver III
peperyhealer50
Geb
Silver III
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 21L
1,366 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,543 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,553 SR
1,381 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Gold V
CaptainCarps
Bellona
Gold V
Level 79
God Stats
1W - 3L
1,479 SR
Queue Stats
69W - 63L
1,336 MMR
Solo
Thanatos
Thanatos
Silver I
MyNameIsCris12
Thanatos
Silver I
Level 94
God Stats
12W - 11L
1,535 SR
Queue Stats
62W - 71L
1,400 MMR
Solo
Kukulkan
Kukulkan
Silver I
Mystic Skyline
Kukulkan
Silver I
Level 99
God Stats
9W - 11L
1,559 SR
Queue Stats
463W - 484L
1,414 MMR
Solo
Yemoja
Yemoja
Silver I
ScsuHusky125
Yemoja
Silver I
Level 127
God Stats
5W - 5L
1,691 SR
Queue Stats
125W - 133L
1,254 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
II-Obeey-II
Artemis
15
2 / 3 / 4
9,145
538
5,538
10,289
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 2 / 1
10,775
634
13,439
12,783
5,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 4 / 7
8,922
525
4,788
12,479
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
lordFarquad4king
Cu Chulainn
16
5 / 0 / 2
10,048
591
10,126
13,013
10,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 1 / 7
7,611
448
5,320
11,364
9,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Morgan Le FayGilgameshAthenaTiamatNemesis

VS

Bans
DanzaburouBakasuraArachneChironTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 5 / 0
7,473
440
3,829
10,368
2,810
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
CaptainCarps
Bellona
13
0 / 3 / 1
7,503
441
4,254
11,321
9,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
14
5 / 4 / 0
8,352
491
5,073
13,513
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
12
1 / 6 / 5
7,598
447
9,798
11,325
3,629
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
12
3 / 1 / 2
8,906
524
5,107
8,459
5,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
9
10
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
L
Bellona
CaptainCarps
Bellona
0
3
1
0.17
W
Artemis
II-Obeey-II
Artemis
2
3
4
1.33
W
9
2
1
4.75
L
Thanatos
5
4
0
1.25
L
Kukulkan
1
6
5
0.58
L
Yemoja
3
1
2
4
W
3
4
7
1.63
W
Cu Chulainn
lordFarquad4king
Cu Chulainn
5
0
2
6
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,211
Damage
28,061
59,928
Taken
54,986
33,256
Mitigated
26,190
17,760
Healing
19,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,829
3,353
0
2,655
10,368
2,810
0
3,625
6,743
0
52,996
L
Bellona
CaptainCarps
Bellona
4,254
2,174
0
2,689
11,321
9,074
0
1,936
9,385
0
42,666
W
Artemis
II-Obeey-II
Artemis
5,538
2,887
0
2,122
10,289
3,738
141
3,678
6,611
0
61,623
W
13,439
621
1,924
6,245
12,783
5,705
970
3,532
9,251
82,274
0
L
Thanatos
5,073
1,726
0
9,957
13,513
5,418
0
5,370
8,143
0
47,586
L
Kukulkan
9,798
557
0
539
11,325
3,629
0
5,779
5,546
44,227
0
L
Yemoja
5,107
1,056
1,415
2,042
8,459
5,259
0
4,212
4,247
27,678
0
W
4,788
860
0
430
12,479
4,586
75
2,410
10,069
0
62,530
W
Cu Chulainn
lordFarquad4king
Cu Chulainn
10,126
1,254
0
4,939
13,013
10,131
834
1,337
11,676
10,139
53,295
W
5,320
1,181
0
2,100
11,364
9,096
298
3,948
7,416
21,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,501
Gold Earned
39,832
504
Minions Killed
409
0
Camps Cleared
0
1,661,231
Distance Traveled
1,491,596
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,473
440
101
6
0
259,877
5
L
Bellona
7,503
441
98
6
0
334,097
4
W
Artemis
9,145
538
103
6
0
283,539
3
W
Ra
10,775
634
151
9
0
346,375
3
L
Thanatos
8,352
491
85
5
0
317,740
7
L
Kukulkan
7,598
447
76
4
0
293,638
1
L
Yemoja
8,906
524
49
3
0
286,244
4
W
Da Ji
8,922
525
93
5
0
322,467
3
W
Cu Chulainn
10,048
591
127
7
0
362,869
2
W
Geb
7,611
448
30
2
0
345,981
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role